How Spry Fox harnessed Cloud Build


As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... Read more

Optimizing Shader Info Loading, or Look at Yer Data!


A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Read more

Global Game Jam 2015


It’s that time of the year again! Global Game Jam is on next weekend! Unity Pro trial licenses are available to download right now, so you c... Read more

Announcing the Unity Analytics Open Beta


Many games don’t achieve the success they deserve, and that’s a real shame. If your game is underperforming, analytics can help you understa... Read more

Crossy Road and Unity Ads


Crossy Road is fun, adorable, addictive and full of cultural references. It also earns money. Hipster Whale already grossed over a million d... Read more

Celebrating our first Cloud Hack Week


In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Read more

Curious Case of Slow Texture Importing, and xperf


I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Read more

Starting the Ukrainian Unity User Group


On Saturday December 6, the first meetup of the Ukrainian Unity User Group took place in Kyiv with 50 attendees in a very cozy, homely atmos... Read more

A Primer on Repeatable Random Numbers


If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Read more

Assembly Updater: Faster API usage detection


With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more