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	<title>Comments on: Terrain lighting &#038; shadows, and the road towards it</title>
	<atom:link href="http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<pubDate>Tue, 06 Jan 2009 09:11:33 +0000</pubDate>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-800</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Wed, 08 Oct 2008 04:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-800</guid>
		<description>@Thomas: Yes. See &lt;a href="http://unity3d.com/unity/whats-new/unity-2.1" rel="nofollow"&gt;release notes for 2.1&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@Thomas: Yes. See <a href="http://unity3d.com/unity/whats-new/unity-2.1" rel="nofollow">release notes for 2.1</a>.</p>
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		<title>By: Thomas Grové</title>
		<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-797</link>
		<dc:creator>Thomas Grové</dc:creator>
		<pubDate>Tue, 07 Oct 2008 22:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-797</guid>
		<description>Were these features implemented in 2.1?</description>
		<content:encoded><![CDATA[<p>Were these features implemented in 2.1?</p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-118</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-118</guid>
		<description>laurent: Unity can already take lightmap color into account for trees, grass, and detail objects. And far away patches won't be receiving shadows if they are beyond shadow distance (a quality setting).</description>
		<content:encoded><![CDATA[<p>laurent: Unity can already take lightmap color into account for trees, grass, and detail objects. And far away patches won&#8217;t be receiving shadows if they are beyond shadow distance (a quality setting).</p>
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		<title>By: laurent</title>
		<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-117</link>
		<dc:creator>laurent</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-117</guid>
		<description>This is great read, Aras. Thanks!

- shadow on grass: have you tried modulating the brightness of the grass by the patch of land it sits on ?

- shadow optimization: maybe far away patches can revert to vertex light ?</description>
		<content:encoded><![CDATA[<p>This is great read, Aras. Thanks!</p>
<p>- shadow on grass: have you tried modulating the brightness of the grass by the patch of land it sits on ?</p>
<p>- shadow optimization: maybe far away patches can revert to vertex light ?</p>
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		<title>By: Jashan</title>
		<link>http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-114</link>
		<dc:creator>Jashan</dc:creator>
		<pubDate>Mon, 14 Apr 2008 15:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/04/14/terrain-lighting-shadows-and-the-road-towards-it/#comment-114</guid>
		<description>Wow - what an impressive list. Thanks for sharing this so openly. I'm looking forward to getting terrain shadows, and don't envy you guys for having to deal with such tricky issues. The cool thing about knowing all this is that when some day, Unity X has those shadows and "it just works", I'll know how this came to life ;-) Well - happy hacking, homes ;-)</description>
		<content:encoded><![CDATA[<p>Wow - what an impressive list. Thanks for sharing this so openly. I&#8217;m looking forward to getting terrain shadows, and don&#8217;t envy you guys for having to deal with such tricky issues. The cool thing about knowing all this is that when some day, Unity X has those shadows and &#8220;it just works&#8221;, I&#8217;ll know how this came to life <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> Well - happy hacking, homes <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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