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	<title>Comments on: Doing a Talk at GDC Europe tomorrow.</title>
	<atom:link href="http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>By: Harissa</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7819</link>
		<dc:creator>Harissa</dc:creator>
		<pubDate>Wed, 19 Aug 2009 15:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7819</guid>
		<description>Hmm, I&#039;ve had a look at those links and I think I can see the appeal of an IMGUI but the fact remains that the rest of Unity is an object oriented system with a visual designer. This goes a long way to explaining the shock that unity developers feel when they encounter the GUI system as it stands.

I suspect that what we really need is a hybrid system. So as well being able to use an OnGUI call to specify the position of GUI elements you can also do it visually. You&#039;d then be able to check/set the state of the element using the OnGui call or have an option to set an event.</description>
		<content:encoded><![CDATA[<p>Hmm, I&#8217;ve had a look at those links and I think I can see the appeal of an IMGUI but the fact remains that the rest of Unity is an object oriented system with a visual designer. This goes a long way to explaining the shock that unity developers feel when they encounter the GUI system as it stands.</p>
<p>I suspect that what we really need is a hybrid system. So as well being able to use an OnGUI call to specify the position of GUI elements you can also do it visually. You&#8217;d then be able to check/set the state of the element using the OnGui call or have an option to set an event.</p>
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		<title>By: bronxbomber92</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7747</link>
		<dc:creator>bronxbomber92</dc:creator>
		<pubDate>Mon, 17 Aug 2009 17:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7747</guid>
		<description>Will you be posting any slides online? I&#039;d love to see them!

@Jed: There are also some nice tutorial that explain and wal you through a basic implementation of IMGUI here: http://sol.gfxile.net/imgui/</description>
		<content:encoded><![CDATA[<p>Will you be posting any slides online? I&#8217;d love to see them!</p>
<p>@Jed: There are also some nice tutorial that explain and wal you through a basic implementation of IMGUI here: <a href="http://sol.gfxile.net/imgui/" rel="nofollow">http://sol.gfxile.net/imgui/</a></p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7746</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Mon, 17 Aug 2009 16:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7746</guid>
		<description>@Jed: I think none of extreme points of view are true. IMGUI is not &quot;the only true way&quot;. IMGUI is not &quot;entirely bad&quot; either. Object Oriented is not a holy grail either (and personally I find it less and less important over time).</description>
		<content:encoded><![CDATA[<p>@Jed: I think none of extreme points of view are true. IMGUI is not &#8220;the only true way&#8221;. IMGUI is not &#8220;entirely bad&#8221; either. Object Oriented is not a holy grail either (and personally I find it less and less important over time).</p>
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		<title>By: Jed</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7742</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Mon, 17 Aug 2009 15:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7742</guid>
		<description>I saw the forum on molly rocket -- circa 2004.

I also saw a rebuttal to an immediate-mode GUI article in game developer magazine, summarized as &quot;immediate-mode GUI = rejection of OO&quot;.

http://osdir.com/ml/games.devel.sweng/2005-09/msg00042.html</description>
		<content:encoded><![CDATA[<p>I saw the forum on molly rocket &#8212; circa 2004.</p>
<p>I also saw a rebuttal to an immediate-mode GUI article in game developer magazine, summarized as &#8220;immediate-mode GUI = rejection of OO&#8221;.</p>
<p><a href="http://osdir.com/ml/games.devel.sweng/2005-09/msg00042.html" rel="nofollow">http://osdir.com/ml/games.devel.sweng/2005-09/msg00042.html</a></p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7738</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Mon, 17 Aug 2009 12:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7738</guid>
		<description>@Jan: &quot;immediate mode GUI&quot; is a concept used by game &amp; editor GUI system in Unity. See &lt;a href=&quot;https://mollyrocket.com/forums/viewforum.php?f=10&quot; rel=&quot;nofollow&quot;&gt;Unite 2007&lt;/a&gt; presentation for a short introduction. Also, a forum section on MollyRocket forums, where whole concept was basically invented: &lt;a href=&quot;https://mollyrocket.com/forums/viewforum.php?f=10&quot; rel=&quot;nofollow&quot;&gt;sticky thread with original video presentation&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@Jan: &#8220;immediate mode GUI&#8221; is a concept used by game &#038; editor GUI system in Unity. See <a href="https://mollyrocket.com/forums/viewforum.php?f=10" rel="nofollow">Unite 2007</a> presentation for a short introduction. Also, a forum section on MollyRocket forums, where whole concept was basically invented: <a href="https://mollyrocket.com/forums/viewforum.php?f=10" rel="nofollow">sticky thread with original video presentation</a>.</p>
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		<title>By: Martijn G</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7735</link>
		<dc:creator>Martijn G</dc:creator>
		<pubDate>Mon, 17 Aug 2009 09:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7735</guid>
		<description>think there will be a video of it later ?? I hate that i&#039;m going to miss it.. since its just too expensive :(

good luck !</description>
		<content:encoded><![CDATA[<p>think there will be a video of it later ?? I hate that i&#8217;m going to miss it.. since its just too expensive <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>good luck !</p>
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	<item>
		<title>By: Jed</title>
		<link>http://blogs.unity3d.com/2009/08/17/doing-a-talk-at-gdc-europe-tomorrow/#comment-7726</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Mon, 17 Aug 2009 00:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1213#comment-7726</guid>
		<description>Can you explain exactly what is meant by immediate-mode GUI?</description>
		<content:encoded><![CDATA[<p>Can you explain exactly what is meant by immediate-mode GUI?</p>
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