Categories & Tags

Assets that rock

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Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’s an asset for that? Or just the breathtaking diversity? For me, it’s that Asset Store is a real ecosystem, with assets battling for dominance in their respective niches. ... Read more

Unity’s test automation team

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Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. ... Read more

Magical moments: What the Everyplay acquisition me...

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As a veteran of online, mobile and console games services I’ve become used to the idea of chan... Read more

White Nights: breaking the conference rules in Russia

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White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... Read more

High-performance physics in Unity 5

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We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now... Read more

Metal, a new graphics API for iOS 8

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Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s lo... Read more

VR Game Jam in Boston

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Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... Read more

Building Better Documentation

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One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... Read more

Unity 4.6 – New UI World Space Canvas

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The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... Read more

Shiny new animation features in Unity 5.0

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The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new anim... Read more

Serialization in Unity

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In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more

Unity5: API changes & automatic script updating

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As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more

Unity for PlayStation®Mobile – full release!

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Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity... Read more