Archive for 2008
Two years ago…
…I had recently arrived in Copenhagen (read more here) to begin this journey called “Unity”. One year ago I was thrilled by the fact that we’d grown so much in just a sing... Continue
The Graveyard: a postmortem write up
For those who haven’t seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the line between artwork, games and interactive expe... Continue
Sommersault
I was recently made aware of a great new game made in Unity called Sommersault. It’s a very cool game that was developed in part by Jonas Echterhoff, a long-time friend and part-time employ... Continue
GameDeveloper Front Line Awards – vote for U...
It’s time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six categories in all, each of which has five candidate ... Continue
Unite ’08, what a conference!
Wow, all I can say is wow. Last week was intense to say the least as we not only held Unite ’08, our second ever Unity developer conference, but we also released our iPhone publishing suppo... Continue
Unite 2008 update: Phil Harrison to speak!
It’s been an exciting year for us at Unity Technologies and it’s only getting better. Not only are we on the doorstep of the release of our Unity iPhone Publishing support, but weR... Continue
Unity iPhone Publishing Announced!
Oh man, after months of hard work we’re finally able to announce a release date, pricing & licensing information and some background on features for Unity iPhone Publishing! I know that... Continue
Blurst.com
The guys at Flashbang Studios are a smart and hard working crew that continues to churn out lots of cool ideas and content. For those that missed it they recently went live with their own Unity-c... Continue
Belated Austin Wrap-Up
So I’m finally back to do a little wrap-up on our Austin GDC effort, now that I’m finally caught up on everything else. In short, the conference was fantastic, unbelievable, a total s... Continue
Unity office in Austin?
Spotted today in the lobby of the Hyatt Regency Austin was a pack of four wild Unity Technologies employees working the day away: From left to right you’ll spot me, Amir, David and Sam, we&... Continue
Hardware of the casual gamer, launched
Almost a month ago I said we’re preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hwstats Operating system versions, desktop resolutions,... Continue
Hardware of the casual gamer
Pretty much everyone knows Valve’s hardware survey – it’s a very valuable resource that shows what hardware the typical “hardcore PC gamer” has (that is, gamers that... Continue
What a week that was!
I know it’s been a while since I last posted so I figured that it was time to get back to blog posting and provide some updates as last week was rather exciting for us. Here’s the lat... Continue
NeuroSky and Unity
One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do with that tool. This week I got to take advantage of that ... Continue
Terrain lighting & shadows, and the road towa...
People have been asking: why built-in shadows don’t work on Unity’s terrain? (here, here, …) Yes, right now (Unity 2.0.2) they don’t. Why – because we didn’t h... Continue
Sliced bread is overrated
Just had this chat conversation: …Joachim: yeah it’s awesomeJoachim: function Start () { /* super secret code snippet */ }Aras: whoaJoachim: it rocksJoachim: automatically instantiate... Continue
A must read: The Casual Games Manifesto
I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone worki... Continue
Weekend in Berlin
With our recent iPhone announcement having my mailbox boiling over, I’m so happy that I’ll be spending a long weekend in Berlin. I’m flying out to Berlin Wednesday evening to me... Continue
Silence? If only I could tell you!
We haven’t been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We’re having daily conversations with top people at the biggest co... Continue
Thoughts On Browser Plugin Penetration
A very common question we get is “what is the penetration of the Unity plugin?” There’s several ways to answer that question. It’s in the millions. It’s also growing... Continue
Interview with ElectricSheepCompany
ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the place). They’re most famous for their SecondLife... Continue
Thoughts on transparency
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I’ll go into some of the details why transparency (mostly) sucks. Transparency creates visual noise ... Continue
Dopplr: the 2.0-style way to meet your friends for...
As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of time on the road), this is the invention that was need... Continue
Holy FPU precision, Batman!
One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libraries not work correctly. For example, script.aculo.us ... Continue
Clean vs. Cluttered GUI
A request I’ve gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. There is a reason why they are not there, and it t... Continue