<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Summer of Code: Progress of Terrain Erosion Tools</title>
	<atom:link href="http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Diego Potapczuk</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-11494</link>
		<dc:creator>Diego Potapczuk</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-11494</guid>
		<description>Great tool indeed, hope to see some video of this in action.</description>
		<content:encoded><![CDATA[<p>Great tool indeed, hope to see some video of this in action.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-10231</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Wed, 28 Oct 2009 13:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-10231</guid>
		<description>:-&#124;</description>
		<content:encoded><![CDATA[<p> <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_neutral.gif' alt=':-|' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-10230</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Wed, 28 Oct 2009 13:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-10230</guid>
		<description>How come this isn&#039;t out? It looks cool! :-D</description>
		<content:encoded><![CDATA[<p>How come this isn&#8217;t out? It looks cool! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chadchat</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-8372</link>
		<dc:creator>chadchat</dc:creator>
		<pubDate>Thu, 03 Sep 2009 01:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-8372</guid>
		<description>Great work! This is looking really exciting. Deep yet simple. Applying erosion via a brush is interesting. From the image above it seems as though brushes aren&#039;t an option for applying textures or creating the base heightmap. These would be really practical and would fill a gap in the current tools. Perhaps features that could be visited in the future?</description>
		<content:encoded><![CDATA[<p>Great work! This is looking really exciting. Deep yet simple. Applying erosion via a brush is interesting. From the image above it seems as though brushes aren&#8217;t an option for applying textures or creating the base heightmap. These would be really practical and would fill a gap in the current tools. Perhaps features that could be visited in the future?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Minevr</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-8167</link>
		<dc:creator>Minevr</dc:creator>
		<pubDate>Sat, 29 Aug 2009 09:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-8167</guid>
		<description>Looks really great!</description>
		<content:encoded><![CDATA[<p>Looks really great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jens Fursund</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-7988</link>
		<dc:creator>Jens Fursund</dc:creator>
		<pubDate>Mon, 24 Aug 2009 11:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-7988</guid>
		<description>Looks really great! Can&#039;t wait to play around with it.</description>
		<content:encoded><![CDATA[<p>Looks really great! Can&#8217;t wait to play around with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/23/summer-of-code-progress-of-terrain-erosion-tools/#comment-7987</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Mon, 24 Aug 2009 11:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1263#comment-7987</guid>
		<description>That will be very cool once you get it out there! Even though some people I know might not know it, you really want that kind of thing when creating a realistic terrain. :-)</description>
		<content:encoded><![CDATA[<p>That will be very cool once you get it out there! Even though some people I know might not know it, you really want that kind of thing when creating a realistic terrain. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

