Hi guys.
I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity. Thought I should share these:

Unity 0.2 (or thereabouts)
This is Unity running in what I believe to be OS X 10.0 – it’s a game Joachim and I made together over a weekend when I visited him while he was still living with his parents. The funny thing is both seeing how much has changed, but also how little: we got ShaderLab in bottom left, Hierarchy view, Project (called Library back then) and the inspector top-right. What did we actually do during all those years? (and yes, that is python gamecode scripts you can see in the Library – this was before we switched to Mono)
I modelled the Apache – l33t gfx skillz, no?
Fast forward 1-2 years:

Here we have a weekend game we did in a somewhat later Unity. Don’t know why I put it here – I just always liked it, I guess.
Over & out \n
9:48 am
Hey Nicholas, thanks for sharing that! Hehe, yeah, Unity has come a long way – but it seems you “just got it right” right from the beginning (the rest is just super-polishing
).
6:08 pm
Nifty!
Wouldn’t mind seeing a return of the that Blender like layer system though! Or at least a way to make a GameObject exist on multiple layers..
12:26 pm
Unity sucks.. they didn’t even put together their networking the right way. It’s all screwed up.
just read all the complaints people have about it on their boards..
1:26 pm
@Jeff: thanks for the constructive comments!
6:20 am
Thanks, good read. I like these kind of blogs a lot. More please.
What I wondered: Do you guys still have enough time to write every now and then games like above beside working all time on Unity? I mean this is what Unity was born out, right? Anyways, good stuff!
12:42 am
Funny to see how Unity slowly moved away from Cocoa
7:19 am
@bronxbomber92: actually, both of those screenshots are on Cocoa (the second one is heavily skinned though). But yeah, with Unity 2.5 there’s almost no Cocoa left.
3:15 am
Can’t forget the old Unity drop of blood + gear app icon too! I still have that floating around.
5:51 am
I remember working with you and Joe on getting the audio engine components working with the helicopter simulation in the early days of unity. Once I got the sound effects plugged in and was flying around shooting missiles it was like “So cool!!!”
11:01 pm
Is there any way to get the old version of unity (crimson editor) just to fool around with…. I would love it!