Unite ’09 Call for Speakers

September 5, 2009 in Community, Events

Some time ago we’ve announced our third Unite conference.

The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s attendees. In order to make sure we get the best line up of speakers possible, we’re calling out to the Unity community:

We would like to invite everyone who would want to give a presentation at Unite 2009, to send a speaking proposal to speakingatunite@unity3d.com. We will select the speakers who we feel can give presentations most useful to the conference’s attendees. That might be you!

We are looking for a wide range of topics. All publishing platforms, all disciplines (programming, design, workflow, business), content for beginners, content for advanced users. We will seriously look at all proposals made. Surprise us.

We’d like the proposals to contain, at minimum, an outline of what you would talk about, as well as the kind of audience it’s aimed at (beginners, artists, etc). Presentation slots are maximum 45-50 minutes long.

The presentations will be videotaped, and placed on our website. You can find the sessions from the previous two events here. If you have any questions, feel free to get in touch with speakingatunite@unity3d.com to get them answered.

The deadline for your speaking proposal submission is Wednesday the 16th of September.

Comments (5)

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  1. Minevr

    September 6, 2009 at 8:13 pm / 

    Oh,I am in China,Fly to……

  2. Aras Pranckevičius

    September 5, 2009 at 9:26 am / 

    @Jason: whoops. Fixed now.

  3. Jason Asbahr

    September 5, 2009 at 2:39 am / 

    Done! Note that the link for the email has a typo — untiy3d.com instead of unity3d.com

  4. Lucas Meijer

    September 5, 2009 at 1:26 am / 

    Great, send an email.

  5. Jason Asbahr

    September 5, 2009 at 1:25 am / 

    I’d like to present on the development process of Entranced in Unity. We’re indie developers working on an innovative music game. The talk would focus on the design, trials, tribulations, benefits, and lessons learned building Entranced simultaneously for multiple platforms — including iPhone, PC, Mac, and WiiWare. I’ll also discuss the tools and techniques used to organize our distributed team, which included members in California, Texas, Illinois, and Denmark.

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