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	<title>Comments on: My first post, and an iPhone touch phase mini-tutorial!</title>
	<atom:link href="http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Mon, 06 Feb 2012 19:04:14 +0000</lastBuildDate>
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	<item>
		<title>By: The Infinite Unity3D iPhone and Unity Android Resource List &#124; Infinite Indie</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-22176</link>
		<dc:creator>The Infinite Unity3D iPhone and Unity Android Resource List &#124; Infinite Indie</dc:creator>
		<pubDate>Thu, 24 Feb 2011 03:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-22176</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity iOS Resource List</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-18819</link>
		<dc:creator>Unity iOS Resource List</dc:creator>
		<pubDate>Wed, 10 Nov 2010 06:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-18819</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity3D iPhone &#38; UnityRemote Game Development List &#124; cutienews</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-12893</link>
		<dc:creator>Unity3D iPhone &#38; UnityRemote Game Development List &#124; cutienews</dc:creator>
		<pubDate>Fri, 16 Apr 2010 13:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-12893</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity3D iPhone &#38; UnityRemote Game Development List</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-12369</link>
		<dc:creator>Unity3D iPhone &#38; UnityRemote Game Development List</dc:creator>
		<pubDate>Sun, 21 Mar 2010 17:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-12369</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: unity3d</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-11957</link>
		<dc:creator>unity3d</dc:creator>
		<pubDate>Tue, 09 Feb 2010 13:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-11957</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-8460</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sun, 06 Sep 2009 06:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-8460</guid>
		<description>do you have a PC project folder resource?
if you have it .please send me.thanks very much!</description>
		<content:encoded><![CDATA[<p>do you have a PC project folder resource?<br />
if you have it .please send me.thanks very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; &#8220;Touch Phases&#8221; Example iPhone Project</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-8434</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; &#8220;Touch Phases&#8221; Example iPhone Project</dc:creator>
		<pubDate>Sat, 05 Sep 2009 01:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-8434</guid>
		<description>[...] decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either [...]</description>
		<content:encoded><![CDATA[<p>[...] decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-6420</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-6420</guid>
		<description>I modified the ResponseCurveEditor.cs script to mark the curve as dirty, so that it gets saved properly. Additionally, if you had enabled/disabled the MonoBehaviour that held the curve that would have saved it properly. You can download an updated project from the Resources section.</description>
		<content:encoded><![CDATA[<p>I modified the ResponseCurveEditor.cs script to mark the curve as dirty, so that it gets saved properly. Additionally, if you had enabled/disabled the MonoBehaviour that held the curve that would have saved it properly. You can download an updated project from the Resources section.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty Plumbo</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-6375</link>
		<dc:creator>Marty Plumbo</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-6375</guid>
		<description>Heya, Amir.  

Any chance you could please, please, please give me a little hint as to how I can save these edited response curves to use later?  TIA!  ;-)</description>
		<content:encoded><![CDATA[<p>Heya, Amir.  </p>
<p>Any chance you could please, please, please give me a little hint as to how I can save these edited response curves to use later?  TIA!  <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diamondTearz &#187; Unity3D iPhone/UnityRemote Tutorials, Tips and Utilities</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-4926</link>
		<dc:creator>diamondTearz &#187; Unity3D iPhone/UnityRemote Tutorials, Tips and Utilities</dc:creator>
		<pubDate>Sat, 30 May 2009 20:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-4926</guid>
		<description>[...] iPhone Touch Phase Mini Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Touch Phase Mini Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty Plumbo</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-4232</link>
		<dc:creator>Marty Plumbo</dc:creator>
		<pubDate>Thu, 14 May 2009 04:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-4232</guid>
		<description>Now why didn&#039;t I realize that.   ;-)

Is there an &quot;easy&quot; way to save curves edited with it though?

It&#039;d be a hoot!  

I&#039;d love to be able to use a response curve to trim my input values, instead of a bunch of math.</description>
		<content:encoded><![CDATA[<p>Now why didn&#8217;t I realize that.   <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Is there an &#8220;easy&#8221; way to save curves edited with it though?</p>
<p>It&#8217;d be a hoot!  </p>
<p>I&#8217;d love to be able to use a response curve to trim my input values, instead of a bunch of math.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-4158</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Tue, 12 May 2009 15:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-4158</guid>
		<description>For experimentation of course ;)</description>
		<content:encoded><![CDATA[<p>For experimentation of course <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty Plumbo</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-4135</link>
		<dc:creator>Marty Plumbo</dc:creator>
		<pubDate>Tue, 12 May 2009 04:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-4135</guid>
		<description>Thanks for checking into that, Amir!  

I&#039;m curious though, what&#039;s the point of a curve editor if you can&#039;t save the edited curve?</description>
		<content:encoded><![CDATA[<p>Thanks for checking into that, Amir!  </p>
<p>I&#8217;m curious though, what&#8217;s the point of a curve editor if you can&#8217;t save the edited curve?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-4002</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 08 May 2009 16:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-4002</guid>
		<description>A quick glance at the Response Curve Editor code reveals that there isn&#039;t save functionality :(</description>
		<content:encoded><![CDATA[<p>A quick glance at the Response Curve Editor code reveals that there isn&#8217;t save functionality <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty Plumbo</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-3999</link>
		<dc:creator>Marty Plumbo</dc:creator>
		<pubDate>Fri, 08 May 2009 15:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-3999</guid>
		<description>Hey, Amir.  I&#039;m playing with the Unity iPhone TunnelRunner demo - in particular its response curve. 

I&#039;ve noticed though that changes that I make to the response curve in the editor are lost between sessions. 

Do I need to do something special to save the changes I make to the curve?</description>
		<content:encoded><![CDATA[<p>Hey, Amir.  I&#8217;m playing with the Unity iPhone TunnelRunner demo &#8211; in particular its response curve. </p>
<p>I&#8217;ve noticed though that changes that I make to the response curve in the editor are lost between sessions. </p>
<p>Do I need to do something special to save the changes I make to the curve?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty Plumbo</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comment-3934</link>
		<dc:creator>Marty Plumbo</dc:creator>
		<pubDate>Thu, 07 May 2009 02:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713#comment-3934</guid>
		<description>What a cool demo!  Thanks, Amir!</description>
		<content:encoded><![CDATA[<p>What a cool demo!  Thanks, Amir!</p>
]]></content:encoded>
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