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A good workflow to smoothly import 2D content into...

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the files into Unity.  You can find a link to download al... Continue

Posted
23 May 2013
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Blogpost

Putting the power of Unity in the hands of every m...

Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their creative vision and build their businesses. Simple to say... Continue

Posted
21 May 2013
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A good workflow to smoothly import 2D content into...

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue

Posted
17 May 2013
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participants_featured

Lvov Game Hackathon – the view from inside

Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend. Unity Technologies was one of the sponsors, Ilya Turshatov and I gave a shor... Continue

Posted
16 May 2013
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multiplatforms-logos

Broaden your reach with multiplatform publishing

Develop once deploy anywhere – that’s our proud boast. Currently, users can deploy content built on the Unity engine to nine different platforms, and in recent months we’ve announced su... Continue

Posted
15 May 2013
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Duck_Training_Header_Image

Unity Training

Hello! Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I’ve been travelling to customers around the world helping them learn how to get the best from our tech... Continue

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Posted
14 May 2013
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How four indies conquered Kickstarter Part II

Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused mainly on the content the teams worked hard to produce be... Continue

Posted
12 May 2013
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Burnup

Unity QA status for 4.2

Our next upcoming release is Unity 4.2. Without actually going into what it’s going to contain in terms of features, let’s take a look at the other dimension we work along: Quality! W... Continue

Posted
9 May 2013
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Web Player runtime update alert

Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runtime updates. Since then, we have started updating all ... Continue

Posted
8 May 2013
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unityawards_blogheader

2013 Unity Awards Open Nominations is umm… O...

It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well. The ceremony will take place at the Vancouver Con... Continue

Posted
7 May 2013
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How four indie teams got funded with Kickstarter: ...

The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project can feel like a formidable task. How do you do it? We ... Continue

Posted
3 May 2013
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Report from Korea: the rapid rise of Unity’s sta...

Hi, my name is Dustin Lee and I’m a product evangelist at the Unity office in Seoul. Unity is experiencing tremendous growth in Korea, especially among mobile developers. I’d like to give the... Continue

Posted
2 May 2013
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Vitalise your game development at Unite Nordic

This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re particularly excited about because it’s targete... Continue

Posted
29 Apr 2013
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Sunsetting Flash

Just like you guys, we sometimes have to make difficult decisions about which platforms to target. For us, doing so often involves speculating about what the fast-changing gaming environment will... Continue

Posted
23 Apr 2013
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Sign up for early access to the Unity BlackBerry a...

Do you want to see how your Unity-authored content looks on a new mobile platform with powerful global reach? Then pre-register for our Unity Blackberry add-on open beta which will start later th... Continue

Posted
19 Apr 2013
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Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.... Continue

Posted
7 Apr 2013
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Unity 4 Beta program for Windows Phone 8 apps

Three weeks ago I had the opportunity to present to you our Unity 4 open beta program for Windows Store apps. At that time, many developers were asking whether Unity 4 would support development o... Continue

Posted
27 Mar 2013
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Wizard of Oz / Robot Rising / Offensive Combat

Unity and Facebook are now in a Relationship ̷...

The Unity Web Player is the best way to get games into players’ hands, and currently installed on over 200M computers. Facebook is a great way to get players playing and connecting with each ot... Continue

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Posted
26 Mar 2013
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SonyUnity

This is big: Unity coming to Sony consoles this ye...

Dear Unity developers, community, friends. In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just entered int... Continue

Posted
21 Mar 2013
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learn-unity-launches

Learn Unity launches

Today we announce the launch of the new Learn area of the Unity site. In Phase I this comprises our Documentation, an all new Tutorial area, plus links to our Live Training and Premium Support se... Continue

Posted
19 Mar 2013
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Unity at GDC 2013

This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users. The booth is our biggest yet, and it’s going to be ... Continue

Posted
19 Mar 2013
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4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so that you can have a real play with them. Get the project for... Continue

Posted
15 Mar 2013
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Introducing the new Memory Profiler

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate information about game performance, both for games runnin... Continue

Posted
14 Mar 2013
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Short Cycle Development

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this release. I’ll also give you a bit numbers to chew ... Continue

Posted
8 Mar 2013
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Unity 4 Early Access for Windows Store apps

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for PCs and tablets running Windows 8* and Windows RT and ... Continue

Posted
7 Mar 2013
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SERGAMETOP

Unity’s Serious Business With Serious Games

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in the development of industry-defining game changers (pun inte... Continue

Posted
5 Mar 2013
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Exploratory Testing at Unity

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Test Engineers in QA. Last week I finished reading the bo... Continue

Posted
28 Feb 2013
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nicholas_francis

Time to Move on to Something Else…

Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can blame the convoluted syntax on me), to my main f... Continue

Posted
21 Feb 2013
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bestofappstore2012

Unity games sweep App Store awards

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game developer... Continue

Posted
19 Feb 2013
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banner

Learn Unity Update #3 : Phase 1 and Lab Testing

Here at Unity, since last August we’ve been pushing ahead with our plan to create a totally new learning area on the site, and as a larger concept – a new focus on the web for people ... Continue

Posted
11 Feb 2013
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