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	<title>Comments on: Unity iPhone Roadmap</title>
	<atom:link href="http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sat, 13 Mar 2010 10:58:19 +0100</lastBuildDate>
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		<title>By: Linus Särnhult</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-6369</link>
		<dc:creator>Linus Särnhult</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-6369</guid>
		<description>The store kit might only unlock existing content. But that existing content could be some code that downloads new content from your own server or wherever, right?</description>
		<content:encoded><![CDATA[<p>The store kit might only unlock existing content. But that existing content could be some code that downloads new content from your own server or wherever, right?</p>
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		<title>By: Jani</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-6354</link>
		<dc:creator>Jani</dc:creator>
		<pubDate>Mon, 06 Jul 2009 09:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-6354</guid>
		<description>Is Unity iPhone 1.1 going to support the &quot;Store Kit&quot; feature of new iPhone OS 3.0? &quot;3.0 downloadable content&quot; is promised but I&#039;m not sure does this mean Store Kit or something else, iPhone Reference Library says that it is not possible to download new content, only to unlock existing content from released build that has been hidden from user.</description>
		<content:encoded><![CDATA[<p>Is Unity iPhone 1.1 going to support the &#8220;Store Kit&#8221; feature of new iPhone OS 3.0? &#8220;3.0 downloadable content&#8221; is promised but I&#8217;m not sure does this mean Store Kit or something else, iPhone Reference Library says that it is not possible to download new content, only to unlock existing content from released build that has been hidden from user.</p>
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		<title>By: Silverfox</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-5120</link>
		<dc:creator>Silverfox</dc:creator>
		<pubDate>Fri, 05 Jun 2009 08:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-5120</guid>
		<description>Sounds good!

I would love some extra audio scripting methods:

AudioSource.Filter - set a low-pass filter cutoff point for an audio source

AudioSource.Resonance - set the filter resonance for an audio source

Also the ability to send Midi note data and controller data to a laptop via USB link or Wi-Fi would be nice - I could build an iPhone touchscreen controller for Ableton Live with Unity then :-)</description>
		<content:encoded><![CDATA[<p>Sounds good!</p>
<p>I would love some extra audio scripting methods:</p>
<p>AudioSource.Filter &#8211; set a low-pass filter cutoff point for an audio source</p>
<p>AudioSource.Resonance &#8211; set the filter resonance for an audio source</p>
<p>Also the ability to send Midi note data and controller data to a laptop via USB link or Wi-Fi would be nice &#8211; I could build an iPhone touchscreen controller for Ableton Live with Unity then <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; What is this Unity anyway?</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-4721</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; What is this Unity anyway?</dc:creator>
		<pubDate>Tue, 26 May 2009 07:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-4721</guid>
		<description>[...] is all going. Not exactly a roadmap (our CTO Joachim Ante, as well as our lead iPhone developer Renaldas &#8220;ReJ&#8221; Zioma have been doing that), but to explain why we&#8217;re doing what we&#8217;re doing, and maybe to [...]</description>
		<content:encoded><![CDATA[<p>[...] is all going. Not exactly a roadmap (our CTO Joachim Ante, as well as our lead iPhone developer Renaldas &#8220;ReJ&#8221; Zioma have been doing that), but to explain why we&#8217;re doing what we&#8217;re doing, and maybe to [...]</p>
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		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone 1.0.2 is out there!</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-3574</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone 1.0.2 is out there!</dc:creator>
		<pubDate>Tue, 28 Apr 2009 17:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-3574</guid>
		<description>[...] I&#8217;ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more [...]</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-3550</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Tue, 28 Apr 2009 04:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-3550</guid>
		<description>...Unity iPhone 1.0.2 is out: &lt;a href=&quot;http://unity3d.com/unity/whats-new/iphone-1.0.2.html&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/unity/whats-new/iphone-1.0.2.html&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8230;Unity iPhone 1.0.2 is out: <a href="http://unity3d.com/unity/whats-new/iphone-1.0.2.html" rel="nofollow">http://unity3d.com/unity/whats-new/iphone-1.0.2.html</a></p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-3460</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Sun, 26 Apr 2009 06:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-3460</guid>
		<description>@Bububear: &quot;real soon&quot; :)</description>
		<content:encoded><![CDATA[<p>@Bububear: &#8220;real soon&#8221; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Bububear</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-3404</link>
		<dc:creator>Bububear</dc:creator>
		<pubDate>Fri, 24 Apr 2009 22:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-3404</guid>
		<description>Any idea when 1.0.2 might be released?  
I&#039;m really looking forward to the issue  of &quot;Asset leaks while reloading scenes&quot; being fixed.</description>
		<content:encoded><![CDATA[<p>Any idea when 1.0.2 might be released?<br />
I&#8217;m really looking forward to the issue  of &#8220;Asset leaks while reloading scenes&#8221; being fixed.</p>
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	<item>
		<title>By: Minevr</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-3211</link>
		<dc:creator>Minevr</dc:creator>
		<pubDate>Sun, 19 Apr 2009 15:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-3211</guid>
		<description>Chinese version:http://1vr.cn/article.asp?id=455</description>
		<content:encoded><![CDATA[<p>Chinese version:http://1vr.cn/article.asp?id=455</p>
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	<item>
		<title>By: Madrayken</title>
		<link>http://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/comment-page-1/#comment-2972</link>
		<dc:creator>Madrayken</dc:creator>
		<pubDate>Mon, 13 Apr 2009 16:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=399#comment-2972</guid>
		<description>Great to see this; really good step in the right direction. If there were a fuller list of major bugs being fixed (multiple versions of application left running on iPhone), that would be fantastic.</description>
		<content:encoded><![CDATA[<p>Great to see this; really good step in the right direction. If there were a fuller list of major bugs being fixed (multiple versions of application left running on iPhone), that would be fantastic.</p>
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