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	<title>Comments on: Thoughts On Browser Plugin Penetration</title>
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	<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sat, 21 Nov 2009 00:48:27 +0100</lastBuildDate>
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		<item>
		<title>By: Unity3D is awesome! &#124; 折腾并快乐着</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-10633</link>
		<dc:creator>Unity3D is awesome! &#124; 折腾并快乐着</dc:creator>
		<pubDate>Fri, 20 Nov 2009 03:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-10633</guid>
		<description>[...] Unity3D plugin is only ~4MB and it’s installation is seamless. In most cases, it doesn’t even require browser restart. Thanks to this it has a high successful-install rate, which means it’s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D plugin is only ~4MB and it’s installation is seamless. In most cases, it doesn’t even require browser restart. Thanks to this it has a high successful-install rate, which means it’s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</p>
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	<item>
		<title>By: Is Unity quietly overtaking Java in the browser space? &#124; erikyuzwa.com</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-9410</link>
		<dc:creator>Is Unity quietly overtaking Java in the browser space? &#124; erikyuzwa.com</dc:creator>
		<pubDate>Mon, 28 Sep 2009 04:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-9410</guid>
		<description>[...] does Unity fit into all of this? Right here. Unity has come up from behind and is pretty much scene-stealing the show from Java as the [...]</description>
		<content:encoded><![CDATA[<p>[...] does Unity fit into all of this? Right here. Unity has come up from behind and is pretty much scene-stealing the show from Java as the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: encoder</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-5788</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-5788</guid>
		<description>i know. i got to you via the mochi community. they are as much enthusiastic about UNITY as i am. i just noted that getting under the same hat with mochi you are about set in the game industry (except that there has to be a few sites and a few games, witch i&#039;m sure i will extend from the beginning with my game if i find a cracked version of yr suite :P, don&#039;t worry, i&#039;ll buy it if it worth it, i use it only for training initially (except if you have a nice trial vers. especially for this)).

have a nice colab!</description>
		<content:encoded><![CDATA[<p>i know. i got to you via the mochi community. they are as much enthusiastic about UNITY as i am. i just noted that getting under the same hat with mochi you are about set in the game industry (except that there has to be a few sites and a few games, witch i&#8217;m sure i will extend from the beginning with my game if i find a cracked version of yr suite <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> , don&#8217;t worry, i&#8217;ll buy it if it worth it, i use it only for training initially (except if you have a nice trial vers. especially for this)).</p>
<p>have a nice colab!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-5772</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-5772</guid>
		<description>@encoder: we are already extending by talking with folks in other segements (training, visualization, etc.), looking at appropriate feature expansion, etc. But for the time being we&#039;ll stay positioned as a game development platform as that&#039;s our bread and butter market and where we still have a lot of room to grow, then make moves into other markets as appropriate. As to working with folks like Mochi Media just trust me and know that we have a lot on the go behind the scenes already... :)</description>
		<content:encoded><![CDATA[<p>@encoder: we are already extending by talking with folks in other segements (training, visualization, etc.), looking at appropriate feature expansion, etc. But for the time being we&#8217;ll stay positioned as a game development platform as that&#8217;s our bread and butter market and where we still have a lot of room to grow, then make moves into other markets as appropriate. As to working with folks like Mochi Media just trust me and know that we have a lot on the go behind the scenes already&#8230; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: encoder</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-5741</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Tue, 23 Jun 2009 10:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-5741</guid>
		<description>if you want an advice:

please try to excel on more then just games. i am fully aware that UNITY is capable of delivering more then just games, but the average decision makers do not view games as the highest end of application (whether it&#039;s standalone, install or web based) development.

try to create site design integrations (witch would be the easiest part, just leave interfaces 2D. 3D is no good for fast intuitive navigation) with beautiful animation, or make some tech simulator within a data driven environment,... you name it.

extend further if you want to survive.

it&#039;s absolutely normal that the game industry is the best way to get viral fast, but it decays and limits itself to that community.

