Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not too long ago in Vancouver. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at OverInteractive Media keeps setting events like these up….
Read the rest of this entryA while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for a more extensive demo project. Bas Smit (who wrote it) and myself just gave a presentation…
Read the rest of this entryI’m pleased to announce that we released Unity iPhone 1.5.1 yesterday. Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here. This release also removes the requirement for prospective users to…
Read the rest of this entryIt’s been less than 2 months and we have 5 new Unity powered games which hit the App Store TOP100 charts*: *) order of the titles is rather arbitrary and does not represent position in the top neither necessarily means that title is still in the chart Ravensword: The Fallen King — arguably the best RPG…
Read the rest of this entryAt end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing… On Friday work on something cool. I think there are a lot of low hanging fruits in Unity where somebody with drive can just do something cool that pushes us forward. Things that are…
Read the rest of this entryDuring the summer, I’ve had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity’s Summer Of Code. As of today, you can download the tool from the resources section of our website. What is it? A tool that lets you use 3d Studio Max to…
Read the rest of this entryUnity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who…
Read the rest of this entryRecently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a disappointing rejection notice by Apple because they use something that was not approved by the Apple rules. As it turns out, the Unity iPhone application was accessing those non-public functions…
Read the rest of this entryAs most of Unity Technologies was present during Unite, we decided to get a new group photo taken for our website. In case you haven’t seen it yet, this was the result: This is just the latest picture in what has become a company tradition: To take a group photo whenever enough of us are…
Read the rest of this entryUnity Content Featured in iLounge Buyer’s Guide!
Earlier this week iLounge released their 2010 iPod + iPhone Buyer’s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL: iLounge’s 2010 iPod + iPhone Buyer’s Guide It’s a rather large (20+MB) download as they provide a ton…
Read the rest of this entryNow that we’re clear of the frantic week we call Unite 2009 let’s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down…
Read the rest of this entryWow, Unite 2009 has come to a close and once again it was an awesome/incredible/crazy/you-name-it week! Now that I’ve had a day or so to rest and recuperate a bit I figured I’d take a few minutes and jot down some notes and comments about last week’s event. Read on for my thoughts and post…
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