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	<title>Comments on: The case for MOR games.</title>
	<atom:link href="http://blogs.unity3d.com/2007/11/14/i-want-mor-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>By: Annette Solonika</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-25622</link>
		<dc:creator>Annette Solonika</dc:creator>
		<pubDate>Sat, 18 Jun 2011 00:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-25622</guid>
		<description>Thanks, I&#039;ve just been searching for information about this topic for ages and yours is the best I&#039;ve discovered till now. But, what about the bottom line? Are you sure about the source?</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ve just been searching for information about this topic for ages and yours is the best I&#8217;ve discovered till now. But, what about the bottom line? Are you sure about the source?</p>
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		<title>By: Arlie Clanton</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-17464</link>
		<dc:creator>Arlie Clanton</dc:creator>
		<pubDate>Fri, 17 Sep 2010 08:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-17464</guid>
		<description>When I just recently came across your blog and started reading along, I thought I&#039;d leave my very first comment. I don&#039;t know what to say other than I really enjoyed reading through. Very good website. I am going to continue coming to this blog on a regular basis.</description>
		<content:encoded><![CDATA[<p>When I just recently came across your blog and started reading along, I thought I&#8217;d leave my very first comment. I don&#8217;t know what to say other than I really enjoyed reading through. Very good website. I am going to continue coming to this blog on a regular basis.</p>
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		<title>By: Benoit FOULETIER</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-122</link>
		<dc:creator>Benoit FOULETIER</dc:creator>
		<pubDate>Tue, 22 Apr 2008 08:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-122</guid>
		<description>Man, you put into simple words what I&#039;ve been feeling desperate about for a while, and that is so difficult to explain to AAA-publishers and ZZZ-portals.
Now I have a name for the games we do, MOR games, I like it!</description>
		<content:encoded><![CDATA[<p>Man, you put into simple words what I&#8217;ve been feeling desperate about for a while, and that is so difficult to explain to AAA-publishers and ZZZ-portals.<br />
Now I have a name for the games we do, MOR games, I like it!</p>
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		<title>By: Joe Piepiora</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-35</link>
		<dc:creator>Joe Piepiora</dc:creator>
		<pubDate>Sat, 29 Dec 2007 03:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-35</guid>
		<description>I&#039;ve just stumbled across this software, and if the networking in a web-browser works as promised than I think I found the engine for my Garage games contest entry! Great work here guys! Here&#039;s to MOR games!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just stumbled across this software, and if the networking in a web-browser works as promised than I think I found the engine for my Garage games contest entry! Great work here guys! Here&#8217;s to MOR games!</p>
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		<title>By: Sean Timarco Baggaley</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-31</link>
		<dc:creator>Sean Timarco Baggaley</dc:creator>
		<pubDate>Wed, 05 Dec 2007 01:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-31</guid>
		<description>@Jacque-Francois Mostert: Try dropping us an email. (See our &quot;Jobs&quot; section under &quot;Company&quot; for contact details.) The Unity team has members spread around the world, so teleworking isn&#039;t unusual.

@Marble: We ran a similar contest recently called &quot;Top DOG&quot;. The winners were announced at the Unite&#039;07 conference, but there is a thread in the forums covering the results. Some very interesting games and ideas there, particularly in the area of website integration. Competition entries for that one mainly used Unity 1.x, but I would be surprised if another competition wasn&#039;t run next year. Unity 2 has a lot more to offer, enabling many more outside-the-box game designs.

