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	<title>Comments on: Unity 2.5 for Mac and Windows now available!</title>
	<atom:link href="http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
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	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; Top 5 Game Company 2009</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-11313</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; Top 5 Game Company 2009</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-11313</guid>
		<description>[...] an amazing year. I won&#8217;t list out all our achievements, but they&#8217;ve been many, and some big enough that achieving just one of them would have made us very [...]</description>
		<content:encoded><![CDATA[<p>[...] an amazing year. I won&#8217;t list out all our achievements, but they&#8217;ve been many, and some big enough that achieving just one of them would have made us very [...]</p>
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	<item>
		<title>By: Metavoid</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-3135</link>
		<dc:creator>Metavoid</dc:creator>
		<pubDate>Fri, 17 Apr 2009 18:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-3135</guid>
		<description>Been fiddling around with many of the engines &quot;out there&quot; and I have never seen one with such a smooth pipeline. It works flawless. Bringing a max model into a scene required almost no knowlegde compared to &quot;build a rocket&quot; feeling with the quake series engines. Getting phys working was so easy that I though I missed something. Only complain is the trial status as I will never produce a product, only samples and info so 30 days to learn a new scripting language and object model is a bit harsh, but no complains as its truely a bless to work with. Even for limited time. I even considered reinstalling WindowsXP as I missed a week of the trial being busy at work.
I know thats cheating but Hey! Im in love:)
Thank you for bringing it to Windows.</description>
		<content:encoded><![CDATA[<p>Been fiddling around with many of the engines &#8220;out there&#8221; and I have never seen one with such a smooth pipeline. It works flawless. Bringing a max model into a scene required almost no knowlegde compared to &#8220;build a rocket&#8221; feeling with the quake series engines. Getting phys working was so easy that I though I missed something. Only complain is the trial status as I will never produce a product, only samples and info so 30 days to learn a new scripting language and object model is a bit harsh, but no complains as its truely a bless to work with. Even for limited time. I even considered reinstalling WindowsXP as I missed a week of the trial being busy at work.<br />
I know thats cheating but Hey! Im in love:)<br />
Thank you for bringing it to Windows.</p>
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	<item>
		<title>By: King InuYasha</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2484</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Sun, 29 Mar 2009 01:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2484</guid>
		<description>@Aras: well, that sucks. Unity3D seemed like a good option too. Really, I was considering referring Unity3D to others because I thought that full-fledged Linux support would be soon available because of this. Meh, I guess I&#039;ll look elsewhere.</description>
		<content:encoded><![CDATA[<p>@Aras: well, that sucks. Unity3D seemed like a good option too. Really, I was considering referring Unity3D to others because I thought that full-fledged Linux support would be soon available because of this. Meh, I guess I&#8217;ll look elsewhere.</p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2474</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Fri, 27 Mar 2009 16:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2474</guid>
		<description>@King: Mono/C# is used for the user interface. The engine itself is C++, and large parts of the editor (like the asset pipeline) are in C++. Porting that to a new platform is never easy.</description>
		<content:encoded><![CDATA[<p>@King: Mono/C# is used for the user interface. The engine itself is C++, and large parts of the editor (like the asset pipeline) are in C++. Porting that to a new platform is never easy.</p>
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	</item>
	<item>
		<title>By: blogging vr &#187; Unity for Windows support released</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2473</link>
		<dc:creator>blogging vr &#187; Unity for Windows support released</dc:creator>
		<pubDate>Fri, 27 Mar 2009 08:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2473</guid>
		<description>[...] Tom Higgins announced it on the blog : on March 19, after a whole year of hard work, Unity 2.5 was shipped with, as the key improvement [...]</description>
		<content:encoded><![CDATA[<p>[...] Tom Higgins announced it on the blog : on March 19, after a whole year of hard work, Unity 2.5 was shipped with, as the key improvement [...]</p>
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	</item>
	<item>
		<title>By: King InuYasha</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2469</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2469</guid>
		<description>@Tom Higgins: If the IDE was remade using C#, then you could just use Mono to build a Linux version of your IDE, right? The Unity engine uses Mono already, right? So it is just a matter of recompiling to use Mono on Linux.</description>
		<content:encoded><![CDATA[<p>@Tom Higgins: If the IDE was remade using C#, then you could just use Mono to build a Linux version of your IDE, right? The Unity engine uses Mono already, right? So it is just a matter of recompiling to use Mono on Linux.</p>
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	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2407</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Sun, 22 Mar 2009 19:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2407</guid>
		<description>@Stephan: no, we don&#039;t have any plans nor notions of bringing the authoring tool to Linux as the cost/benefit ratio is simply not there. The player is a different situation and so you may see that, but for now a Linux editor just doesn&#039;t seem in the cards.</description>
		<content:encoded><![CDATA[<p>@Stephan: no, we don&#8217;t have any plans nor notions of bringing the authoring tool to Linux as the cost/benefit ratio is simply not there. The player is a different situation and so you may see that, but for now a Linux editor just doesn&#8217;t seem in the cards.</p>
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	</item>
	<item>
		<title>By: Stephan Mayer</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2403</link>
		<dc:creator>Stephan Mayer</dc:creator>
		<pubDate>Sun, 22 Mar 2009 11:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2403</guid>
		<description>Nice to see windows support. Any thoughts about a linux editor version? I think that would lead to a game explosion on linux :)
Cheers, Stephan</description>
		<content:encoded><![CDATA[<p>Nice to see windows support. Any thoughts about a linux editor version? I think that would lead to a game explosion on linux <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Cheers, Stephan</p>
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	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2379</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2379</guid>
		<description>@Emil: for sure!

