Archive for December, 2007

Intermediate rendering, or what goes into a feature

We’ve got a feature we want to do — it’s something we call “intermediate mode render calls”. The idea is that some script could say:

Draw( position, rotation, mesh, material );

And that would make the mesh appear with the given material at the given position on the screen, and it would just work with pixel lights, shadows, projectors and whatnot.

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One year ago today…

…I was on a plane bound for Copenhagen, a city I’d never been to in order to start working with a bunch of people I’d never met (other than talking with David over the phone). I had left Adobe wanting to find something new, something that would be more promising in terms of real-time 3D and games was concerned, and I was hoping to find all that at OTEE (now known as Unity Technologies). It all began a few months before that flight in late August of 2006, I had already announced my pending departure from Adobe to the Director user community and was only a few days away from leaving Adobe for good.

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Days in London

I’ll be in London from Monday morning through Thursday morning. Anyone want to meet up for coffee and tech-talk (or business-talk, that’s actually why I’ll be in town)?