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Archive for July, 2009

Casual Connect Seattle – My trip report…

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After a crazy week featuring not one but three separate events crammed into the span of one week I’m finally coming up for air and thought I’d take a minute to share some thoughts with y’all. The first of those events was the longest and most involved and that was last week’s Casual Connect Seattle…

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Unity iPhone 1.1 Standard Assets

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The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you’ll get: 1. Additive-Projector (can be used to fake spotlights) 2. Blob-Shadow 3. iPhone-specific shaders 4. Default Skybox asset 5. Joystick and TouchPad scripts 6….

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Unity Summer of Code Takes Off

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Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of the almost hundred proposals and selected the four of them that we found best matched the program!

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Lucas Meijer joins Unity

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I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to get a rotating box on the screen. Some people think that’s cool. It’s not. It sucks. Today, if you’re young (or old) and want to learn how to make a computer do…

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Just Looking Around

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Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here we’ll discuss a few use cases and present a script that makes it simple to implement in your game. First a tech demo video to set the context:

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Unity 2.5.1 Released!

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I’m happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x) this is a free update for all existing Unity 2.x license holders, you just download the new build, install it and get back to work! From the news item…

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Digging into the community projects

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I’ve always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developers (yes I am aware that this amounts to 110% – would you have expected anything less?). Since my first day at Unity Tech, I’ve wanted to do this post, but…

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Unity Summer of Code

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We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from an external source. We’ve long wanted to offer some sort of venue for the student and/or indie developer that would allow noobies to the industry a chance to learn and develop…

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