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	<title>Comments on: Blast From the Past</title>
	<atom:link href="http://blogs.unity3d.com/2009/04/20/blast-from-the-past/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sat, 21 Nov 2009 00:48:27 +0100</lastBuildDate>
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		<title>By: Kev</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-9400</link>
		<dc:creator>Kev</dc:creator>
		<pubDate>Sun, 27 Sep 2009 21:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-9400</guid>
		<description>Is there any way to get the old version of unity (crimson editor) just to fool around with.... I would love it!</description>
		<content:encoded><![CDATA[<p>Is there any way to get the old version of unity (crimson editor) just to fool around with&#8230;. I would love it!</p>
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		<title>By: Alan Dickinson</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3641</link>
		<dc:creator>Alan Dickinson</dc:creator>
		<pubDate>Thu, 30 Apr 2009 03:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3641</guid>
		<description>I remember working with you and Joe on getting the audio engine components working with the helicopter simulation in the early days of unity. Once I got the sound effects plugged in and was flying around shooting missiles it was like &quot;So cool!!!&quot;</description>
		<content:encoded><![CDATA[<p>I remember working with you and Joe on getting the audio engine components working with the helicopter simulation in the early days of unity. Once I got the sound effects plugged in and was flying around shooting missiles it was like &#8220;So cool!!!&#8221;</p>
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		<title>By: Jonathan Czeck</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3632</link>
		<dc:creator>Jonathan Czeck</dc:creator>
		<pubDate>Thu, 30 Apr 2009 01:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3632</guid>
		<description>Can&#039;t forget the old Unity drop of blood + gear app icon too!  I still have that floating around. :D</description>
		<content:encoded><![CDATA[<p>Can&#8217;t forget the old Unity drop of blood + gear app icon too!  I still have that floating around. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3602</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3602</guid>
		<description>@bronxbomber92: actually, both of those screenshots are on Cocoa (the second one is heavily skinned though). But yeah, with Unity 2.5 there&#039;s almost no Cocoa left.</description>
		<content:encoded><![CDATA[<p>@bronxbomber92: actually, both of those screenshots are on Cocoa (the second one is heavily skinned though). But yeah, with Unity 2.5 there&#8217;s almost no Cocoa left.</p>
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		<title>By: bronxbomber92</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3586</link>
		<dc:creator>bronxbomber92</dc:creator>
		<pubDate>Tue, 28 Apr 2009 22:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3586</guid>
		<description>Funny to see how Unity slowly moved away from Cocoa</description>
		<content:encoded><![CDATA[<p>Funny to see how Unity slowly moved away from Cocoa</p>
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		<title>By: Martin Schultz</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3456</link>
		<dc:creator>Martin Schultz</dc:creator>
		<pubDate>Sun, 26 Apr 2009 04:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3456</guid>
		<description>Thanks, good read. I like these kind of blogs a lot. More please. 

What I wondered: Do you guys still have enough time to write every now and then games like above beside working all time on Unity? I mean this is what Unity was born out, right? Anyways, good stuff!</description>
		<content:encoded><![CDATA[<p>Thanks, good read. I like these kind of blogs a lot. More please. </p>
<p>What I wondered: Do you guys still have enough time to write every now and then games like above beside working all time on Unity? I mean this is what Unity was born out, right? Anyways, good stuff!</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3381</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3381</guid>
		<description>@Jeff: thanks for the constructive comments!</description>
		<content:encoded><![CDATA[<p>@Jeff: thanks for the constructive comments!</p>
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		<title>By: Jeff</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3376</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 24 Apr 2009 10:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3376</guid>
		<description>Unity sucks..  they didn&#039;t even put together their networking the right way. It&#039;s all screwed up.
just read all the complaints people have about it on their boards..</description>
		<content:encoded><![CDATA[<p>Unity sucks..  they didn&#8217;t even put together their networking the right way. It&#8217;s all screwed up.<br />
just read all the complaints people have about it on their boards..</p>
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		<title>By: Loken</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3271</link>
		<dc:creator>Loken</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3271</guid>
		<description>Nifty!

Wouldn&#039;t mind seeing a return of the that Blender like layer system though! Or at least a way to make a GameObject exist on multiple layers..</description>
		<content:encoded><![CDATA[<p>Nifty!</p>
<p>Wouldn&#8217;t mind seeing a return of the that Blender like layer system though! Or at least a way to make a GameObject exist on multiple layers..</p>
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		<title>By: Jashan</title>
		<link>http://blogs.unity3d.com/2009/04/20/blast-from-the-past/comment-page-1/#comment-3259</link>
		<dc:creator>Jashan</dc:creator>
		<pubDate>Tue, 21 Apr 2009 07:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=606#comment-3259</guid>
		<description>Hey Nicholas, thanks for sharing that! Hehe, yeah, Unity has come a long way - but it seems you &quot;just got it right&quot; right from the beginning (the rest is just super-polishing ;-) ).</description>
		<content:encoded><![CDATA[<p>Hey Nicholas, thanks for sharing that! Hehe, yeah, Unity has come a long way &#8211; but it seems you &#8220;just got it right&#8221; right from the beginning (the rest is just super-polishing <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  ).</p>
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