July 29 2009Unity iPhone 1.1 Standard Assets
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you’ll get:
1. Additive-Projector (can be used to fake spotlights)
2. Blob-Shadow
3. iPhone-specific shaders
4. Default Skybox asset
5. Joystick and TouchPad scripts
6. Easy-to-use water reflection script
7. Control schemes aplenty: 2D side scroller, camera-relative, FPS, FPS w/ tilt, player-relative, tap-to-move
With the Unity iPhone 1.1. release imminent, you’ll be enjoying all of these goodies, soon!

Brendan G. said on July 30th, 2009 at 1:39 am:
So stoked, so excited… I can’t even say. After a long fairly crappy day, this is exactly the post I needed to stumble upon. Go team U…
cavalcadegames said on July 30th, 2009 at 3:23 am:
You got me at ‘imminent’…
Augustum said on July 30th, 2009 at 4:26 am:
Heck Yeah!!
akwok said on July 30th, 2009 at 12:00 pm:
nice, thanks
Mathieu said on July 30th, 2009 at 2:54 pm:
I can’t say how much I’m looking forward this new version.
I wasn’t thinking about the new assets but they looks very interesting now! Thanks to the Demo Team.
An idea for the next version: a unity scene with most of optimization techniques we already know.
rem said on August 6th, 2009 at 3:20 pm:
That’s a good news. Especially for the sound system. But how imminent is the release?
I’m about to release a game in the next day, but I woud like to build the game with it. Can I wait for the release or is it going to take more than one week?
Amir Ebrahimi said on August 6th, 2009 at 5:06 pm:
I wouldn’t hold your release. If you need to have your app launch soon, then I’d say submit it to the AppStore as soon as possible, so you can get approved. You can always resubmit a version update after it has been approved and released.
rem said on August 7th, 2009 at 3:19 pm:
Thanks!
diamondTearz said on August 25th, 2009 at 2:19 am:
Man I’m getting worked up! It’s on!!! I love the Penelope demo by the way!