<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Unity iPhone App Store Submissions &#8211; Problem Solved</title>
	<atom:link href="http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Wissen über SEO</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-31097</link>
		<dc:creator>Wissen über SEO</dc:creator>
		<pubDate>Sat, 08 Oct 2011 03:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-31097</guid>
		<description>Danke, Thanks for the post. But after the 5.10.11... . we will see</description>
		<content:encoded><![CDATA[<p>Danke, Thanks for the post. But after the 5.10.11&#8230; . we will see</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wertschutzschtrank</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-30222</link>
		<dc:creator>wertschutzschtrank</dc:creator>
		<pubDate>Thu, 29 Sep 2011 10:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-30222</guid>
		<description>Safes, yes Safes, or german &quot;Tresor &#124; Wertschutzschrank&quot;</description>
		<content:encoded><![CDATA[<p>Safes, yes Safes, or german &#8220;Tresor | Wertschutzschrank&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: linkdorado</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-29458</link>
		<dc:creator>linkdorado</dc:creator>
		<pubDate>Mon, 12 Sep 2011 15:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-29458</guid>
		<description>thank you for the info</description>
		<content:encoded><![CDATA[<p>thank you for the info</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: indica vs sativa</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-29411</link>
		<dc:creator>indica vs sativa</dc:creator>
		<pubDate>Sun, 11 Sep 2011 11:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-29411</guid>
		<description>Hey there,  You have done a great job. I’ll definitely digg it and personally recommend to my friends. I am confident they will be benefited from this site.</description>
		<content:encoded><![CDATA[<p>Hey there,  You have done a great job. I’ll definitely digg it and personally recommend to my friends. I am confident they will be benefited from this site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kreditkarte</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-28933</link>
		<dc:creator>Kreditkarte</dc:creator>
		<pubDate>Sun, 04 Sep 2011 17:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-28933</guid>
		<description>Thx for this great work guys. I&#039;m happy</description>
		<content:encoded><![CDATA[<p>Thx for this great work guys. I&#8217;m happy</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: konzentration steigern</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-28548</link>
		<dc:creator>konzentration steigern</dc:creator>
		<pubDate>Mon, 29 Aug 2011 06:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-28548</guid>
		<description>what do you think when does the new iphone out?</description>
		<content:encoded><![CDATA[<p>what do you think when does the new iphone out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iphone Forums</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-16454</link>
		<dc:creator>iphone Forums</dc:creator>
		<pubDate>Wed, 04 Aug 2010 03:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-16454</guid>
		<description>Private API use, there goes Apple trying to play Microsoft again</description>
		<content:encoded><![CDATA[<p>Private API use, there goes Apple trying to play Microsoft again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple removes and rejects apps built on the Unity Engine &#124; Mobility Site</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10835</link>
		<dc:creator>Apple removes and rejects apps built on the Unity Engine &#124; Mobility Site</dc:creator>
		<pubDate>Tue, 01 Dec 2009 00:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10835</guid>
