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	<title>Comments on: iPhone Tutorial Update</title>
	<atom:link href="http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/</link>
	<description>A glimpse inside Unity Technologies...</description>
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	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-8139</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 28 Aug 2009 17:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-8139</guid>
		<description>Most likely you are receiving that alert because we built the project with a pre-release of Unity 1.5. The message is benign.</description>
		<content:encoded><![CDATA[<p>Most likely you are receiving that alert because we built the project with a pre-release of Unity 1.5. The message is benign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-8136</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 28 Aug 2009 13:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-8136</guid>
		<description>I downloaded the tutorial/demo from the Unity Resources page and opened the &quot;EmeraciteMine.unity&quot; file and I received an two error boxes.  The first one said that the project was from an older version of Unity and that if I hit continue, Unity would do its best to update the project.  I hit continue and then I received another error box (the 2nd error box) saying that my version of Unity needed an update in order to open the project and if I hit continue, there might be some data loss from the project (o.O).

What version of Unity / iPhone is this demo/tutorial built for?

I&#039;m running Unity Pro 2 and iPhone Advanced (2.5.0f5).</description>
		<content:encoded><![CDATA[<p>I downloaded the tutorial/demo from the Unity Resources page and opened the &#8220;EmeraciteMine.unity&#8221; file and I received an two error boxes.  The first one said that the project was from an older version of Unity and that if I hit continue, Unity would do its best to update the project.  I hit continue and then I received another error box (the 2nd error box) saying that my version of Unity needed an update in order to open the project and if I hit continue, there might be some data loss from the project (o.O).</p>
<p>What version of Unity / iPhone is this demo/tutorial built for?</p>
<p>I&#8217;m running Unity Pro 2 and iPhone Advanced (2.5.0f5).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Num_T</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-8045</link>
		<dc:creator>Num_T</dc:creator>
		<pubDate>Tue, 25 Aug 2009 21:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-8045</guid>
		<description>Awesome tutorial! Many thanks for the hard work... will peruse at my leisure.....</description>
		<content:encoded><![CDATA[<p>Awesome tutorial! Many thanks for the hard work&#8230; will peruse at my leisure&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Haylor</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-8029</link>
		<dc:creator>Phil Haylor</dc:creator>
		<pubDate>Tue, 25 Aug 2009 12:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-8029</guid>
		<description>The Penelope demo/tutorial has been released, check out the resources section...</description>
		<content:encoded><![CDATA[<p>The Penelope demo/tutorial has been released, check out the resources section&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Vineyard</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-8003</link>
		<dc:creator>David Vineyard</dc:creator>
		<pubDate>Mon, 24 Aug 2009 20:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-8003</guid>
		<description>When will the Penelope demo/tutorial be avaliable or atleast some demo code of 3rd person controls for unity iPhone?</description>
		<content:encoded><![CDATA[<p>When will the Penelope demo/tutorial be avaliable or atleast some demo code of 3rd person controls for unity iPhone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-7489</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-7489</guid>
		<description>The iPhone tutorial will be available when Unity iPhone 1.1 releases, which is imminent.</description>
		<content:encoded><![CDATA[<p>The iPhone tutorial will be available when Unity iPhone 1.1 releases, which is imminent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boon</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-7474</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Fri, 07 Aug 2009 06:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-7474</guid>
		<description>Is the iPhone tutorial available yet?</description>
		<content:encoded><![CDATA[<p>Is the iPhone tutorial available yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone Demo &#8220;Penelope&#8221; Hits The App Store</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-7290</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone Demo &#8220;Penelope&#8221; Hits The App Store</dc:creator>
		<pubDate>Sat, 01 Aug 2009 16:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-7290</guid>
		<description>[...] iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Griggs (dingo)</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-6359</link>
		<dc:creator>James Griggs (dingo)</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-6359</guid>
		<description>Does this demo implement the locomotion system? (asked out of pure curiosity).

