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	<title>Comments on: Summer of Code: Detonator Framework Released!</title>
	<atom:link href="http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Wed, 17 Mar 2010 05:12:00 +0100</lastBuildDate>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-10112</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Sat, 17 Oct 2009 11:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-10112</guid>
		<description>I think they are doing it but they are going to but all the others in the new Unity, instead of a package. So that may take some time. They are also probably slacking off a little now because the deadline is out there and they just have to stick it in the new Unity, which won&#039;t becoming for a couple of months. *-)</description>
		<content:encoded><![CDATA[<p>I think they are doing it but they are going to but all the others in the new Unity, instead of a package. So that may take some time. They are also probably slacking off a little now because the deadline is out there and they just have to stick it in the new Unity, which won&#8217;t becoming for a couple of months. *-)</p>
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		<title>By: Brendang</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-10099</link>
		<dc:creator>Brendang</dc:creator>
		<pubDate>Thu, 15 Oct 2009 18:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-10099</guid>
		<description>What happened to the projects selected for Summer of Code?   Actually I thought I asked this 2 weeks ago here. Somehow my post seemed to vanish...  Curious.</description>
		<content:encoded><![CDATA[<p>What happened to the projects selected for Summer of Code?   Actually I thought I asked this 2 weeks ago here. Somehow my post seemed to vanish&#8230;  Curious.</p>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9661</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Sat, 03 Oct 2009 14:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9661</guid>
		<description>Whoa. It works! Now if i can just get a good explosion...</description>
		<content:encoded><![CDATA[<p>Whoa. It works! Now if i can just get a good explosion&#8230;</p>
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		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9396</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Sun, 27 Sep 2009 18:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9396</guid>
		<description>hi ben
you did a really nice job</description>
		<content:encoded><![CDATA[<p>hi ben<br />
you did a really nice job</p>
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		<title>By: Ben Throop</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9228</link>
		<dc:creator>Ben Throop</dc:creator>
		<pubDate>Thu, 24 Sep 2009 13:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9228</guid>
		<description>http://unity3d.com/support/resources/unity-extensions/explosion-framework

Now has v1.02 with all Indie issues resolved. Feel free to post here if you find any others.</description>
		<content:encoded><![CDATA[<p><a href="http://unity3d.com/support/resources/unity-extensions/explosion-framework" rel="nofollow">http://unity3d.com/support/resources/unity-extensions/explosion-framework</a></p>
<p>Now has v1.02 with all Indie issues resolved. Feel free to post here if you find any others.</p>
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		<title>By: Multiplayer and Explosions &#171; RECT in Motion</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9153</link>
		<dc:creator>Multiplayer and Explosions &#171; RECT in Motion</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9153</guid>
		<description>[...] was to create packages for Unity developers. Two really spectacular packages came from it. One is Detonator and it creates parametric explosions in Unity. Quite impressive! The other is a Gem shader which [...]</description>
		<content:encoded><![CDATA[<p>[...] was to create packages for Unity developers. Two really spectacular packages came from it. One is Detonator and it creates parametric explosions in Unity. Quite impressive! The other is a Gem shader which [...]</p>
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		<title>By: Detonator and the Unity Summer of Code &#124; Groundswell Games</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9130</link>
		<dc:creator>Detonator and the Unity Summer of Code &#124; Groundswell Games</dc:creator>
		<pubDate>Tue, 22 Sep 2009 02:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9130</guid>
		<description>[...] For even more info and a sample scene to play around in, read the announcement post on the Unity Technologies blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] For even more info and a sample scene to play around in, read the announcement post on the Unity Technologies blog. [...]</p>
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		<title>By: Ben Throop</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9108</link>
		<dc:creator>Ben Throop</dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9108</guid>
		<description>It was not designed for iPhone and I haven&#039;t tried it myself. Way too many draw calls to be usable most of the time, but it&#039;s possible that the Detonator-Simple prefab might work alright since it&#039;s only one texture for all pieces. 

To make it iPhone friendly in the future, I want to add a feature to Detonator where it will render its explosion to an animated texture in some kind of wizard or editor. If anyone wants to help with that, drop me a line.</description>
		<content:encoded><![CDATA[<p>It was not designed for iPhone and I haven&#8217;t tried it myself. Way too many draw calls to be usable most of the time, but it&#8217;s possible that the Detonator-Simple prefab might work alright since it&#8217;s only one texture for all pieces. </p>
<p>To make it iPhone friendly in the future, I want to add a feature to Detonator where it will render its explosion to an animated texture in some kind of wizard or editor. If anyone wants to help with that, drop me a line.</p>
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		<title>By: Kev</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9084</link>
		<dc:creator>Kev</dc:creator>
		<pubDate>Sun, 20 Sep 2009 19:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9084</guid>
		<description>Doesnt work....</description>
		<content:encoded><![CDATA[<p>Doesnt work&#8230;.</p>
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		<title>By: Doug Smith</title>
		<link>http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/comment-page-1/#comment-9040</link>
		<dc:creator>Doug Smith</dc:creator>
		<pubDate>Sat, 19 Sep 2009 17:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1434#comment-9040</guid>
		<description>Phenomenal work!
I especially enjoy the MushroomCloud.
Thanks for all your hard work.
We won&#039;t even need to change out our character placeholders, with explosions like that, who cares.</description>
		<content:encoded><![CDATA[<p>Phenomenal work!<br />
I especially enjoy the MushroomCloud.<br />
Thanks for all your hard work.<br />
We won&#8217;t even need to change out our character placeholders, with explosions like that, who cares.</p>
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