		<description>[...] Update:&#160; Hit the link in the comment below from Keli Hlodversson for more info.  In about 2 days from being made aware of the problem, Unity engineers have fixed it and are in the process of releasing an update to the game engine software. Only about a handful of game developers using Unity have been affected by this flaw, as Apple was only refusing adding new applications. No existing Unity-authored games have been removed from the store because of this. For more information on Unity&#8217;s fix see: http://blogs.unity3d.com/2009/11/14/unity-iphon&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Update:&#160; Hit the link in the comment below from Keli Hlodversson for more info.  In about 2 days from being made aware of the problem, Unity engineers have fixed it and are in the process of releasing an update to the game engine software. Only about a handful of game developers using Unity have been affected by this flaw, as Apple was only refusing adding new applications. No existing Unity-authored games have been removed from the store because of this. For more information on Unity&#8217;s fix see: <a href="http://blogs.unity3d.com/2009/11/14/unity-iphon&#038;#8230" rel="nofollow">http://blogs.unity3d.com/2009/11/14/unity-iphon&#038;#8230</a>; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: This Week in iPhone News - November 27/2009</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10820</link>
		<dc:creator>This Week in iPhone News - November 27/2009</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10820</guid>
		<description>[...] Unity iPhone App Store Submissions - Problem Solved In a response to the rejections of Unity based iPhone apps, Unity has solved the issue with an update. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity iPhone App Store Submissions &#8211; Problem Solved In a response to the rejections of Unity based iPhone apps, Unity has solved the issue with an update. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone 1.5.1 Released</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10679</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; Unity iPhone 1.5.1 Released</dc:creator>
		<pubDate>Sat, 21 Nov 2009 20:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10679</guid>
		<description>[...] I&#8217;m pleased to announce that we&#8217;ve publicly release Unity iPhone 1.5.1 yesterday.  Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m pleased to announce that we&#8217;ve publicly release Unity iPhone 1.5.1 yesterday.  Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Renaldas Zioma</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10649</link>
		<dc:creator>Renaldas Zioma</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10649</guid>
		<description>Unity iPhone 1.5.1 is out already: http://unity3d.com/unity/whats-new/iphone-1.5.1</description>
		<content:encoded><![CDATA[<p>Unity iPhone 1.5.1 is out already: <a href="http://unity3d.com/unity/whats-new/iphone-1.5.1" rel="nofollow">http://unity3d.com/unity/whats-new/iphone-1.5.1</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lesfundi</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10632</link>
		<dc:creator>lesfundi</dc:creator>
		<pubDate>Fri, 20 Nov 2009 03:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10632</guid>
		<description>when will unity iphone 1.5.1 be out?</description>
		<content:encoded><![CDATA[<p>when will unity iphone 1.5.1 be out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Craig Mirkan</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10614</link>
		<dc:creator>Craig Mirkan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 06:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10614</guid>
		<description>I&#039;m surprised you were making use of exc_server -- none of the headers required for implementing your own forwarding exception server are available in the SDK, but you can do implicit NULL checks just fine by trapping the equivalent BSD signals.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised you were making use of exc_server &#8212; none of the headers required for implementing your own forwarding exception server are available in the SDK, but you can do implicit NULL checks just fine by trapping the equivalent BSD signals.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dwair</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10544</link>
		<dc:creator>Dwair</dc:creator>
		<pubDate>Tue, 17 Nov 2009 10:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10544</guid>
		<description>Ouch! I sent an update to the app store on 14th, and did al the PR and marketing thing...half of the world will hate me for sure...