Also, will the game of the demo be released to the AppStore, before the demo is released?</description>
		<content:encoded><![CDATA[<p>Does this demo implement the locomotion system? (asked out of pure curiosity).</p>
<p>Also, will the game of the demo be released to the AppStore, before the demo is released?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leo</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-6150</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-6150</guid>
		<description>out with it already .....its killing me......softly</description>
		<content:encoded><![CDATA[<p>out with it already &#8230;..its killing me&#8230;&#8230;softly</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5771</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5771</guid>
		<description>The Demo Team was created while they all had other tasks to see through, pardon us for doing what you all ask for repeatedly and openly discuss what we&#039;re doing internally, even if it&#039;s early on and right from the get go (damned if we do, damned if we don&#039;t eh? thanks...). In addition Jeff in particular has taken lead on the FPS tutorial update along with working on this project. This project is tied to other efforts (like the 1.1 update) so just sit tight and wait for it, it&#039;s coming! :)</description>
		<content:encoded><![CDATA[<p>The Demo Team was created while they all had other tasks to see through, pardon us for doing what you all ask for repeatedly and openly discuss what we&#8217;re doing internally, even if it&#8217;s early on and right from the get go (damned if we do, damned if we don&#8217;t eh? thanks&#8230;). In addition Jeff in particular has taken lead on the FPS tutorial update along with working on this project. This project is tied to other efforts (like the 1.1 update) so just sit tight and wait for it, it&#8217;s coming! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brendan Gallagher</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5750</link>
		<dc:creator>Brendan Gallagher</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5750</guid>
		<description>This massive tut will clearly be something to behold one day.  But it&#039;s been weeks in the making, and months in the promising. I can&#039;t help but feel when it comes to providing much needed instruction material; the team may be thinking &#039;Zebras&#039; when what we need is timely &#039;horses&#039;.

Consider this; Over the past 2 months since the demo team creation, if the team had published out a one page concept/tutorial/example each day (alternating through team members so each would have 2-3 days to write their &#039;daily nugget of knowledge&#039;), users would now have a considerable library of 30+ completed, desperately needed separate tutorials. This may not be the &#039;plan&#039; you have in mind, but please take the opportunity to read the multiple requests in the forums. This is what is being asked for. Topics such as:

-Unity Remote setup (this desperately needs instruction)
-Simple side-scroller(simple as a grid background with a &#039;red ball&#039; character.
-Scene optimization (a &#039;heavy&#039; scene could be optimized via textures, simple code tweaks)
-Level switching (most efficient way to &#039;level up&#039;
-Code snippets and references would make excellent one-page &#039;daily nuggets of knowledge&#039;. 

This is not meant to knock anyone. This is meant to articulate and hopefully influence the efforts of your dedicated team of artists who are no doubt working hard. I get the feeling that the team may lack a &#039;Producer&#039; or Leader who points to the calendar, then the clients, and reminds everyone that rolling promises are fun but timely delivery is what is expected.

