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	<title>Comments on: Summer of Code: Progress of Detonator framework</title>
	<atom:link href="http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-21365</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Wed, 09 Feb 2011 14:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-21365</guid>
		<description>Detonator doesn&#039;t appear to work in the new version of Unity. :(</description>
		<content:encoded><![CDATA[<p>Detonator doesn&#8217;t appear to work in the new version of Unity. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-10776</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Fri, 27 Nov 2009 11:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-10776</guid>
		<description>Calling Explode() in a script didn&#039;t work. Unity didn&#039;t recognize what it meant. I wouldn&#039;t know why, but I&#039;lll poke around in the forums to see if there is anything there. :-(</description>
		<content:encoded><![CDATA[<p>Calling Explode() in a script didn&#8217;t work. Unity didn&#8217;t recognize what it meant. I wouldn&#8217;t know why, but I&#8217;lll poke around in the forums to see if there is anything there. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: Efraim</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-10321</link>
		<dc:creator>Efraim</dc:creator>
		<pubDate>Sun, 01 Nov 2009 18:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-10321</guid>
		<description>After Effects... meet Unity! ;-)</description>
		<content:encoded><![CDATA[<p>After Effects&#8230; meet Unity! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: tau</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-8049</link>
		<dc:creator>tau</dc:creator>
		<pubDate>Tue, 25 Aug 2009 23:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-8049</guid>
		<description>Looks awesome! I wonder how the variety of the explosions can be setup?

Also, what is ETA and form of the release? Will it be a part of Unity (in 2.6? ;)) ?</description>
		<content:encoded><![CDATA[<p>Looks awesome! I wonder how the variety of the explosions can be setup?</p>
<p>Also, what is ETA and form of the release? Will it be a part of Unity (in 2.6? <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) ?</p>
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	<item>
		<title>By: Detonator &#8211; Progress Point 5 &#171; Variance Theory</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-8009</link>
		<dc:creator>Detonator &#8211; Progress Point 5 &#171; Variance Theory</dc:creator>
		<pubDate>Tue, 25 Aug 2009 00:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-8009</guid>
		<description>[...] post is mirrored on the Unity Technologies Blog as [...]</description>
		<content:encoded><![CDATA[<p>[...] post is mirrored on the Unity Technologies Blog as [...]</p>
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		<title>By: Martin Schultz</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-8002</link>
		<dc:creator>Martin Schultz</dc:creator>
		<pubDate>Mon, 24 Aug 2009 19:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-8002</guid>
		<description>Ah cool, thanks Jonas!</description>
		<content:encoded><![CDATA[<p>Ah cool, thanks Jonas!</p>
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		<title>By: jonas</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7999</link>
		<dc:creator>jonas</dc:creator>
		<pubDate>Mon, 24 Aug 2009 18:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7999</guid>
		<description>@Martin: No, all parts of the Detonator Toolkit are scripted on top of Unity 2.5. No internal changes are needed.</description>
		<content:encoded><![CDATA[<p>@Martin: No, all parts of the Detonator Toolkit are scripted on top of Unity 2.5. No internal changes are needed.</p>
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		<title>By: Martin Schultz</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7998</link>
		<dc:creator>Martin Schultz</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7998</guid>
		<description>@Jens: I&#039;m ready to put it into Hard Rock Racing for the Unity Awards! :-)

@Ben: Does mean it&#039;s a new component that it requires a new Unity version? Is it a component like a rigidbody or a mesh, so an internal new component?</description>
		<content:encoded><![CDATA[<p>@Jens: I&#8217;m ready to put it into Hard Rock Racing for the Unity Awards! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Ben: Does mean it&#8217;s a new component that it requires a new Unity version? Is it a component like a rigidbody or a mesh, so an internal new component?</p>
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		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7995</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7995</guid>
		<description>awsome
HDR rendering? yes yes!!!</description>
		<content:encoded><![CDATA[<p>awsome<br />
HDR rendering? yes yes!!!</p>
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		<title>By: Jens Fursund</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7989</link>
		<dc:creator>Jens Fursund</dc:creator>
		<pubDate>Mon, 24 Aug 2009 11:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7989</guid>
		<description>I went to your site to try out your different webplayers. I must say; this looks totally awesome, you should really make it easier to find them on your site. I can&#039;t wait to someone integrates these explosions into some content!</description>
		<content:encoded><![CDATA[<p>I went to your site to try out your different webplayers. I must say; this looks totally awesome, you should really make it easier to find them on your site. I can&#8217;t wait to someone integrates these explosions into some content!</p>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7985</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Mon, 24 Aug 2009 11:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7985</guid>
		<description>Wahoo! Very cool. 
As I remember, there was a problem with the &quot;explosion&quot; in my standard assets.
I had set up several of them and I wanted one of them to be smoke, not fire, but when I changed the texture, all of them changed!
I not only love Detonator, I think it might not have that problem. Also, detonating explosions from scripts opens millions of possibilities. ;-)</description>
		<content:encoded><![CDATA[<p>Wahoo! Very cool.<br />
As I remember, there was a problem with the &#8220;explosion&#8221; in my standard assets.<br />
I had set up several of them and I wanted one of them to be smoke, not fire, but when I changed the texture, all of them changed!<br />
I not only love Detonator, I think it might not have that problem. Also, detonating explosions from scripts opens millions of possibilities. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: ranza</title>
		<link>http://blogs.unity3d.com/2009/08/24/summer-of-code-progress-of-detonator-framework/#comment-7983</link>
		<dc:creator>ranza</dc:creator>
		<pubDate>Mon, 24 Aug 2009 09:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1289#comment-7983</guid>
		<description>Wow! That looks really awesome! Now all we need is a simple HDR effect after the &#039;boom&#039; and Unity will be unbeatable :)</description>
		<content:encoded><![CDATA[<p>Wow! That looks really awesome! Now all we need is a simple HDR effect after the &#8216;boom&#8217; and Unity will be unbeatable <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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