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Archive for 2007

Intermediate rendering, or what goes into a featur...

We’ve got a feature we want to do — it’s something we call “intermediate mode render calls”. The idea is that some script could say: Draw( position, rotation, mesh, ... Continue

Posted
6 Dec 2007
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One year ago today…

…I was on a plane bound for Copenhagen, a city I’d never been to in order to start working with a bunch of people I’d never met (other than talking with David over the phone). I... Continue

Posted
6 Dec 2007
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Days in London

I’ll be in London from Monday morning through Thursday morning. Anyone want to meet up for coffee and tech-talk (or business-talk, that’s actually why I’ll be in town)?... Continue

Posted
5 Dec 2007
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Vienna weekend

We had a super lovely “full service” evening with some of the guys. I cooked dinner, and then cut Nicholas’ and Forest’s hair. I suspect Nicholas might blog about that lat... Continue

Posted
15 Nov 2007
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The case for MOR games.

Today’s games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focused, so-called “triple-A” games at the... Continue

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Posted
14 Nov 2007
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Unity bloggers unleashed!

Greetings and welcome to the all new Unity Technologies blog! In the past there were a few of us here that had blogs and as individuals we only posted on occasion, there was no centralized page t... Continue

Posted
8 Nov 2007
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