But hey, I could be wrong... ;)</description>
		<content:encoded><![CDATA[<p>This massive tut will clearly be something to behold one day.  But it&#8217;s been weeks in the making, and months in the promising. I can&#8217;t help but feel when it comes to providing much needed instruction material; the team may be thinking &#8216;Zebras&#8217; when what we need is timely &#8216;horses&#8217;.</p>
<p>Consider this; Over the past 2 months since the demo team creation, if the team had published out a one page concept/tutorial/example each day (alternating through team members so each would have 2-3 days to write their &#8216;daily nugget of knowledge&#8217;), users would now have a considerable library of 30+ completed, desperately needed separate tutorials. This may not be the &#8216;plan&#8217; you have in mind, but please take the opportunity to read the multiple requests in the forums. This is what is being asked for. Topics such as:</p>
<p>-Unity Remote setup (this desperately needs instruction)<br />
-Simple side-scroller(simple as a grid background with a &#8216;red ball&#8217; character.<br />
-Scene optimization (a &#8216;heavy&#8217; scene could be optimized via textures, simple code tweaks)<br />
-Level switching (most efficient way to &#8216;level up&#8217;<br />
-Code snippets and references would make excellent one-page &#8216;daily nuggets of knowledge&#8217;. </p>
<p>This is not meant to knock anyone. This is meant to articulate and hopefully influence the efforts of your dedicated team of artists who are no doubt working hard. I get the feeling that the team may lack a &#8216;Producer&#8217; or Leader who points to the calendar, then the clients, and reminds everyone that rolling promises are fun but timely delivery is what is expected.</p>
<p>But hey, I could be wrong&#8230; <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Aydelotte</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5418</link>
		<dc:creator>Jeff Aydelotte</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5418</guid>
		<description>When we release the tutorial we will include the entire project, so everything we used to make the game will be given to you. We will also be making a pdf explaining how we made the game. I&#039;m not sure how long it would take to go through the tutorial since we haven&#039;t finished the tutorial document, and the time to finish will also be dependent on how much experience you have going into the tutorial.</description>
		<content:encoded><![CDATA[<p>When we release the tutorial we will include the entire project, so everything we used to make the game will be given to you. We will also be making a pdf explaining how we made the game. I&#8217;m not sure how long it would take to go through the tutorial since we haven&#8217;t finished the tutorial document, and the time to finish will also be dependent on how much experience you have going into the tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Griggs (dingo)</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5290</link>
		<dc:creator>James Griggs (dingo)</dc:creator>
		<pubDate>Fri, 12 Jun 2009 15:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5290</guid>
		<description>What will the tutorial include?  Files? scripts? Models? pdf?  What would be a good estimated time it should take to complete the tutorial?  Could the tutorial be used to teach a class?</description>
		<content:encoded><![CDATA[<p>What will the tutorial include?  Files? scripts? Models? pdf?  What would be a good estimated time it should take to complete the tutorial?  Could the tutorial be used to teach a class?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geoff Stanton</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5157</link>
		<dc:creator>Geoff Stanton</dc:creator>
		<pubDate>Sun, 07 Jun 2009 04:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5157</guid>
		<description>It&#039;s not like you&#039;d be the first developer to polish then publish a Unity demo, Mike ...

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310747543&amp;mt=8</description>
		<content:encoded><![CDATA[<p>It&#8217;s not like you&#8217;d be the first developer to polish then publish a Unity demo, Mike &#8230;</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310747543&#038;mt=8" rel="nofollow">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310747543&#038;mt=8</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Aydelotte</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5128</link>
		<dc:creator>Jeff Aydelotte</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5128</guid>
		<description>Right now we&#039;re not planning on adding anything else to this tutorial, but if you have any ideas for tutorials please put them up at http://feedback.unity3d.com/pages/17490-unity-demos. We&#039;re constantly looking for ideas for future projects, and we want to give the people what they want.</description>
		<content:encoded><![CDATA[<p>Right now we&#8217;re not planning on adding anything else to this tutorial, but if you have any ideas for tutorials please put them up at <a href="http://feedback.unity3d.com/pages/17490-unity-demos" rel="nofollow">http://feedback.unity3d.com/pages/17490-unity-demos</a>. We&#8217;re constantly looking for ideas for future projects, and we want to give the people what they want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JayCally</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5127</link>
		<dc:creator>JayCally</dc:creator>
		<pubDate>Fri, 05 Jun 2009 18:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5127</guid>
		<description>Watched the demo again and had a thought. Will you be adding any other features to this tutorial like enemies (Simple AI), cut scenes, upgrades (cool vacuum to suck up orbs), selecting/using items, etc. Can&#039;t wait for this to be done! :)</description>
		<content:encoded><![CDATA[<p>Watched the demo again and had a thought. Will you be adding any other features to this tutorial like enemies (Simple AI), cut scenes, upgrades (cool vacuum to suck up orbs), selecting/using items, etc. Can&#8217;t wait for this to be done! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5125</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 05 Jun 2009 16:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5125</guid>
		<description>I cant wait to submit this to the app store and make some money!