Well, time to get the patch, then ;P</description>
		<content:encoded><![CDATA[<p>Ouch! I sent an update to the app store on 14th, and did al the PR and marketing thing&#8230;half of the world will hate me for sure&#8230;</p>
<p>Well, time to get the patch, then ;P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Forbidden Fruit in Apple&#8217;s APIs @ Dr. Touch</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10525</link>
		<dc:creator>Forbidden Fruit in Apple&#8217;s APIs @ Dr. Touch</dc:creator>
		<pubDate>Mon, 16 Nov 2009 21:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10525</guid>
		<description>[...] Unity 3D engine appears to be accessing this value as well. Update: The problem has already been fixed in Version 1.5.1 of Unity. Apple was tipped off to this number being abused by another case (i.e. lawsuit), but now [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity 3D engine appears to be accessing this value as well. Update: The problem has already been fixed in Version 1.5.1 of Unity. Apple was tipped off to this number being abused by another case (i.e. lawsuit), but now [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Desenvolvedores passam por problemas na aprovação de jogos para iPhones/iPods touch criados com Unity &#124; MacMagazine</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10522</link>
		<dc:creator>Desenvolvedores passam por problemas na aprovação de jogos para iPhones/iPods touch criados com Unity &#124; MacMagazine</dc:creator>
		<pubDate>Mon, 16 Nov 2009 20:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10522</guid>
		<description>[...] sorte, o pessoal responsável pela criação das ferramentas foi capaz de corrigir os problemas rapidamente e, dois dias depois de enviarem suas reclamações, alguns desenvolvedores receberam uma nova [...]</description>
		<content:encoded><![CDATA[<p>[...] sorte, o pessoal responsável pela criação das ferramentas foi capaz de corrigir os problemas rapidamente e, dois dias depois de enviarem suas reclamações, alguns desenvolvedores receberam uma nova [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Desenvolvedores passam por problemas na aprovação de jogos para iPhone/iPod touch criados com Unity &#124; MacMagazine</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10521</link>
		<dc:creator>Desenvolvedores passam por problemas na aprovação de jogos para iPhone/iPod touch criados com Unity &#124; MacMagazine</dc:creator>
		<pubDate>Mon, 16 Nov 2009 20:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10521</guid>
		<description>[...] sorte, o pessoal responsável pela criação das ferramentas foi capaz de corrigir os problemas rapidamente e, dois dias depois de enviarem suas reclamações, alguns desenvolvedores receberam uma nova [...]</description>
		<content:encoded><![CDATA[<p>[...] sorte, o pessoal responsável pela criação das ferramentas foi capaz de corrigir os problemas rapidamente e, dois dias depois de enviarem suas reclamações, alguns desenvolvedores receberam uma nova [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Wind</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10518</link>
		<dc:creator>Daniel Wind</dc:creator>
		<pubDate>Mon, 16 Nov 2009 18:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10518</guid>
		<description>Thanks guys for looking into this so quick</description>
		<content:encoded><![CDATA[<p>Thanks guys for looking into this so quick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indie Vault &#187; Ad Apple non piace Unity? Subito la patch!</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10516</link>
		<dc:creator>Indie Vault &#187; Ad Apple non piace Unity? Subito la patch!</dc:creator>
		<pubDate>Mon, 16 Nov 2009 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10516</guid>
		<description>[...] che facevano uso di quei comandi sono stati immediatamente rifiutati da Apple. Fortunatamente, Unity Technologies si è immediatamente messa all’opera per risolvere il problema, annunciando una nuova versione [...]</description>
		<content:encoded><![CDATA[<p>[...] che facevano uso di quei comandi sono stati immediatamente rifiutati da Apple. Fortunatamente, Unity Technologies si è immediatamente messa all’opera per risolvere il problema, annunciando una nuova versione [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Minevr</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10515</link>
		<dc:creator>Minevr</dc:creator>
		<pubDate>Mon, 16 Nov 2009 17:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10515</guid>
		<description>&quot;Hateful apple&quot; is a joke~~~ LoL....</description>
		<content:encoded><![CDATA[<p>&#8220;Hateful apple&#8221; is a joke~~~ LoL&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Japan-Nachlese: iPhone immer noch ohne Konkurrent aber mit Entwickler-Problemen</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10508</link>
		<dc:creator>Japan-Nachlese: iPhone immer noch ohne Konkurrent aber mit Entwickler-Problemen</dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10508</guid>
		<description>[...] soll &#8216;unzulässige&#8217; iPhone-Schnittstellen benutzt haben. Es ist jedoch bereits nachgebessert [...]</description>
		<content:encoded><![CDATA[<p>[...] soll &#8216;unzulässige&#8217; iPhone-Schnittstellen benutzt haben. Es ist jedoch bereits nachgebessert [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10507</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10507</guid>
		<description>@ashkan

We are working on 2.6.1.</description>
		<content:encoded><![CDATA[<p>@ashkan</p>
<p>We are working on 2.6.1.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10481</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Sun, 15 Nov 2009 15:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10481</guid>
		<description>how about fixing unity 2.6.
it has many bugs in editor that were not available on 2.5 and web player still has input problems and sometimes send key presses to the game for no reason

i know you will fix it soon guys but talk about that on the blog too

Thank you great unity guys</description>
		<content:encoded><![CDATA[<p>how about fixing unity 2.6.<br />
it has many bugs in editor that were not available on 2.5 and web player still has input problems and sometimes send key presses to the game for no reason</p>
<p>i know you will fix it soon guys but talk about that on the blog too</p>
<p>Thank you great unity guys</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple removes games to protect user privacy &#124; iPhone Hellas</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10470</link>
		<dc:creator>Apple removes games to protect user privacy &#124; iPhone Hellas</dc:creator>
		<pubDate>Sun, 15 Nov 2009 07:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10470</guid>
		<description>[...] τω μεταξύ το Unity έχει αναβαθμιστεί έτσι ώστε να μην περιλαμβάνει πλέον τα δύο αυτά API και [...]</description>
		<content:encoded><![CDATA[<p>[...] τω μεταξύ το Unity έχει αναβαθμιστεί έτσι ώστε να μην περιλαμβάνει πλέον τα δύο αυτά API και [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamedev1</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10460</link>
		<dc:creator>gamedev1</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10460</guid>
		<description>I have tested a new release 1.5.1f2 on my large project and everything worked just great. Not even a single issue, great job guys.

Why the “hateful Apple” comment?

Because it has nothing to do with harvesting user information. You can request a user phone number programmatically even using exposed public SDK API.
That is right there is a hole here, but Apple should be responsible for that and try to fix it on system level introducing something similar to UAC.

What does it mean enforce existing rule more strictly? Wait a second, you know, the rule exists or it doesn’t. The fact they approved a bunch of applications calling private API means they not doing a good job there either.

And c’mon how harmful is the exc_server function? It is responsible for exceptions handling and it should be exposed in an SDK in the first place.</description>
		<content:encoded><![CDATA[<p>I have tested a new release 1.5.1f2 on my large project and everything worked just great. Not even a single issue, great job guys.</p>
<p>Why the “hateful Apple” comment?</p>
<p>Because it has nothing to do with harvesting user information. You can request a user phone number programmatically even using exposed public SDK API.<br />
That is right there is a hole here, but Apple should be responsible for that and try to fix it on system level introducing something similar to UAC.</p>
<p>What does it mean enforce existing rule more strictly? Wait a second, you know, the rule exists or it doesn’t. The fact they approved a bunch of applications calling private API means they not doing a good job there either.</p>
<p>And c’mon how harmful is the exc_server function? It is responsible for exceptions handling and it should be exposed in an SDK in the first place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10450</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 14 Nov 2009 04:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10450</guid>
		<description>Why the &quot;hateful Apple&quot; comment? Apple was responding to an issue with another game using private variables/api to harvest user information (of something like that). All apple did was enforce the already existing rule more strictly. Kudos to UT for responding so quickly. :)</description>
		<content:encoded><![CDATA[<p>Why the &#8220;hateful Apple&#8221; comment? Apple was responding to an issue with another game using private variables/api to harvest user information (of something like that). All apple did was enforce the already existing rule more strictly. Kudos to UT for responding so quickly. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Minevr</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10448</link>
		<dc:creator>Minevr</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10448</guid>
		<description>Hateful apple</description>
		<content:encoded><![CDATA[<p>Hateful apple</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diamondTearz</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10447</link>
		<dc:creator>diamondTearz</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10447</guid>
		<description>Thanks guys for all of the work that you put in to keep us shining!  It&#039;s very appreciated.  Unity FTW!</description>
		<content:encoded><![CDATA[<p>Thanks guys for all of the work that you put in to keep us shining!  It&#8217;s very appreciated.  Unity FTW!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity Powered games getting rejected by Apple? RESOLVED!</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10446</link>
		<dc:creator>Unity Powered games getting rejected by Apple? RESOLVED!</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10446</guid>
		<description>[...] team responsive as always were ready with a fix for the Appstore issue that will be out in unity iPhone 1.5.1 Early next week. Thanks guys for the hard work that you do to keep us looking good. Thanks to the team at Unity [...]</description>
		<content:encoded><![CDATA[<p>[...] team responsive as always were ready with a fix for the Appstore issue that will be out in unity iPhone 1.5.1 Early next week. Thanks guys for the hard work that you do to keep us looking good. