IL2CPP Internals: Testing frameworks

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This is the eighth and final post in the IL2CPP Internals series. In this post I’ll deviate a bit from the content of previous posts, and no... Read more

The freedom to create your own kind of beautiful

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It thrilled us to see so much high-quality, cross-platform content on display at Unite Europe. Iestyn Lloyd and Adam Simonar were two speake... Read more

Android Themes in Unity

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For an introduction into Android themes and styles, feel free to refer to Google documentation: http://developer.android.com/guide/topics/ui... Read more

Asset Store: A force for creative goodness.

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Since its inception in 2010, the Unity Asset Store has endeavored to empower game developers with the tools and resources they need, so they... Read more

IL2CPP Internals – Garbage collector integration

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This is the seventh post in the IL2CPP Internals series. In this post, we will explore a bit about how the IL2CPP runtime integrates with a ... Read more

The platoon of manual testers at Unity – Software Test Engineers team

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Hello everyone, my name is Agnieszka Loza, I’m one of the QA Leads at Unity. I’d like to present to you the Software Test Engineers team (ST... Read more

Shadowgun DeadZone Game Master’s Kit

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Madfinger Games have prepared the “Game Master’s Kit” – a special edition of their online multiplayer hit SHADOWGUN:DeadZone. The complete g... Read more

Help us make Unity even better: Participate in user research!

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We are constantly working to improve the Unity user experience. In order to do that in a meaningful way, we need to really know you: the use... Read more

IL2CPP Internals: P/Invoke Wrappers

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This is the sixth post in the IL2CPP Internals series. In this post, we will explore how il2cpp.exe generates wrapper methods and types use ... Read more

The State of Unity on Linux

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Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... Read more