Overcoming bias to become better leaders

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What we learned at the Women in Gaming Workshop San Francisco As you might know, today marks National Women in Engineering Day, a moment to... Read more

The State Of Performance Reporting II

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Performance Reporting aims to be a suite of tools. At the moment, only exception reporting is available as a feature of our Performance Repo... Read more

WWDC Unity Metal Tessellation Demo

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This year, in the “What’s New in Metal” session at WWDC, Apple showed our Unity demo of adaptive tessellation written using Metal. The demo ... Read more

Evolution of our products and pricing

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A few weeks ago we announced new products and pricing. Some of you were very happy with what were lower prices for you, while others of you ... Read more

The Made with Unity Developer Story Contest

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We’ve seen some amazing stories since the launch of madewith.unity.com and learned about some amazing upcoming projects that may have otherw... Read more

2D Experimental Preview

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We are extremely excited to announce the 2D Experimental Preview! This is an early access version, so you can try out all the new features b... Read more

Debug view mode for physics collision geometry

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We want to help you quickly inspect the collision geometry in your scene to decide whether collisions should or shouldn’t happen. This is us... Read more

Connect, Engage, Discover at Unite 2016 Los Angeles

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Unite 2016 is this year’s most important gathering of artists, developers, designers, producers, publishers, training providers and enthusia... Read more

Women in Gaming workshop series begins, join us in San Francisco!

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We recently hosted the first of five workshops in our Women in Gaming series in Amsterdam and I thought I’d share some of the takeaways. Thi... Read more

Serialization, MonoBehaviour constructors and Unity 5.4

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Starting with Unity 5.4, we have added new errors that are displayed when calling the Unity API from constructors/field initializers and dur... Read more