Apple iOS 64-bit support in Unity

38

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more

Porting to Unity 5 – The Untold Rust Journey

20

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more

7DFPS 2014

1

Last week saw game developers across the globe coming together to take part in the 3rd annual 7DFPS (7 Day First Person Shooter) game jam. I... Read more

Improving the Unity 5 documentation based on your feedback

32

We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more

Unity Cloud Build keeps expanding: new features, more developers wanted!

18

Ever since we opened up early access to Unity’s official continuous build distribution service to Unity Pro users, we’ve been busy turning y... Read more

Happy birthday to us – Unity Asset Store turns four

19

A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even th... Read more

Physically Based Shading in Unity 5: A Primer

55

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

The future of Web publishing in Unity – an update

33

Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more

Unity 5.0 pre-order beta now available!

88

We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta. Unity ... Read more

Leading Unity into the Future

218

Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... Read more