Traveling the world with the Asset Store

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Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... Read more

VR pioneers Owlchemy Labs

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Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... Read more

IL2CPP Internals: A Tour of Generated Code

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This is the second blog post in the IL2CPP Internals series. In this post, we will investigate the C++ code generated by il2cpp.exe. Along t... Read more

Color Grading with Unity and the Asset Store

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It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... Read more

Case Study: Usability Testing the Audio Mixer

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In a previous blog post, “Testing the Audio Mixer”, the Audio Mixer was discussed from a Software Test Engineering point of view. In this bl... Read more

Making Your Mobile Game a Success. Part Three: Acquiring Users

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In the latest in our series of blog posts bringing you insights from Unity users that have thrived in the mobile space, top developers share... Read more

Mike Capps Joins Unity as Internal Advisor

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I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to me, our exec team and to our core R&... Read more

An introduction to IL2CPP internals

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Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... Read more

Tuesdays are for #unitytips

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Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... Read more

Making Your Mobile Game a Success. Part Two: The Premium Option

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In the latest in our series of blog posts bringing you insights from Unity users that have that have thrived in the mobile space, the expert... Read more