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	<title>Comments on: Unity and Unity Content in the News</title>
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	<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sat, 20 Mar 2010 08:36:34 +0100</lastBuildDate>
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		<title>By: Thomas P.</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1943</link>
		<dc:creator>Thomas P.</dc:creator>
		<pubDate>Mon, 19 Jan 2009 17:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1943</guid>
		<description>Thanks for mentioning our &quot;Rock&#039;n&#039;Roll Dice Roller&quot; Tom. It&#039;s great to see so many games and applications popping up in the media lately. We are certainly looking into a bright future. Hope to see many more games making the news!</description>
		<content:encoded><![CDATA[<p>Thanks for mentioning our &#8220;Rock&#8217;n'Roll Dice Roller&#8221; Tom. It&#8217;s great to see so many games and applications popping up in the media lately. We are certainly looking into a bright future. Hope to see many more games making the news!</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1925</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Fri, 16 Jan 2009 08:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1925</guid>
		<description>@ashkan: It&#039;s pretty much the same, really. With Unity, you don&#039;t have to install Mono or anything, it just works.</description>
		<content:encoded><![CDATA[<p>@ashkan: It&#8217;s pretty much the same, really. With Unity, you don&#8217;t have to install Mono or anything, it just works.</p>
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	<item>
		<title>By: ashkan</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1922</link>
		<dc:creator>ashkan</dc:creator>
		<pubDate>Fri, 16 Jan 2009 04:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1922</guid>
		<description>hi
thank you and sorry for double comments
i think i should take a look at mono, i am a computer software student in iran and even don&#039;t know .NET completely yet but i always worked with vs 2005 and C#.
around ms .NET and even did not installed mono yet :D</description>
		<content:encoded><![CDATA[<p>hi<br />
thank you and sorry for double comments<br />
i think i should take a look at mono, i am a computer software student in iran and even don&#8217;t know .NET completely yet but i always worked with vs 2005 and C#.<br />
around ms .NET and even did not installed mono yet <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1917</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Thu, 15 Jan 2009 20:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1917</guid>
		<description>@ashkan: yes, the core player is written in C++. Mono is used to execute game scripts. We figure Mono takes about 1/3rd of the player size (1MB out of 3MB). Using .NET is not a real option, really, because of two things: 1) not everyone has it installed, 2) embedding (C++ -&gt; .NET and .NET -&gt; C++ calls) are very different in Mono vs. Microsoft&#039;s implementation.

About Unity IDE being written in Unity itself - that&#039;s one way to say it. It&#039;s not exactly like you&#039;d write a &quot;Unity game&quot;, but all the GUI is done the usual Unity way (script classes with OnGUI functions). Really similar to editor scripting thing that started to appear in Unity 2.1, in fact (and more extensibility coming in 2.5).</description>
		<content:encoded><![CDATA[<p>@ashkan: yes, the core player is written in C++. Mono is used to execute game scripts. We figure Mono takes about 1/3rd of the player size (1MB out of 3MB). Using .NET is not a real option, really, because of two things: 1) not everyone has it installed, 2) embedding (C++ -> .NET and .NET -> C++ calls) are very different in Mono vs. Microsoft&#8217;s implementation.</p>
<p>About Unity IDE being written in Unity itself &#8211; that&#8217;s one way to say it. It&#8217;s not exactly like you&#8217;d write a &#8220;Unity game&#8221;, but all the GUI is done the usual Unity way (script classes with OnGUI functions). Really similar to editor scripting thing that started to appear in Unity 2.1, in fact (and more extensibility coming in 2.5).</p>
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	<item>
		<title>By: ashkan</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1915</link>
		<dc:creator>ashkan</dc:creator>
		<pubDate>Thu, 15 Jan 2009 14:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1915</guid>
		<description>thank you tom
do you mean the unity IDE (authoring package) will be written by unity itself!!!?

from what you said, i understand that the core player and renderer is written in C++ but CILs created by user scripts will be executed by mono runtime, is this write? if yes how much of the web player size is mono runtime?
i know mono is too much smaller than ms .NET but many windows users have .NET already installed (specially vista users) is it possible to make another version of the player and exclude mono runtime from it and let it use ms .NET to execute CILs of user scripts?

thank you again</description>
		<content:encoded><![CDATA[<p>thank you tom<br />
do you mean the unity IDE (authoring package) will be written by unity itself!!!?</p>
<p>from what you said, i understand that the core player and renderer is written in C++ but CILs created by user scripts will be executed by mono runtime, is this write? if yes how much of the web player size is mono runtime?<br />
i know mono is too much smaller than ms .NET but many windows users have .NET already installed (specially vista users) is it possible to make another version of the player and exclude mono runtime from it and let it use ms .NET to execute CILs of user scripts?</p>
<p>thank you again</p>
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	<item>
		<title>By: ashkan</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1914</link>
		<dc:creator>ashkan</dc:creator>
		<pubDate>Thu, 15 Jan 2009 14:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1914</guid>
		<description>thank you tom
from what you said, i understand that the core player and renderer is written in C++ and mono is the runtime to execute CIL assemblies of scripts, is this write?