@Cole Wardell: Portal is fun, but relies a little too much on having good reflexes later on. (It&#039;s interesting to compare it with this 2D homage: http://www.armorgames.com/games/portaltheflashversion_game.html. The 3D version avoids the problem where the player can see where he wants to place a portal, but can&#039;t put one there because the game says his avatar can&#039;t see it. The 3D version&#039;s advantage is its inherent limitation of the player&#039;s view of the world.)</description>
		<content:encoded><![CDATA[<p>@Jacque-Francois Mostert: Try dropping us an email. (See our &#8220;Jobs&#8221; section under &#8220;Company&#8221; for contact details.) The Unity team has members spread around the world, so teleworking isn&#8217;t unusual.</p>
<p>@Marble: We ran a similar contest recently called &#8220;Top DOG&#8221;. The winners were announced at the Unite&#8217;07 conference, but there is a thread in the forums covering the results. Some very interesting games and ideas there, particularly in the area of website integration. Competition entries for that one mainly used Unity 1.x, but I would be surprised if another competition wasn&#8217;t run next year. Unity 2 has a lot more to offer, enabling many more outside-the-box game designs.</p>
<p>@Cole Wardell: Portal is fun, but relies a little too much on having good reflexes later on. (It&#8217;s interesting to compare it with this 2D homage: <a href="http://www.armorgames.com/games/portaltheflashversion_game.html" rel="nofollow">http://www.armorgames.com/games/portaltheflashversion_game.html</a>. The 3D version avoids the problem where the player can see where he wants to place a portal, but can&#8217;t put one there because the game says his avatar can&#8217;t see it. The 3D version&#8217;s advantage is its inherent limitation of the player&#8217;s view of the world.)</p>
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		<title>By: Cole Wardell</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-30</link>
		<dc:creator>Cole Wardell</dc:creator>
		<pubDate>Tue, 04 Dec 2007 06:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-30</guid>
		<description>I&#039;d like to propose a MOR game: Portal.  It&#039;s a fairly simple concept: go in one portal, come out the other.  That makes it fairly easy for a casual player to pick up.  But it&#039;s definitely made with high standards.  The voice-acting is flawless, and the humor is dark.  Everything looks top of the line.  Portal is what a MOR could easily be.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to propose a MOR game: Portal.  It&#8217;s a fairly simple concept: go in one portal, come out the other.  That makes it fairly easy for a casual player to pick up.  But it&#8217;s definitely made with high standards.  The voice-acting is flawless, and the humor is dark.  Everything looks top of the line.  Portal is what a MOR could easily be.</p>
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		<title>By: Jacques-Francois Mostert</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-29</link>
		<dc:creator>Jacques-Francois Mostert</dc:creator>
		<pubDate>Tue, 20 Nov 2007 07:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-29</guid>
		<description>You guys are doing a great job. Though, how about a division that writes games using your editor ? You can use C# scripts as the language your game components are written in, and then in C++ compile and run them using the .NET framework. I&#039;m definately going to implement this for my own home-grown 3D engine, as soon as I have the alternative fuel industry in shock and awe, haha.  &quot;Yes, did you know you can actually run your car on water.&quot;.

I&#039;d like to be part of the Unity team. I&#039;m currently the Lead programmer at a consulting company. Though they have nothing to do with games, and yes sometimes we play them at work.. i.e. Counter Strike Source, Eve-Online..etc. but actually writing games is more my thing, if you know what I mean. Writing the 3D engine for my current project, has taken me an enormous amount of years, as long as its taking 3d Realms to develop and finish their &quot;Duke Nukem Forever&quot; title.

I live in South Africa. I am 24 years old. Starting computer programming at age 12, got my first computer at age 11. Been into graphics and games ever since.

I had a few pictures and screenshots and code samples untill about a year ago when all my harddrives on my computer started crashing one after the other. Man that sucked. But luckely I had my 3d engine on a USB FlashDrive. Did that save my heart from going into nuke-meltdown phase 9, haha.

