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2.6 Web Player Community Preview

September 30, 2009 in Tech by

Here we are again, putting the final touches on the latest and greatest release of Unity — version 2.6. The team is already amazed at how many new games are being made today! They’re being rolled out so quickly that we can’t always keep up. So to help us make sure that everything in the 2.6 release is going to be 100% silky smooth compatible with all the published webplayer games out there, we’d like to ask the Unity community for some help once again.

If you want to help make Unity 2.6.0 a flawless release, there are two simple things you can do.

1) Auto-update to the 2.6 webplayer plugin by visiting this Auto-Update test page.
2) Go play as many webplayers as possible.  Try out lots of players old and new!

If you have any problems at all during the auto-update process or running a webplayer, we want to know about it immediately. Please post about it in a reply to this thread on the Unity forums. Include the URL of the problematic webplayer, and the OS, browser, and graphics card you’re using. We really want to fix everything so if you run into problems, don’t forget to post! And thanks!

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Comments (14)

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Martijn Gerkes
30 Sep 2009, 2:29 pm

IT seems to work fine, update worked without trouble
and i tryed 4 games that gave no trouble at all

30 Sep 2009, 8:56 pm

Is this working in Safari + Snow Leopard yet?

30 Sep 2009, 10:23 pm

When we gonna have unity web player for linux?

30 Sep 2009, 10:28 pm

When we gonna have unity web player for linux?[2]

1 Oct 2009, 12:42 pm

congratulations!!! unity’s biggest problem about flickering object on surfaces close to each other is solved now!!! it’s very important in compositing objects from smaller parts. thank you aras about rewriting the fixed function pipeline.
torque3D is comming but you guys are faster and you should go faster now

1 Oct 2009, 1:27 pm

Not yet, no – the same workaround from still applies.

Matheus, Gabriel:
Its not on our public roadmap, but you guys should really check out

4 Oct 2009, 3:20 pm


Is it possible in the future (maybe with Unity 3D 3.0?)
To make 3D web pages without Unity Webplayer?. How? maybe with WebGL ;-)

That the best thing you can do. 3D web pages without a plug-in.

Then if you were the best ;-)

Flash Tech123

julien Roger
4 Oct 2009, 5:19 pm

No more sound in our unity3D application after this update… on Windows XP Firefox

11 Oct 2009, 2:58 am

Oh,test it.I come back later…sorry.. :P

15 Oct 2009, 9:28 am

That autoupdate page seemed to work ok, accepted the UAC prompt (Windows 7 RTM x86), chugged a bit, and a about 10 seconds later Firefox crashed, with the Windows error reporting stuff instead of Breakpad.

I have a crash dump if you want it.

15 Oct 2009, 9:31 am

Once firefox restarted all my tabs came back, but while that (autoupdate) tab is in the background it maxes out my CPU. Strangely, while in the foreground it stays low.

Windbg says:

Windows 7 Version 7600 UP Free x86 compatible
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Thu Oct 15 18:25:39.000 2009 (GMT+11)
System Uptime: not available
Process Uptime: 0 days 3:13:06.000
Loading unloaded module list
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(ac8.134): Access violation – code c0000005 (first/second chance not available)
eax=00000000 ebx=00000000 ecx=00000400 edx=00000000 esi=02bb0000 edi=00000ac8
eip=770f64f4 esp=1cdff44c ebp=1cdff4d0 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000206
770f64f4 c3 ret

15 Oct 2009, 9:36 am

Sorry for the spam, but it crashed again when I closed the restored tab.

28 Oct 2009, 4:14 am

Great!The new player can communication with visualStudio C#!Thanks a lot!

17 Jun 2010, 4:47 pm

How do you get unity web player working on ubuntu 9.10

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