@Stefano: drop us a line at sales@unity3d.com and explain the situation and we&#039;ll get you set up with a new trial period.</description>
		<content:encoded><![CDATA[<p>@Emil: for sure!</p>
<p>@Stefano: drop us a line at <a href="mailto:sales@unity3d.com">sales@unity3d.com</a> and explain the situation and we&#8217;ll get you set up with a new trial period.</p>
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	</item>
	<item>
		<title>By: stefano</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2378</link>
		<dc:creator>stefano</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2378</guid>
		<description>Hi,

my 2.1 trial expired and now I can not play your new 2.5 trial ... 

How can I do ???
I&#039;ve not used the 2.1 trial because I&#039;m evaluating also the garagegames TGEA ... I&#039;ve installed the 2.1 trial but I&#039;ve not used it :-(

How can I do to try your 2.5 version on my mac ???

Thank you.
Stefano</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>my 2.1 trial expired and now I can not play your new 2.5 trial &#8230; </p>
<p>How can I do ???<br />
I&#8217;ve not used the 2.1 trial because I&#8217;m evaluating also the garagegames TGEA &#8230; I&#8217;ve installed the 2.1 trial but I&#8217;ve not used it <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>How can I do to try your 2.5 version on my mac ???</p>
<p>Thank you.<br />
Stefano</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2377</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2377</guid>
		<description>thank you tom
@peter, we all love unity guys, some of them are special guys and they love their community too!!!</description>
		<content:encoded><![CDATA[<p>thank you tom<br />
@peter, we all love unity guys, some of them are special guys and they love their community too!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Emil Johansen (AngryAnt)</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2376</link>
		<dc:creator>Emil Johansen (AngryAnt)</dc:creator>
		<pubDate>Fri, 20 Mar 2009 16:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2376</guid>
		<description>This is going to be one crazy year...</description>
		<content:encoded><![CDATA[<p>This is going to be one crazy year&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2375</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2375</guid>
		<description>Thanks Peter, needless to say this release is causing quite a stir and bringing a ton of people our way... :)</description>
		<content:encoded><![CDATA[<p>Thanks Peter, needless to say this release is causing quite a stir and bringing a ton of people our way&#8230; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Peter Stevens</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2374</link>
		<dc:creator>Peter Stevens</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2374</guid>
		<description>OMFG - I love you guys!</description>
		<content:encoded><![CDATA[<p>OMFG &#8211; I love you guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2373</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 20 Mar 2009 13:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2373</guid>
		<description>Ashkan: as per the asset importing feature page the import of Maya files, or the import of Max files, requires either export to FBX manually, or the use of Unity and either tool on the same machine. Once you have the file inside your project then you can move it about between operating systems no problem.</description>
		<content:encoded><![CDATA[<p>Ashkan: as per the asset importing feature page the import of Maya files, or the import of Max files, requires either export to FBX manually, or the use of Unity and either tool on the same machine. Once you have the file inside your project then you can move it about between operating systems no problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/03/20/unity-25-for-mac-and-windows-now-available/#comment-2371</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 08:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=238#comment-2371</guid>
		<description>hi
great!!!
i will try it soon and i will buy unity when i have the money!!!
the web wil explode!!!!

keep on working
you are crazy great guys
speacially you are awesome guy!


does mac support max files? does windows support maya files?</description>
		<content:encoded><![CDATA[<p>hi<br />
great!!!<br />
i will try it soon and i will buy unity when i have the money!!!<br />
the web wil explode!!!!</p>
<p>keep on working<br />
you are crazy great guys<br />
speacially you are awesome guy!</p>
<p>does mac support max files? does windows support maya files?</p>
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