Archive for March, 2009

Unity + GDC Trip Report

Man, what a week! GDC ‘09 has now slipped past us and slowly we’re recovering and getting our heads back above water. I thought I’d take a few minutes and share some thoughts from our end about the incredible week we just had. Not only did GDC prove useful for us as fellow members of the larger game development community, but it also proved useful for us as a technology provider as we had a great showing both on and off the expo floor. Needless to say we’ll be back at GDC again as they always prove to be an amazing time for us on all levels.

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Why You Probably Don’t Need a Source Code License

More and more people and companies are realizing how Unity can help them unleash their creativity and concentrate on making their games rather than on making their games work. However, some people are still hesitant to try out Unity (despite our free 30 day trial for Mac and Windows) because they think the lack of access to the Unity source code will inherently limit their creativity and only let them create certain types of games. This is a gross misconception.

Myth: The lack of source code access to an engine is limiting in what kind of game it is possible to create.

First of all, it is possible to buy a source code license for Unity (contact us for details), but the vast majority of games don’t need it and can be made using vanilla Unity Indie or Unity Pro.

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Unity 2.5 for Mac and Windows now available!

Yes, it’s true, we’ve done it. Yesterday we shipped Unity 2.5 which among other things finally offers support for Unity authoring on Mac OS X and Windows! From the announcement email I sent out (as company front-man):

Today we are extremely happy to announce the release of Unity 2.5. For the first time Unity development is now available for use on both Mac OS X and Windows! True cross-platform development with Unity has now been realized. This has been an enormous project that has taken well over a year to complete, it’s a release that we’re very proud of having accomplished. What’s more is that during this effort we’ve also nearly doubled in size as a company and so there is a lot more on the way, it’s going to be an exciting year!

While a key feature of this release is in fact the introduction of authoring support on Windows it’s worth noting that we put a lot of work into general editor improvements that all content authors can take advantage of. What that means is that this is a significant release for both our existing users and all those potential new users waiting to try Unity for the first time. Here is the high-level overview of what you’ll find in Unity 2.5:

  • Windows editor support
  • An all new tabbed, and fully customizable authoring interface
  • 3DS Max support on Windows (ala our Maya support on Mac OS X)
  • New and improved scene navigation and object placement tools
  • Google Chrome support
  • and more…

I don’t want to repeat too much information here as we have a bunch on our site already. Check out the what’s new page we have posted:

What’s New in Unity 2.5

Both existing users and those wanting to evaluate Unity can download the latest installer from our trial download page:

Trial Download

Or you can of course just cut to the chase and buy now by visiting our online store:

Buy Unity

It goes without saying that these are some exciting times for both Unity Technologies and the awesome community we have around us. And 2009 is just gettin’ started!

Zombieville USA + Blush = Cool New Unity Content!

It’s been a busy year already for everyone in the Unity community and the year is still just getting started! Unity 2.5 is around the corner, GDC looms close and as of late there have been a few pieces of Unity content making waves that are well worth your time and attention. Specifically I’m referring to Zombieville USA (Mika Mobile) and Blush (Flashbang Studios).

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