Texturing high-fidelity characters: Working with Quixel Suite for Unity 5


Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Read more

Profiling with Instruments


In the Enterprise Support team, we see a lot of iOS projects. At some point, in any iOS development, developers often end up running their g... Read more

Unity Comes to New Nintendo 3DS


We announced our intention to support Nintendo's recently released New Nintendo 3DS platform at Unite Tokyo and we’ve been very busy in the ... Read more

Rise of the sub-$100 Tablets: Christmas by the numbers from Unity Technologies


The holiday season is a big time not only for Unity developers but also the gaming industry at large. With all of the lounging about digesti... Read more

Come and join us in Amsterdam!


Unite Europe is returning to Amsterdam from May 31st to June 2nd and we need your help once again.  We listened to your feedback from last y... Read more

Unity Drives the Democratization of Development in 2016 with Eight Unite Conferences Globally


We are thrilled to announce dates and locations for our worldwide Unite conference series in 2016. Throughout the year, we will host eight U... Read more

GGX in Unity 5.3


In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

Unity Technologies New Parental Leave Policy


Let’s face it, it’s not easy to balance work when starting a family. Historically, that has meant postponing, or even ending, the mother’s c... Read more

Why you should take part in GGJ


Ask any seasoned developer about game jams and their eyes will light up with sheer joy and their consciousness will drift off into the fonde... Read more

Optimizing iOS app size with resource slicing


App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... Read more