
Yes, it’s true, we’ve done it. Yesterday we shipped Unity 2.5 which among other things finally offers support for Unity authoring on Mac OS X and Windows! From the announcement email I sent out (as company front-man):
Today we are extremely happy to announce the release of Unity 2.5. For the first time Unity development is now available for use on both Mac OS X and Windows! True cross-platform development with Unity has now been realized. This has been an enormous project that has taken well over a year to complete, it’s a release that we’re very proud of having accomplished. What’s more is that during this effort we’ve also nearly doubled in size as a company and so there is a lot more on the way, it’s going to be an exciting year!
While a key feature of this release is in fact the introduction of authoring support on Windows it’s worth noting that we put a lot of work into general editor improvements that all content authors can take advantage of. What that means is that this is a significant release for both our existing users and all those potential new users waiting to try Unity for the first time. Here is the high-level overview of what you’ll find in Unity 2.5:
- Windows editor support
- An all new tabbed, and fully customizable authoring interface
- 3DS Max support on Windows (ala our Maya support on Mac OS X)
- New and improved scene navigation and object placement tools
- Google Chrome support
- and more…
I don’t want to repeat too much information here as we have a bunch on our site already. Check out the what’s new page we have posted:
What’s New in Unity 2.5
Both existing users and those wanting to evaluate Unity can download the latest installer from our trial download page:
Trial Download
Or you can of course just cut to the chase and buy now by visiting our online store:
Buy Unity
It goes without saying that these are some exciting times for both Unity Technologies and the awesome community we have around us. And 2009 is just gettin’ started!