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	<title>Comments on: Summer of Code. It&#8217;s a wrap!</title>
	<atom:link href="http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/</link>
	<description>A glimpse inside Unity Technologies...</description>
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	<item>
		<title>By: rahuxx</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-11310</link>
		<dc:creator>rahuxx</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-11310</guid>
		<description>when it will be available</description>
		<content:encoded><![CDATA[<p>when it will be available</p>
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	</item>
	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8554</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Wed, 09 Sep 2009 10:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8554</guid>
		<description>I also don&#039;t think I&#039;ll be able to figure out those upgrades myself, so please upgrade the Reference Manuel and the Scripting Manuel. :-]</description>
		<content:encoded><![CDATA[<p>I also don&#8217;t think I&#8217;ll be able to figure out those upgrades myself, so please upgrade the Reference Manuel and the Scripting Manuel. :-]</p>
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	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8553</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Wed, 09 Sep 2009 10:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8553</guid>
		<description>I wish there was a deadline for these new upgrades. (Because my game is on a deadline and I need them for the big finale.</description>
		<content:encoded><![CDATA[<p>I wish there was a deadline for these new upgrades. (Because my game is on a deadline and I need them for the big finale.</p>
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	<item>
		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8521</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Tue, 08 Sep 2009 09:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8521</guid>
		<description>The Cut-scene editor and the explosions are going to be a big help for my new game! ;-)</description>
		<content:encoded><![CDATA[<p>The Cut-scene editor and the explosions are going to be a big help for my new game! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8339</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Tue, 01 Sep 2009 19:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8339</guid>
		<description>hi
thank you guys for such a good work.
specially ben did a great job about those beautiful explosions.
it can help new customers to be sure about unity! 
hey unity staff keep on this kind of programs and make the docs as well as MSDN docs or like some other engines like Gamestudio A7 and also integerate these tools to next release of unity and then you have tools that no other engine has in it&#039;s features altho torque&#039;s terrain tools are better i think (i did not used it and just saying this from their feature list and set of terrain features)</description>
		<content:encoded><![CDATA[<p>hi<br />
thank you guys for such a good work.<br />
specially ben did a great job about those beautiful explosions.<br />
it can help new customers to be sure about unity!<br />
hey unity staff keep on this kind of programs and make the docs as well as MSDN docs or like some other engines like Gamestudio A7 and also integerate these tools to next release of unity and then you have tools that no other engine has in it&#8217;s features altho torque&#8217;s terrain tools are better i think (i did not used it and just saying this from their feature list and set of terrain features)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8333</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 01 Sep 2009 12:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8333</guid>
		<description>Awesome news guys. Can&#039;t wait :)</description>
		<content:encoded><![CDATA[<p>Awesome news guys. Can&#8217;t wait <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Minevr</title>
		<link>http://blogs.unity3d.com/2009/09/01/summer-of-code-its-a-wrap/#comment-8328</link>
		<dc:creator>Minevr</dc:creator>
		<pubDate>Tue, 01 Sep 2009 09:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1387#comment-8328</guid>
		<description>What up?</description>
		<content:encoded><![CDATA[<p>What up?</p>
]]></content:encoded>
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