You guys should setup office in South Africa. There are loads of game developers here that really need a job. We only have one well known company in Johannesburg that do game development...there are others, but this is the only well known one... &quot;I-Imagine&quot;. www.i-imagine.co.za


Best Regards,
Jacques.</description>
		<content:encoded><![CDATA[<p>You guys are doing a great job. Though, how about a division that writes games using your editor ? You can use C# scripts as the language your game components are written in, and then in C++ compile and run them using the .NET framework. I&#8217;m definately going to implement this for my own home-grown 3D engine, as soon as I have the alternative fuel industry in shock and awe, haha.  &#8220;Yes, did you know you can actually run your car on water.&#8221;.</p>
<p>I&#8217;d like to be part of the Unity team. I&#8217;m currently the Lead programmer at a consulting company. Though they have nothing to do with games, and yes sometimes we play them at work.. i.e. Counter Strike Source, Eve-Online..etc. but actually writing games is more my thing, if you know what I mean. Writing the 3D engine for my current project, has taken me an enormous amount of years, as long as its taking 3d Realms to develop and finish their &#8220;Duke Nukem Forever&#8221; title.</p>
<p>I live in South Africa. I am 24 years old. Starting computer programming at age 12, got my first computer at age 11. Been into graphics and games ever since.</p>
<p>I had a few pictures and screenshots and code samples untill about a year ago when all my harddrives on my computer started crashing one after the other. Man that sucked. But luckely I had my 3d engine on a USB FlashDrive. Did that save my heart from going into nuke-meltdown phase 9, haha.</p>
<p>You guys should setup office in South Africa. There are loads of game developers here that really need a job. We only have one well known company in Johannesburg that do game development&#8230;there are others, but this is the only well known one&#8230; &#8220;I-Imagine&#8221;. <a href="http://www.i-imagine.co.za" rel="nofollow">http://www.i-imagine.co.za</a></p>
<p>Best Regards,<br />
Jacques.</p>
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		<title>By: Marble</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-28</link>
		<dc:creator>Marble</dc:creator>
		<pubDate>Sat, 17 Nov 2007 06:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-28</guid>
		<description>I like that people are thinking about this.  Games sure are less explorative than they used to be.  Why not run a contest to bring a few of these out of the woodwork?</description>
		<content:encoded><![CDATA[<p>I like that people are thinking about this.  Games sure are less explorative than they used to be.  Why not run a contest to bring a few of these out of the woodwork?</p>
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		<title>By: Sean Timarco Baggaley</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-27</link>
		<dc:creator>Sean Timarco Baggaley</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-27</guid>
		<description>Have you checked out Telltale Games&#039; new &quot;Sam &amp; Max&quot; episodes? They&#039;re point and click too. Sadly, they&#039;re PC-only, which is a shame as they don&#039;t work under Parallels or VMWare, and I detest rebooting my iMac just to play a single game.

I love these more literate games myself and was considering Unity as an engine for something along the lines of the old SCUMM games. Unfortunately, I don&#039;t have an artist at the moment, so that&#039;s on the back-burner. :)</description>
		<content:encoded><![CDATA[<p>Have you checked out Telltale Games&#8217; new &#8220;Sam &#038; Max&#8221; episodes? They&#8217;re point and click too. Sadly, they&#8217;re PC-only, which is a shame as they don&#8217;t work under Parallels or VMWare, and I detest rebooting my iMac just to play a single game.</p>
<p>I love these more literate games myself and was considering Unity as an engine for something along the lines of the old SCUMM games. Unfortunately, I don&#8217;t have an artist at the moment, so that&#8217;s on the back-burner. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Steve</title>
		<link>http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-25</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 15 Nov 2007 05:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2007/11/14/i-want-mor-games/#comment-25</guid>
		<description>I heartily agree.  It feels like admitting that I&#039;m into The Cure (I still think they&#039;re great), but my favorite all-time games are The Curse of Monkey Island and Grim Fandango.  Difficult, totally engaging, and hilarious, and no insane aggressiveness.  There must be a game out there somewhere that compares to the LucasArts classics...</description>
		<content:encoded><![CDATA[<p>I heartily agree.  It feels like admitting that I&#8217;m into The Cure (I still think they&#8217;re great), but my favorite all-time games are The Curse of Monkey Island and Grim Fandango.  Difficult, totally engaging, and hilarious, and no insane aggressiveness.  There must be a game out there somewhere that compares to the LucasArts classics&#8230;</p>
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