How Next Games unlocked the secret to ad success

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'You can’t put ads in a battle builder,' Next Games' peers told them. 'No one’s ever done it and it will never work.' This was the general m... Read more

The Unity Engine QA Process

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We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Read more

Unity Beta Tips: How to participate effectively in the beta program

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As part of our ongoing commitment to both stability and innovation, we are unveiling some new and improved resources for Unity beta particip... Read more

Elizabeth Brown – One of Bay Area’s Most Influential Women

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Congratulations to our very own Elizabeth Brown who has just been selected as one of San Francisco Business Times' "Most Influential Women i... Read more

Mobile Gaming Industry Trends – 2016 Q1

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Unity Analytics released the second edition of the “Games by the Numbers” report, which employs data to reveal game install trends across di... Read more

The Made with Unity Showcase @ Unite Europe Line-up!

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First, a big thank you to everyone who submitted to our Made with Unity Showcase at Unite Europe!  Our goal was to pick 36 unique games of v... Read more

Unity Launches a Series of ‘Women in Gaming’ Workshops

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We have some exciting news to share! While talking internally about programs that would empower women and encourage participation in the gre... Read more

Unity and IPv6 Support

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Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Read more

Unity ID is making it easier to manage your team

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Our user account experience is evolving to support a more diverse range of teams, whose members are often spread out geographically and incl... Read more

Analytics & The Player Lifecycle

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Using data to improve your game’s retention and revenue The innovations which have elevated the games industry over the last year haven’t j... Read more