(just kidding...)</description>
		<content:encoded><![CDATA[<p>I cant wait to submit this to the app store and make some money!</p>
<p>(just kidding&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5108</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 04 Jun 2009 06:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5108</guid>
		<description>Can&#039;t wait.  I&#039;m really looking forward to seeing how the approach to the shadowing and texturing.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait.  I&#8217;m really looking forward to seeing how the approach to the shadowing and texturing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethan Vosburgh</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5097</link>
		<dc:creator>Ethan Vosburgh</dc:creator>
		<pubDate>Wed, 03 Jun 2009 23:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5097</guid>
		<description>An update or remake of the FPS tutorial is definitely on our radar. I&#039;m a bit reluctant to update the existing one as it&#039;s the first complete project I ever did in Unity (first video game related work I did at all actually) and it&#039;s a bit embarrassing to look at 3 1/2 years later ;) 

Thanks for all the nice comments. I really hope this first large sized tutorial from the Unity Demo Team will be helpful to a lot of people.</description>
		<content:encoded><![CDATA[<p>An update or remake of the FPS tutorial is definitely on our radar. I&#8217;m a bit reluctant to update the existing one as it&#8217;s the first complete project I ever did in Unity (first video game related work I did at all actually) and it&#8217;s a bit embarrassing to look at 3 1/2 years later <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Thanks for all the nice comments. I really hope this first large sized tutorial from the Unity Demo Team will be helpful to a lot of people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JayCally</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5095</link>
		<dc:creator>JayCally</dc:creator>
		<pubDate>Wed, 03 Jun 2009 18:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5095</guid>
		<description>Looks awesome! I&#039;m learning Unity so I can one day make some iPhone games and this looks like it would be an awesome tool to help get someone going. Maybe when you are done, you can work on updating the FPS.</description>
		<content:encoded><![CDATA[<p>Looks awesome! I&#8217;m learning Unity so I can one day make some iPhone games and this looks like it would be an awesome tool to help get someone going. Maybe when you are done, you can work on updating the FPS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: m_stolley</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5079</link>
		<dc:creator>m_stolley</dc:creator>
		<pubDate>Wed, 03 Jun 2009 09:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5079</guid>
		<description>This is awesome! Can&#039;t wait to learn from it :)</description>
		<content:encoded><![CDATA[<p>This is awesome! Can&#8217;t wait to learn from it <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scrat</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5073</link>
		<dc:creator>Scrat</dc:creator>
		<pubDate>Wed, 03 Jun 2009 06:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5073</guid>
		<description>I...am...hot! :]</description>
		<content:encoded><![CDATA[<p>I&#8230;am&#8230;hot! :]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nathanc</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5062</link>
		<dc:creator>nathanc</dc:creator>
		<pubDate>Wed, 03 Jun 2009 02:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5062</guid>
		<description>Awesome demo video! The Unity Demo Team have gone above and beyond as always - you guys rock! Thanks for all your hard work on this tutorial so far, I can&#039;t wait to check out the code.</description>
		<content:encoded><![CDATA[<p>Awesome demo video! The Unity Demo Team have gone above and beyond as always &#8211; you guys rock! Thanks for all your hard work on this tutorial so far, I can&#8217;t wait to check out the code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diamondTearz &#187; Sneak Peek of Unity3D iPhone Tutorial from Unity Blog</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5053</link>
		<dc:creator>diamondTearz &#187; Sneak Peek of Unity3D iPhone Tutorial from Unity Blog</dc:creator>
		<pubDate>Tue, 02 Jun 2009 23:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5053</guid>
		<description>[...] team at Unity posted updates on their progress on the upcoming Unity iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] team at Unity posted updates on their progress on the upcoming Unity iPhone [...]</p>
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	</item>
	<item>
		<title>By: diamondtearz</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5052</link>
		<dc:creator>diamondtearz</dc:creator>
		<pubDate>Tue, 02 Jun 2009 23:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5052</guid>
		<description>Wow!!  Great looking game.  Can&#039;t wait for the tutorial.  Thanks again to all of you guys over there for the hard work on Unity.</description>
		<content:encoded><![CDATA[<p>Wow!!  Great looking game.  Can&#8217;t wait for the tutorial.  Thanks again to all of you guys over there for the hard work on Unity.</p>
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		<title>By: thylaxene</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comment-5051</link>
		<dc:creator>thylaxene</dc:creator>
		<pubDate>Tue, 02 Jun 2009 22:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794#comment-5051</guid>
		<description>Nice. Looking forward to pulling this one apart and seeing how it works! ;-) Cheers.</description>
		<content:encoded><![CDATA[<p>Nice. Looking forward to pulling this one apart and seeing how it works! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Cheers.</p>
]]></content:encoded>
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