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	<title>Comments on: Updated FPS Tutorial + New Video Tutorial</title>
	<atom:link href="http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
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		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-12565</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Tue, 06 Apr 2010 21:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-12565</guid>
		<description>Unzip the files and you&#039;ll have a project folder (which will have sub-folders), that is what you select when you open a project in Unity. There is no single &quot;project file&quot; that you open, instead you select the project folder and away you go!</description>
		<content:encoded><![CDATA[<p>Unzip the files and you&#8217;ll have a project folder (which will have sub-folders), that is what you select when you open a project in Unity. There is no single &#8220;project file&#8221; that you open, instead you select the project folder and away you go!</p>
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		<title>By: Callum Thomas</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-12559</link>
		<dc:creator>Callum Thomas</dc:creator>
		<pubDate>Tue, 06 Apr 2010 15:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-12559</guid>
		<description>there are no project files to open in the FPS_Tutorial.zip! help?</description>
		<content:encoded><![CDATA[<p>there are no project files to open in the FPS_Tutorial.zip! help?</p>
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		<title>By: Jeff Aydelotte</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7566</link>
		<dc:creator>Jeff Aydelotte</dc:creator>
		<pubDate>Mon, 10 Aug 2009 18:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7566</guid>
		<description>The basic idea behind occlusion culling is the same whether your level is outdoors or inside of a room. The key is to make sure that your viewing areas cover everywhere that your camera can go. However, you generally will get more bang for your buck inside of rooms because your character is surrounded by walls which occlude objects. If your scene is outdoors and there are large rocks or cliffs acting as occluders then occlusion culling can still be valuable, but if your entire level is one flat plane then occlusion culling isn&#039;t going to help you at all.</description>
		<content:encoded><![CDATA[<p>The basic idea behind occlusion culling is the same whether your level is outdoors or inside of a room. The key is to make sure that your viewing areas cover everywhere that your camera can go. However, you generally will get more bang for your buck inside of rooms because your character is surrounded by walls which occlude objects. If your scene is outdoors and there are large rocks or cliffs acting as occluders then occlusion culling can still be valuable, but if your entire level is one flat plane then occlusion culling isn&#8217;t going to help you at all.</p>
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	<item>
		<title>By: Aku</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7551</link>
		<dc:creator>Aku</dc:creator>
		<pubDate>Mon, 10 Aug 2009 07:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7551</guid>
		<description>Both resources are great, but the video is too short. 
What about the open scenes? All the examples of occlusion culling are in rooms</description>
		<content:encoded><![CDATA[<p>Both resources are great, but the video is too short.<br />
What about the open scenes? All the examples of occlusion culling are in rooms</p>
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		<title>By: Jan</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7507</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Sat, 08 Aug 2009 07:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7507</guid>
		<description>You&#039;re right... I didn&#039;t understand it correctly. You can ignore the last 2 out of three comments in my first post.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right&#8230; I didn&#8217;t understand it correctly. You can ignore the last 2 out of three comments in my first post.</p>
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		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7495</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7495</guid>
		<description>I&#039;m not sure I follow. There is a FPS_Tutorial.zip, which are the source files you need to do the tutorial yourself and a FPS_Tutorial_Completed.zip, which is a completed version of the tutorial.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I follow. There is a FPS_Tutorial.zip, which are the source files you need to do the tutorial yourself and a FPS_Tutorial_Completed.zip, which is a completed version of the tutorial.</p>
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		<title>By: Jan</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7494</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7494</guid>
		<description>thanks the new *completed.zip is better now, however for a newbie it&#039;s still unclear why there are two fps_tutorial*.zip files and which zip file is for what version of Unity. See my post above.</description>
		<content:encoded><![CDATA[<p>thanks the new *completed.zip is better now, however for a newbie it&#8217;s still unclear why there are two fps_tutorial*.zip files and which zip file is for what version of Unity. See my post above.</p>
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	<item>
		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7492</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7492</guid>
		<description>Okay, so I&#039;ve just renamed the file altogether to get around the delay in this getting propagated through our CDN. If the file on the fps tutorial page does not say &quot;FPS_Tutorial_Completed.zip&quot;, then you need to refresh your page.</description>
		<content:encoded><![CDATA[<p>Okay, so I&#8217;ve just renamed the file altogether to get around the delay in this getting propagated through our CDN. If the file on the fps tutorial page does not say &#8220;FPS_Tutorial_Completed.zip&#8221;, then you need to refresh your page.</p>
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		<title>By: Amir Ebrahimi</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7488</link>
		<dc:creator>Amir Ebrahimi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7488</guid>
		<description>I&#039;ve updated the link on our site to use the new file, however, there still seems to be some problem with our content delivery network (CDN) still serving up the old file in parts. I&#039;ll post again when we&#039;ve resolved this issue.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the link on our site to use the new file, however, there still seems to be some problem with our content delivery network (CDN) still serving up the old file in parts. I&#8217;ll post again when we&#8217;ve resolved this issue.</p>
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	<item>
		<title>By: Jan</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7482</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Fri, 07 Aug 2009 12:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7482</guid>
		<description>Just my 2 cents:
-what&#039;s up with the &quot;FPS Tutorial Assets 2&quot; folder inside &quot;Completed FPS Tutorial.zip&quot;?
-is it correct that &quot;FPS_Tutorial.zip&quot; is for Unity 1.x and &quot;Completed FPS Tutorial.zip&quot; is for Unity 2.x? In that case maybe it&#039;s better to rename the two zips with a suffix which version of Unity it is for.
-inside the pdf&#039;s there&#039;s a link to www.otee.dk/tutorials/fps_assets.zip
I guess the assets in that package are still for the old version of Unity 1.x right?</description>
		<content:encoded><![CDATA[<p>Just my 2 cents:<br />
-what&#8217;s up with the &#8220;FPS Tutorial Assets 2&#8243; folder inside &#8220;Completed FPS Tutorial.zip&#8221;?<br />
-is it correct that &#8220;FPS_Tutorial.zip&#8221; is for Unity 1.x and &#8220;Completed FPS Tutorial.zip&#8221; is for Unity 2.x? In that case maybe it&#8217;s better to rename the two zips with a suffix which version of Unity it is for.<br />
-inside the pdf&#8217;s there&#8217;s a link to <a href="http://www.otee.dk/tutorials/fps_assets.zip" rel="nofollow">http://www.otee.dk/tutorials/fps_assets.zip</a><br />
I guess the assets in that package are still for the old version of Unity 1.x right?</p>
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		<title>By: Brendan Gallagher</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comment-7466</link>
		<dc:creator>Brendan Gallagher</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171#comment-7466</guid>
		<description>Special shout out to Jeff for his very cool, video tutorial breakdown of the Occlusion Culling project for iPhone. Five minute in and out, and his cadence and speaking style were exactly right. THIS is exactly what the hordes are looking for... A quick, to the point single topic vid. Bravo! and look forward to as many as you guys can pump out.

Props to the Unity Demo Team. The goods are coming and the promise of the best documentation in the industry is well underway. 

best,
B.</description>
		<content:encoded><![CDATA[<p>Special shout out to Jeff for his very cool, video tutorial breakdown of the Occlusion Culling project for iPhone. Five minute in and out, and his cadence and speaking style were exactly right. THIS is exactly what the hordes are looking for&#8230; A quick, to the point single topic vid. Bravo! and look forward to as many as you guys can pump out.</p>
<p>Props to the Unity Demo Team. The goods are coming and the promise of the best documentation in the industry is well underway. </p>
<p>best,<br />
B.</p>
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