<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Unity on Windows, it&#8217;s getting ever so close!</title>
	<atom:link href="http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Steven O'Brien</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2211</link>
		<dc:creator>Steven O'Brien</dc:creator>
		<pubDate>Sat, 28 Feb 2009 12:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2211</guid>
		<description>I can&#039;t wait for this update. I&#039;m scraping up money now to buy the pro version as soon as it comes out =P. Keep up the good work guys, but don&#039;t keep us waiting too long x_x.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for this update. I&#8217;m scraping up money now to buy the pro version as soon as it comes out =P. Keep up the good work guys, but don&#8217;t keep us waiting too long x_x.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2190</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 25 Feb 2009 21:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2190</guid>
		<description>I cant wait for this because I don&#039;t have a mac that can run the current unity as well as I would hope, but with windows my dreams have come true. I am a game modeler wanting to try his hands at development. I have Unreal for mods but I need something I can call home. Unity seems like the program for me. Please release soon while I still have some cash on hand. 
Thank you unity3d team for the windows version and good luck to you for the future.</description>
		<content:encoded><![CDATA[<p>I cant wait for this because I don&#8217;t have a mac that can run the current unity as well as I would hope, but with windows my dreams have come true. I am a game modeler wanting to try his hands at development. I have Unreal for mods but I need something I can call home. Unity seems like the program for me. Please release soon while I still have some cash on hand.<br />
Thank you unity3d team for the windows version and good luck to you for the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2187</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Wed, 25 Feb 2009 15:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2187</guid>
		<description>@joatic: yes those are text-boxes into which you can enter values by hand! But with that in mind, no you still cannot set a brush to be larger than 100 AFAIK (that&#039;s still a clamped maximum value).</description>
		<content:encoded><![CDATA[<p>@joatic: yes those are text-boxes into which you can enter values by hand! But with that in mind, no you still cannot set a brush to be larger than 100 AFAIK (that&#8217;s still a clamped maximum value).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joatic</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2186</link>
		<dc:creator>joatic</dc:creator>
		<pubDate>Wed, 25 Feb 2009 11:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2186</guid>
		<description>We use Unity on Mac, but I&#039;m really excited to be able to run it on Windows as well. Unfortunately Maya&#039;s stability on mac leaves much to be desired. If only it were as stable as Unity.

And a question.... are those text-boxes I see in the Terrain editor???? Does this mean I can finally make a brush bigger than 100? And I can manually set my height to an exact number? I think I might start weeping.</description>
		<content:encoded><![CDATA[<p>We use Unity on Mac, but I&#8217;m really excited to be able to run it on Windows as well. Unfortunately Maya&#8217;s stability on mac leaves much to be desired. If only it were as stable as Unity.</p>
<p>And a question&#8230;. are those text-boxes I see in the Terrain editor???? Does this mean I can finally make a brush bigger than 100? And I can manually set my height to an exact number? I think I might start weeping.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2127</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Mon, 16 Feb 2009 07:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2127</guid>
		<description>@King InuYasha: any moves to support Linux would almost certainly come via the player (stand-alone and web) first, then possibly authoring. But either way we have nothing to offer publicly on that front at this time, for now let&#039;s focus on Unity 2.5 and Windows authoring. :)</description>
		<content:encoded><![CDATA[<p>@King InuYasha: any moves to support Linux would almost certainly come via the player (stand-alone and web) first, then possibly authoring. But either way we have nothing to offer publicly on that front at this time, for now let&#8217;s focus on Unity 2.5 and Windows authoring. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2126</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Mon, 16 Feb 2009 04:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2126</guid>
		<description>i think a linux web player would be nice but the editor itself don&#039;t need to be ported because there is not a big market share for linux users and most of them don&#039;t have the money or they are just server administrators that have nothing to do with unity!!!


