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	<title>Comments on: NeuroSky and Unity</title>
	<atom:link href="http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sun, 14 Mar 2010 21:08:26 +0100</lastBuildDate>
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		<title>By: Project Solitude PPJ &#187; Week 7 Update</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-12081</link>
		<dc:creator>Project Solitude PPJ &#187; Week 7 Update</dc:creator>
		<pubDate>Mon, 22 Feb 2010 03:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-12081</guid>
		<description>[...] http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/" rel="nofollow">http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/</a> [...]</p>
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		<title>By: Project Solitude PPJ &#187; Justin Week 7 Update</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-12080</link>
		<dc:creator>Project Solitude PPJ &#187; Justin Week 7 Update</dc:creator>
		<pubDate>Mon, 22 Feb 2010 02:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-12080</guid>
		<description>[...] http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/" rel="nofollow">http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/</a> [...]</p>
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		<title>By: Jeff Murray</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-333</link>
		<dc:creator>Jeff Murray</dc:creator>
		<pubDate>Thu, 17 Jul 2008 01:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-333</guid>
		<description>I would *love* to make games for this. I tried the demo at GDC and it was freaking awesome - much to my surprise, it actually works. My buddy and I came away from the stand just brimming with game ideas. Oh, and seeing that the demo was done in Unity was pretty rockin&#039; too. It was that GUI skin that gave it away, for sure ;)</description>
		<content:encoded><![CDATA[<p>I would *love* to make games for this. I tried the demo at GDC and it was freaking awesome &#8211; much to my surprise, it actually works. My buddy and I came away from the stand just brimming with game ideas. Oh, and seeing that the demo was done in Unity was pretty rockin&#8217; too. It was that GUI skin that gave it away, for sure <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-329</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Thu, 03 Jul 2008 18:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-329</guid>
		<description>Yeah, what Aras said. :) You can download our free 30-day trial from the following URL:

http://unity3d.com/unity/download</description>
		<content:encoded><![CDATA[<p>Yeah, what Aras said. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You can download our free 30-day trial from the following URL:</p>
<p><a href="http://unity3d.com/unity/download" rel="nofollow">http://unity3d.com/unity/download</a></p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-328</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Thu, 03 Jul 2008 12:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-328</guid>
		<description>We do have a 30 day fully functional free trial. That is quite enough to &quot;start working with the software&quot;, I think.</description>
		<content:encoded><![CDATA[<p>We do have a 30 day fully functional free trial. That is quite enough to &#8220;start working with the software&#8221;, I think.</p>
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		<title>By: jonhy</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-327</link>
		<dc:creator>jonhy</dc:creator>
		<pubDate>Thu, 03 Jul 2008 08:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-327</guid>
		<description>hi,

I just saw you website software and it looks very good. Im not a genious, but why dont you create a Free Version so people could start working with your software, and create licenses for comercial use ou something like thar ?

Thanks.</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>I just saw you website software and it looks very good. Im not a genious, but why dont you create a Free Version so people could start working with your software, and create licenses for comercial use ou something like thar ?</p>
<p>Thanks.</p>
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		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-206</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Thu, 08 May 2008 15:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-206</guid>
		<description>Steve: it will be interesting to see how Wii Fit (that pressure-pad device) shapes up, interesting moves out of Nintendo for sure. And yes, Doonesbury is easily one of my all-time favorite cartoons (right there with Bloom County). Nice reference!

Christopher: sure, that&#039;s essentially the same product as NeuroSky is offering, although that one looks like a monstrosity compared to NeuroSky&#039;s (which is only a bit larger than a normal set of headphones). But I sense that both companies will be working hard on a smaller device so it&#039;s more appealing to use. But really, all it takes is writing a simple plug-in to accept the device&#039;s input and they&#039;d be all set.</description>
		<content:encoded><![CDATA[<p>Steve: it will be interesting to see how Wii Fit (that pressure-pad device) shapes up, interesting moves out of Nintendo for sure. And yes, Doonesbury is easily one of my all-time favorite cartoons (right there with Bloom County). Nice reference!</p>
<p>Christopher: sure, that&#8217;s essentially the same product as NeuroSky is offering, although that one looks like a monstrosity compared to NeuroSky&#8217;s (which is only a bit larger than a normal set of headphones). But I sense that both companies will be working hard on a smaller device so it&#8217;s more appealing to use. But really, all it takes is writing a simple plug-in to accept the device&#8217;s input and they&#8217;d be all set.</p>
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	<item>
		<title>By: christopher</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-204</link>
		<dc:creator>christopher</dc:creator>
		<pubDate>Thu, 08 May 2008 14:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-204</guid>
		<description>so what about this device:

http://kotaku.com/358459/pc-psychic-controller-hits-this-year

i wonder if this could be unity compatible too…</description>
		<content:encoded><![CDATA[<p>so what about this device:</p>
<p><a href="http://kotaku.com/358459/pc-psychic-controller-hits-this-year" rel="nofollow">http://kotaku.com/358459/pc-psychic-controller-hits-this-year</a></p>
<p>i wonder if this could be unity compatible too…</p>
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		<title>By: Steve Weintz</title>
		<link>http://blogs.unity3d.com/2008/04/25/neurosky-and-unity/comment-page-1/#comment-203</link>
		<dc:creator>Steve Weintz</dc:creator>
		<pubDate>Thu, 08 May 2008 13:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=71#comment-203</guid>
		<description>...Mmm, yummy!

The Sublime:  The Army is actively investigating alternative therapies for their huge load of brain-injury and PTSD cases, and both biofeedback and virtual-worlds therapies hold great promise.  Psychologists could take advantage of input devices such as NeuroSky&#039;s and Unity&#039;s rapid-prototyping capacity to quickly experiment with treatments.  At GDC I was taken by the new Wii pressure-pad input device -- the cartoon ski-jumping was fun, but it was the yoga feedbackgame that really intrigued me.

The Ridiculous:  Reminds me of a Doonesbury cartoon from the early &#039;90&#039;s, during the first giddiness about VR. BD&#039;s wife Boopsie tries out a virtual online store using a head-mounted display, and blinks while looking around the database: &quot;Oops, I think I just bought a forklift.&quot;</description>
		<content:encoded><![CDATA[<p>&#8230;Mmm, yummy!</p>
<p>The Sublime:  The Army is actively investigating alternative therapies for their huge load of brain-injury and PTSD cases, and both biofeedback and virtual-worlds therapies hold great promise.  Psychologists could take advantage of input devices such as NeuroSky&#8217;s and Unity&#8217;s rapid-prototyping capacity to quickly experiment with treatments.  At GDC I was taken by the new Wii pressure-pad input device &#8212; the cartoon ski-jumping was fun, but it was the yoga feedbackgame that really intrigued me.</p>
<p>The Ridiculous:  Reminds me of a Doonesbury cartoon from the early &#8217;90&#8217;s, during the first giddiness about VR. BD&#8217;s wife Boopsie tries out a virtual online store using a head-mounted display, and blinks while looking around the database: &#8220;Oops, I think I just bought a forklift.&#8221;</p>
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