Disney is daring because more people are willing to install the plugin to play a Disney game then mine for example even if mine is 10 times more fun.

get a colab with mochiMedia (i think they are more then willing to work it out) and your set for the gaming part, and you can focus resources on other areas.

good luck!</description>
		<content:encoded><![CDATA[<p>if you want an advice:</p>
<p>please try to excel on more then just games. i am fully aware that UNITY is capable of delivering more then just games, but the average decision makers do not view games as the highest end of application (whether it&#8217;s standalone, install or web based) development.</p>
<p>try to create site design integrations (witch would be the easiest part, just leave interfaces 2D. 3D is no good for fast intuitive navigation) with beautiful animation, or make some tech simulator within a data driven environment,&#8230; you name it.</p>
<p>extend further if you want to survive.</p>
<p>it&#8217;s absolutely normal that the game industry is the best way to get viral fast, but it decays and limits itself to that community.</p>
<p>Disney is daring because more people are willing to install the plugin to play a Disney game then mine for example even if mine is 10 times more fun.</p>
<p>get a colab with mochiMedia (i think they are more then willing to work it out) and your set for the gaming part, and you can focus resources on other areas.</p>
<p>good luck!</p>
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	</item>
	<item>
		<title>By: yuku</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-4833</link>
		<dc:creator>yuku</dc:creator>
		<pubDate>Thu, 28 May 2009 14:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-4833</guid>
		<description>Unfortunately: I clicked on the R/C Laser Warrior and got the Unity install button. I clicked that and I got &quot;Not found (error to origin)&quot;</description>
		<content:encoded><![CDATA[<p>Unfortunately: I clicked on the R/C Laser Warrior and got the Unity install button. I clicked that and I got &#8220;Not found (error to origin)&#8221;</p>
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	</item>
	<item>
		<title>By: Unity3D is awesome! - Everyday Flash</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-4771</link>
		<dc:creator>Unity3D is awesome! - Everyday Flash</dc:creator>
		<pubDate>Wed, 27 May 2009 10:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-4771</guid>
		<description>[...] Unity3D plugin is only ~4MB and it&#8217;s installation is seamless. In most cases, it doesn&#8217;t even require browser restart. Thanks to this it has a high successful-install rate, which means it&#8217;s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D plugin is only ~4MB and it&#8217;s installation is seamless. In most cases, it doesn&#8217;t even require browser restart. Thanks to this it has a high successful-install rate, which means it&#8217;s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucas Meijer &#187; Blog Archive &#187; More Director vs Unity</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-1988</link>
		<dc:creator>Lucas Meijer &#187; Blog Archive &#187; More Director vs Unity</dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-1988</guid>
		<description>[...] all the variables here are public. If we believe the numbers Adobe claims and Unity claims, we can fill in [...]</description>
		<content:encoded><![CDATA[<p>[...] all the variables here are public. If we believe the numbers Adobe claims and Unity claims, we can fill in [...]</p>
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	<item>
		<title>By: Agent X</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-1686</link>
		<dc:creator>Agent X</dc:creator>
		<pubDate>Wed, 17 Dec 2008 22:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-1686</guid>
		<description>More than a GNU/Linux plugin, I&#039;d like to see a GNU/Linux development environment.  Though, I suspect the latter requires the former anyway.

Thanks for sharing these numbers.</description>
		<content:encoded><![CDATA[<p>More than a GNU/Linux plugin, I&#8217;d like to see a GNU/Linux development environment.  Though, I suspect the latter requires the former anyway.</p>
<p>Thanks for sharing these numbers.</p>
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	<item>
		<title>By: Ben Lovell</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-484</link>
		<dc:creator>Ben Lovell</dc:creator>
		<pubDate>Tue, 26 Aug 2008 22:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-484</guid>
		<description>I second the request for a GNU/Linux plugin :)

It&#039;s been bad enough trying to get full working flash in linux the past few years, but at least that&#039;s solved now...

It would be a huge benefit to the cause of just giving computer illiterate people ubuntu/mint machines, as that tends to make them less likely to ask for techinical support from people who are &quot;good with computers&quot; :) 

Also, technical people you tend to meet in IRC channels, that you wish to impress with your latest unity thing, tend to avoid windows, and go for linux/BSD.</description>
		<content:encoded><![CDATA[<p>I second the request for a GNU/Linux plugin <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s been bad enough trying to get full working flash in linux the past few years, but at least that&#8217;s solved now&#8230;</p>
<p>It would be a huge benefit to the cause of just giving computer illiterate people ubuntu/mint machines, as that tends to make them less likely to ask for techinical support from people who are &#8220;good with computers&#8221; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Also, technical people you tend to meet in IRC channels, that you wish to impress with your latest unity thing, tend to avoid windows, and go for linux/BSD.</p>
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