Archive for December, 2008

Two years ago…

…I had recently arrived in Copenhagen (read more here) to begin this journey called “Unity”. One year ago I was thrilled by the fact that we’d grown so much in just a single year, and now looking back at the last twelve months I’m again stunned, shocked and thoroughly excited at what we’ve been able to do. In the two years I’ve been working at OTEE/Unity Technologies we’ve grown from a team of six, huddled in one small office sitting nearly on top of each other, to over thirty people between two companies in four different office locations and in three countries. And the scariest/best part is that I firmly believe that our ship has barely set sail, we have so much more to do and so much further to go!

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The Graveyard: a postmortem write up

For those who haven’t seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the line between artwork, games and interactive experiences. It first cropped up on the Unity Community Forums some time ago and now there is a great postmortem write up on gamasutra.com that spans ten pages. In the postmortem they walk from concept on through to completion and talk about things that went right, wrong and otherwise. For anyone using Unity or working in the interactive 3D space it should prove to be an interesting read so go give it a look!

Postmortem: Tale of Tales’ The Graveyard