but it&#039;s up to developers</description>
		<content:encoded><![CDATA[<p>i think a linux web player would be nice but the editor itself don&#8217;t need to be ported because there is not a big market share for linux users and most of them don&#8217;t have the money or they are just server administrators that have nothing to do with unity!!!</p>
<p>but it&#8217;s up to developers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: King InuYasha</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2117</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Sat, 14 Feb 2009 13:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2117</guid>
		<description>What about making Unity3D work on Linux too? You guys already have it working on Mac OS X, and since you guys do use Mono, you should be able to make Linux versions available relatively easily!</description>
		<content:encoded><![CDATA[<p>What about making Unity3D work on Linux too? You guys already have it working on Mac OS X, and since you guys do use Mono, you should be able to make Linux versions available relatively easily!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drhotbunz</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2113</link>
		<dc:creator>drhotbunz</dc:creator>
		<pubDate>Sat, 14 Feb 2009 03:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2113</guid>
		<description>I am another torque fan ready to switch. Try as I might I am only a mediocre programmer. I can script with guidance. This looks like the engine for me. Ill be one of those that buys 2.5 the first day.</description>
		<content:encoded><![CDATA[<p>I am another torque fan ready to switch. Try as I might I am only a mediocre programmer. I can script with guidance. This looks like the engine for me. Ill be one of those that buys 2.5 the first day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2071</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 06 Feb 2009 16:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2071</guid>
		<description>Yea, I can&#039;t wait and see how great Unity is.  I have been playing around with the toruqe engine for the last 1 1/2 years but never really did much with it as the documentation was not the great(I mean there is a lot but a lot of it is scattered in hard to find places).  I am going to see what I can turn out(with my limited 3d modeling/animation skill) in 30 days.  I hate the waiting but I rather see it get released without any big bugs or stuff like that.</description>
		<content:encoded><![CDATA[<p>Yea, I can&#8217;t wait and see how great Unity is.  I have been playing around with the toruqe engine for the last 1 1/2 years but never really did much with it as the documentation was not the great(I mean there is a lot but a lot of it is scattered in hard to find places).  I am going to see what I can turn out(with my limited 3d modeling/animation skill) in 30 days.  I hate the waiting but I rather see it get released without any big bugs or stuff like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ashkan</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2070</link>
		<dc:creator>ashkan</dc:creator>
		<pubDate>Fri, 06 Feb 2009 14:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2070</guid>
		<description>hi
i am one of the beta users and i have unity currently in my hands it&#039;s amazing!!!

you will kill director and silverlight kill flash in this year!!! :D</description>
		<content:encoded><![CDATA[<p>hi<br />
i am one of the beta users and i have unity currently in my hands it&#8217;s amazing!!!</p>
<p>you will kill director and silverlight kill flash in this year!!! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2066</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 06 Feb 2009 00:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2066</guid>
		<description>Stop hitting refresh and either sign up for our announcement email or watch our news RSS feed. And we&#039;re working hard to make it happen and happen right, so hang in there! :D</description>
		<content:encoded><![CDATA[<p>Stop hitting refresh and either sign up for our announcement email or watch our news RSS feed. And we&#8217;re working hard to make it happen and happen right, so hang in there! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam Horton</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2065</link>
		<dc:creator>Sam Horton</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2065</guid>
		<description>I absolutely can&#039;t wait to get my hands on the Windows version! In fact I have the money in my hands as I hit the refresh button on the store page.

You guys are about to make a killing!</description>
		<content:encoded><![CDATA[<p>I absolutely can&#8217;t wait to get my hands on the Windows version! In fact I have the money in my hands as I hit the refresh button on the store page.</p>
<p>You guys are about to make a killing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Merrie Schonbach</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2064</link>
		<dc:creator>Merrie Schonbach</dc:creator>
		<pubDate>Thu, 05 Feb 2009 20:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2064</guid>
		<description>I am sure this is very exciting for the whole lot of you at Unity. I am eager to be a contributing part of this community.</description>
		<content:encoded><![CDATA[<p>I am sure this is very exciting for the whole lot of you at Unity. I am eager to be a contributing part of this community.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2059</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2059</guid>
		<description>@Tau: indeed!

@Leepo: yeah, it&#039;s a bit tough as we&#039;re all working so hard to make Unity 2.5 an awesome release, we definitely need to take pause and look around every now and then to realize just how cool of a spot we&#039;re in. We&#039;re all blessed to be a part of such an incredible company and to be working on this crazy product called Unity!</description>
		<content:encoded><![CDATA[<p>@Tau: indeed!</p>
<p>@Leepo: yeah, it&#8217;s a bit tough as we&#8217;re all working so hard to make Unity 2.5 an awesome release, we definitely need to take pause and look around every now and then to realize just how cool of a spot we&#8217;re in. We&#8217;re all blessed to be a part of such an incredible company and to be working on this crazy product called Unity!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leepo</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2058</link>
		<dc:creator>Leepo</dc:creator>
		<pubDate>Thu, 05 Feb 2009 08:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2058</guid>
		<description>Great news, as expected.

I hope you all guys can find some time to enjoy this unique time. Good luck!</description>
		<content:encoded><![CDATA[<p>Great news, as expected.</p>
<p>I hope you all guys can find some time to enjoy this unique time. Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tau</title>
		<link>http://blogs.unity3d.com/2009/02/05/unity-on-windows-its-getting-ever-so-close/#comment-2057</link>
		<dc:creator>Tau</dc:creator>
		<pubDate>Thu, 05 Feb 2009 03:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=179#comment-2057</guid>
		<description>Horay!

Next big thing - script debugger :) and you&#039;ll take a huge market share.</description>
		<content:encoded><![CDATA[<p>Horay!</p>
<p>Next big thing &#8211; script debugger <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and you&#8217;ll take a huge market share.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

