Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compatible with 64-bit Safari on OS X 10.6 Snow Leopard. So, most of you have probably heard the news: Apple is going to release Mac OS X 10.6 “Snow Leopard” this…
Read the rest of this entryToday is very exciting for us because we’ve just released a much anticipated update to our iPhone development platform — Unity iPhone 1.5. Some of the highlights from this major point release include: Significant Performance Boosts Up to 3x faster than 1.0.3. Performance critical paths rewritten to take advantage of VFP coprocessor, animation skinning is…
Read the rest of this entryThis blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The project is one of four selected projects that were selected for the Unity Summer of Code. We’re just 9 days away from the August 31 deadline so it’s time for an update….
Read the rest of this entryThis blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. What’s lightmapping? If you’re not familiar with the terms “baking” and “lightmapping” then let me introduce them to you a…
Read the rest of this entryThis blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. The objective of this Unity Summer of Code project was to develop a toolset for the Unity Editor…
Read the rest of this entryThis blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As described in an earlier blog post, the Cutscene Editor is a tool for creating realtime cutscenes without touching a…
Read the rest of this entryWe have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this year we were sponsoring the event, sent in some folks there and had a couple of seminar presentations. Our presentations were not directly Unity related, but still might…
Read the rest of this entrySubmissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you’ve been working hard on a project, now is you chance to earn some recognition–and some prize money–for your efforts! Check out the official contest information and rules page for all of…
Read the rest of this entryHi guys & gals. I’m giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forward to doing it – it’s been my main Unity development area for the past 2 years, so I guess I somehow ended up being an expert on that subject It’s Monday at…
Read the rest of this entryToday we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription service, and as such will be shut off 6 months from now. We feel terrible about those people left in the cold, so we’ve decided to bail out any Blade3D users who…
Read the rest of this entryUniKnowledge Contest
UniKnowledge Contest: Win a Unity Pro or iPhone Advanced license and give back to the community in the process! Read the full post to find out more!
Read the rest of this entryYou asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x: http://unity3d.com/support/resources/tutorials/fpstutorial If you’ve yet to grok how to set up occlusion…
Read the rest of this entryChillingo Courts Unity Developers
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you’re working on an iPhone game in Unity, why not try contacting them?
Read the rest of this entryThe demo team’s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!
Read the rest of this entryAfter a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching up) I’m finally back to having my head above water and thought I’d take another minute to share a few more thoughts with y’all.This time I’m here to talk…
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