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The Mouse and the Asset Store: The Story of Ghost of a Tale

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During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. According to Lionel Gallat, the veteran animator behind this little gem, being a one person studio isn’t what it used to be. And that’s a good thing. “I get a […]... Read more

On Hunting the Uncommon Elephant

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Hunting bugs is fun.  And every now and then you get away alive with a story to bore your grandkids... Read more

Welcome Playnomics to the Unity Family!

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More exciting news for you today! We’re incredibly proud of our engine and development tools. We... Read more

Extending the Unity Editor

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The Unity editor is almost infinitely extendable. While we’re always  working on improving all the out of the box functionalities of the ... Read more

Turn your character into a player!

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This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Read more

Assets for Animation Awesomeness

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We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Sto... Read more

Train Jam 2014

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     On March the 13th, 60 developers embarked on a 52 hour train ride from Chicago to San Francisco with the goal of making awesome gam... Read more

Playstation®Vita for all: The Unity for PlayStation®Mobile...

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No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take... Read more

Unity 4 beta for Windows Phone 8.1 apps

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Unity is proud to announce the Unity 4 beta program for Windows Phone 8.1 apps. We have been working on Windows Phone 8.1 support for Unity ... Read more

GDC 2014 Wrap-up

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Wow! What an incredible conference GDC was this year! Our booth was awesome, incredibly busy, and full of amazing friends and partners demon... Read more

Physically-based shading upcoming in Unity 5.0

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Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And... Read more

Unity 5!

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Today, at the biggest show in the game development industry, we threw the veil off of Unity 5 and announced that it’s coming this year! Th... Read more

Breaking news: welcoming Everyplay and GameAds to the Unity ...

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Our goals haven’t changed since we started out a decade ago: we want to provide our global community of developers with the same tools and... Read more