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	<title>Comments on: Thoughts on transparency</title>
	<atom:link href="http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<pubDate>Tue, 06 Jan 2009 01:45:03 +0000</pubDate>
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		<title>By: Nicholas</title>
		<link>http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-152</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Tue, 29 Apr 2008 19:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-152</guid>
		<description>@Lucas:
Actually, I think it's perfectly all right to use transparency for looking "cool". 

The main goal of the default skin is to provide a skin which sort-of fits most graphical styles. Hence, I've made it as transparent as I can (so more of the background artwork can show through). This was meant for games and not for heavy UI - hence the heavy transparency.

I assumed (correctly) that most people will actually make their own skins when they ship a game - hmm - that might just mean that the built-in skin sucks ;-) Oh well.</description>
		<content:encoded><![CDATA[<p>@Lucas:<br />
Actually, I think it&#8217;s perfectly all right to use transparency for looking &#8220;cool&#8221;. </p>
<p>The main goal of the default skin is to provide a skin which sort-of fits most graphical styles. Hence, I&#8217;ve made it as transparent as I can (so more of the background artwork can show through). This was meant for games and not for heavy UI - hence the heavy transparency.</p>
<p>I assumed (correctly) that most people will actually make their own skins when they ship a game - hmm - that might just mean that the built-in skin sucks <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> Oh well.</p>
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		<title>By: Lucas</title>
		<link>http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-151</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 29 Apr 2008 14:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-151</guid>
		<description>Maybe you should also change the default skin of the unity gui then :)

Bye, Lucas</description>
		<content:encoded><![CDATA[<p>Maybe you should also change the default skin of the unity gui then <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Bye, Lucas</p>
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		<title>By: laurent</title>
		<link>http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-119</link>
		<dc:creator>laurent</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-119</guid>
		<description>It's great to refer back to the basics of psycho perception when unsure.
The temporal component of GUI design is also ignored quite often to benefit visual marketting : fade in menus that make you wait and other "modal" effects.
And what about hierarchical-heavy gui, hidden hierrachy and so on such you can contenplate in wizzard heavy products...</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to refer back to the basics of psycho perception when unsure.<br />
The temporal component of GUI design is also ignored quite often to benefit visual marketting : fade in menus that make you wait and other &#8220;modal&#8221; effects.<br />
And what about hierarchical-heavy gui, hidden hierrachy and so on such you can contenplate in wizzard heavy products&#8230;</p>
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		<title>By: Martin</title>
		<link>http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-105</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 31 Mar 2008 09:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/23/thoughts-on-transparency/#comment-105</guid>
		<description>Very nice info, we also had and have discussions about using transparency or not.
My personal opinion is that transparency really actually sucks, it's something which is used mostly because it is there and new not because it is useful.</description>
		<content:encoded><![CDATA[<p>Very nice info, we also had and have discussions about using transparency or not.<br />
My personal opinion is that transparency really actually sucks, it&#8217;s something which is used mostly because it is there and new not because it is useful.</p>
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