We haven’t been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We’re having daily conversations with top people at the biggest companies in our space (game developers, publishers, huge brands, search, engineering, …), with some pretty wildly awesome things in the pipeline. If only…
Read the rest of this entryA very common question we get is “what is the penetration of the Unity plugin?” There’s several ways to answer that question. It’s in the millions. It’s also growing, and the rate of growth is increasing. And this year there’s a long line of very major and high-profile game releases planned, which will accelerate this…
Read the rest of this entryInterview with ElectricSheepCompany
ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the place). They’re most famous for their SecondLife work, but now that everyone is tiring of SL (no?) they’re of course looking at the next possibilities. And if you want to…
Read the rest of this entrySemitransparent GUI is all the rage these days. This is usually not a good idea. Here, I’ll go into some of the details why transparency (mostly) sucks. Transparency creates visual noise – our eyes are very good at edge detection, and having transparent stuff increases the number of edges that we have to process. Also,…
Read the rest of this entryAs someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of time on the road), this is the invention that was needed: dopplr.com. The concept is simple: it’s a lightweight social network where you enter…
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