Leading Unity into the Future

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Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... Read more

The student and the Asset Store extension

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Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Read more

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

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Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

The Players Journey

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We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Universal Fighting Engine: Building a business on the Asset Store

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Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more

Benchmarking Unity performance in WebGL

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When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more

In the Labs: Custom Build Configurations

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"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more

The hobbyist and the Asset Store – success with Stealth

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Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Read more

The new QA mini site

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Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog post... Read more

Unity Universal Cyberport Project — A Stepping Stone to Success in the Chinese Market

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Right after Unite, we signed an agreement with the local government of the Putuo district of Shanghai that will create a lot of opportunitie... Read more