how much of the web player size is mono run-time?
i think you can make a version without mono that uses .NET framework from microsoft for windows users (specially vista users) because many of them have .NET installed on their computer. am i right? are mono projects compatible with ms .NET completely? i mean can ms .NET execute all cils produced by mono compilers?

thank you again</description>
		<content:encoded><![CDATA[<p>thank you tom<br />
from what you said, i understand that the core player and renderer is written in C++ and mono is the runtime to execute CIL assemblies of scripts, is this write?</p>
<p>how much of the web player size is mono run-time?<br />
i think you can make a version without mono that uses .NET framework from microsoft for windows users (specially vista users) because many of them have .NET installed on their computer. am i right? are mono projects compatible with ms .NET completely? i mean can ms .NET execute all cils produced by mono compilers?</p>
<p>thank you again</p>
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		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1909</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Wed, 14 Jan 2009 19:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1909</guid>
		<description>Was the Nintendo DS version of My Animal Centre made with Unity? No, it wasn&#039;t as we do not support the Nintendo DS.

With Unity on Windows will we support Vista Gadgets? No, not in Unity 2.5, perhaps later on we will.

Is the Unity IDE &quot;made by Mono and .NET&quot;? I&#039;m not sure what you&#039;re after, the core player is written in C/C++, we incorporate Mono as the basis for our script engine (Mono is .NET compatible and x-platform), but the actual interface in 2.5 will be written in C# using our UnityGUI system.</description>
		<content:encoded><![CDATA[<p>Was the Nintendo DS version of My Animal Centre made with Unity? No, it wasn&#8217;t as we do not support the Nintendo DS.</p>
<p>With Unity on Windows will we support Vista Gadgets? No, not in Unity 2.5, perhaps later on we will.</p>
<p>Is the Unity IDE &#8220;made by Mono and .NET&#8221;? I&#8217;m not sure what you&#8217;re after, the core player is written in C/C++, we incorporate Mono as the basis for our script engine (Mono is .NET compatible and x-platform), but the actual interface in 2.5 will be written in C# using our UnityGUI system.</p>
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	<item>
		<title>By: ashkan</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1906</link>
		<dc:creator>ashkan</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1906</guid>
		<description>hi
great work again!!!
i have some question
that game has a version for nintendo DS, did they use unity for that game???
do you know what happen when windows version come out!!! :D unity will exploid the market!!! torque, gamestudio A7, good bye

do you support vista gadgets like mac gadgets in windows version?
it&#039;s easy!!!! just HTML files with a XML manifest file

P.S
is unity IDE made by mono and .NET?

i can not wait!!! woo</description>
		<content:encoded><![CDATA[<p>hi<br />
great work again!!!<br />
i have some question<br />
that game has a version for nintendo DS, did they use unity for that game???<br />
do you know what happen when windows version come out!!! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  unity will exploid the market!!! torque, gamestudio A7, good bye</p>
<p>do you support vista gadgets like mac gadgets in windows version?<br />
it&#8217;s easy!!!! just HTML files with a XML manifest file</p>
<p>P.S<br />
is unity IDE made by mono and .NET?</p>
<p>i can not wait!!! woo</p>
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	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1899</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Tue, 13 Jan 2009 16:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1899</guid>
		<description>Leepo: OMG, sorry about that! My eyes were lured right to Paradise Paintball as it&#039;s also a Facebook app. But you&#039;re right, Unity games have always featured prominently in Apple&#039;s downloads lists. I&#039;m now off to install Crashdrive3D... :)</description>
		<content:encoded><![CDATA[<p>Leepo: OMG, sorry about that! My eyes were lured right to Paradise Paintball as it&#8217;s also a Facebook app. But you&#8217;re right, Unity games have always featured prominently in Apple&#8217;s downloads lists. I&#8217;m now off to install Crashdrive3D&#8230; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Leepo</title>
		<link>http://blogs.unity3d.com/2009/01/13/unity-in-the-news/comment-page-1/#comment-1897</link>
		<dc:creator>Leepo</dc:creator>
		<pubDate>Tue, 13 Jan 2009 12:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=161#comment-1897</guid>
		<description>Yea, loads of great stuff recently :), and even so..I think this is nothing compared to what&#039;s to come!

&quot;While 3D Paradise Paintball (by Cmune) is #2 on the Top-50 Dashboard Widgets list. Kudos guys, keep it up!&quot;

How could have you overseen the #1 widget :P?
Crashdrive3D, our Unity game, has been #1 for several weeks now and still is.

Together with Paradise paintball Unity games keep a constant #1 widget place for about a month or more. Unity games seem to have no problems at all getting staff picks and high ranks at the apple widgets list.</description>
		<content:encoded><![CDATA[<p>Yea, loads of great stuff recently <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , and even so..I think this is nothing compared to what&#8217;s to come!</p>
<p>&#8220;While 3D Paradise Paintball (by Cmune) is #2 on the Top-50 Dashboard Widgets list. Kudos guys, keep it up!&#8221;</p>
<p>How could have you overseen the #1 widget <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ?<br />
Crashdrive3D, our Unity game, has been #1 for several weeks now and still is.</p>
<p>Together with Paradise paintball Unity games keep a constant #1 widget place for about a month or more. Unity games seem to have no problems at all getting staff picks and high ranks at the apple widgets list.</p>
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