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	<title>Comments on: Fixed function T&amp;L in vertex shaders: implemented</title>
	<atom:link href="http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Sat, 13 Mar 2010 10:58:19 +0100</lastBuildDate>
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		<title>By: Thomas P.</title>
		<link>http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/comment-page-1/#comment-5751</link>
		<dc:creator>Thomas P.</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=826#comment-5751</guid>
		<description>I read the article but I am not a programmer so I understood only half of it :P However, it sure is interesting and I am happy to see that you fixed the issue.</description>
		<content:encoded><![CDATA[<p>I read the article but I am not a programmer so I understood only half of it <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  However, it sure is interesting and I am happy to see that you fixed the issue.</p>
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	<item>
		<title>By: horace</title>
		<link>http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/comment-page-1/#comment-5332</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Sat, 13 Jun 2009 15:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=826#comment-5332</guid>
		<description>awesome! this was my biggest problem with unity.</description>
		<content:encoded><![CDATA[<p>awesome! this was my biggest problem with unity.</p>
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	<item>
		<title>By: Ashkan Saeedi</title>
		<link>http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/comment-page-1/#comment-5253</link>
		<dc:creator>Ashkan Saeedi</dc:creator>
		<pubDate>Thu, 11 Jun 2009 10:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=826#comment-5253</guid>
		<description>unity staff and users must be more than happy because they have you!

Do you optimize your code later for future versions?

Do you know what approaches other engines have for this problem???</description>
		<content:encoded><![CDATA[<p>unity staff and users must be more than happy because they have you!</p>
<p>Do you optimize your code later for future versions?</p>
<p>Do you know what approaches other engines have for this problem???</p>
]]></content:encoded>
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	<item>
		<title>By: VeliV</title>
		<link>http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/comment-page-1/#comment-5248</link>
		<dc:creator>VeliV</dc:creator>
		<pubDate>Thu, 11 Jun 2009 06:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=826#comment-5248</guid>
		<description>This is great indeed!</description>
		<content:encoded><![CDATA[<p>This is great indeed!</p>
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