Plans for Graphics Features Deprecation

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This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... Read more

Unity Comes to Linux: Experimental Build Now Available

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Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I'm back again to tell you the b... Read more

The Unity Assertion Library

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Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... Read more

Stugan Game Accelerator: Developers in the Swedish countryside

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Sweden is a great country for game development. Companies based there such as King, EA Dice, Mojang, Avalanche Studios, Simogo and more have... Read more

Unite Boston Update: Rob Pardo, Full Session Schedule, and Made with Unity Showcase!

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Hey everyone, Unite Boston is quickly approaching as it's now only one month away. We're excited to host it this year at the John B. Hynes V... Read more

The Story of Ultraflow: Designing with Unity Analytics

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This story was written by our intern Eric Tsai In June 2014, 5 students studying at Supinfogame, located in France, came together to prove... Read more

The Great Incident Bash of 2015

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It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Read more

Unity at SIGGRAPH

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Hey folks, we're in the middle of SIGGRAPH 2015 in sunny Los Angeles.  As usual, we've been blown away, seeing what everyone in the comm... Read more

European Master Classes – we need your help!

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Over the past couple of years we have organised a number of events to help people get to grips with using Unity for the first time.  These h... Read more

Inside Look: Best Practices for Moving from Internal Game Engine Technology

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Game developer studios of all sizes are making the move from using or supplementing in-house technology to adopting an external engine like ... Read more