Getting Started in Unity 5.0

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Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... Read more

We’re announcing a new secondary education program!

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Today, at our GDC Education Breakfast, we introduced new education R&D initiatives and launched a grant program for secondary schools th... Read more

Unity 5 Launch

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Unity 5 is here. For everyone. Today is the big day. We’re launching Unity 5 globally.  Today.  Yes, you can all download it now. There ar... Read more

Unity at GDC 2015

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GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with ... Read more

Remastering Republique: The Journey to Unity 5

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Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... Read more

Gorgeous Arch-Viz in Unity 5

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Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more

Nordic Game Jam 2015

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A couple of weeks ago, several of us from the Unity Copenhagen office took part in the Nordic Game Jam . With around 730 participants, it's ... Read more

Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

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Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Read more

Working with Physically-Based Shading: a Practical Approach

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Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Read more

Production workflow improvements

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The upcoming release of Unity 5.0 has a myriad of new features coming. It also includes a number of improvements to workflows and production... Read more