One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do with that tool. This week I got to take advantage of that benefit by visiting the San Jose office of NeuroSky. These folks have developed a group of products based around…
Read the rest of this entryPeople have been asking: why built-in shadows don’t work on Unity’s terrain? (here, here, …) Yes, right now (Unity 2.0.2) they don’t. Why – because we didn’t have time to make them work yet. Both terrain and built-in shadows are new features in Unity 2.0, and those two don’t happen to just work together. Here’s…
Read the rest of this entryJust had this chat conversation: & Aras: whoa Joachim: it rocks Joachim: automatically instantiates material for you Joachim: the same way we do it for scripts Joachim: best thing since sliced bread i think Aras: Aras: hey, back in…
Read the rest of this entryA must read: The Casual Games Manifesto
I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone working in the casual games space: The Casual Games Manifesto It’s a relatively brief article that offers some great insights and…
Read the rest of this entryWith our recent iPhone announcement having my mailbox boiling over, I’m so happy that I’ll be spending a long weekend in Berlin. I’m flying out to Berlin Wednesday evening to meet up with my whole family – arriving from London, Reykjavik, and Halle – and to celebrate my grandmother’s birthday, eat good food, and have…
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