Demo Team
If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Demo-Team! (cue 80′s awesomeness) Well ok, we’re not really for hire, we’re actually pretty easy to find, and we’re definitely here to help you make better games with Unity. As the Unity community…
Read the rest of this entryUnity iPhone 1.0.2 is out now, so grab it! As I’ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more stable. Let’s go over the most important things you will find in 1.0.2: We have halved memory usage for textures! Textures are not longer kept in the…
Read the rest of this entryI always thought that the license comparison page on the Unity website was – well, not confusing, but at least not quite as clear as it could be. That’s why I have spent the last few days creating a new Unity License Comparison table with the help of my colleagues, where the differences can be…
Read the rest of this entryHi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity. Thought I should share these: This is Unity running in what I believe to be…
Read the rest of this entryAs part of our ongoing efforts to improve how we go about our business I’m excited to report that we’ve begun a bit of an experiment to improve how we gather user wish-list items and general product feedback. Until now we’ve only had the Unity Community Forums and more specifically the Wish List area there…
Read the rest of this entryAssuring quality is a tricky task, and involves a lot of people — testers, developers, and even you the users! There are thousands of you and only a few of us, so today I want to talk to you about this: If you see this Bug Reporter appear, odds are that you’ve just experienced a…
Read the rest of this entryI think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the most overlooked but important resources. Getting started The best way to get started if you know nothing about Unity is to go through the 3D Platform…
Read the rest of this entryWoah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near future. Unity 2.6 Unity 2.6 is our next big release in the Unity 2.x series (And will be available as a free upgrade). We are…
Read the rest of this entryWhooosh! First release candidate of Unity iPhone 1.0.2 just went out to our beta testers. It’s a good time now to overview our planned releases and directions we will be taking in the near future. Unity iPhone 1.0.2. Based on custom builds we’ve been sending to devs in need, this release will address engine memory…
Read the rest of this entryWith 2.5 out the door, I finally got some time to work on new features. I love that part – to me new features are so nice – the first couple of weeks always feels like you’re the world’s fastest coder (after that, reality sets in and you actually have to make it work in…
Read the rest of this entryFor the past few years the joint-universities games academy in Denmark, DADIU (National Academy of Digital, Interactive Entertainment) have been creating some impressive productions with their one-month vertical slice of AAA-games. During these productions the students are coming in from several different universities, to bring together specialists with different educational backgrounds to each work on…
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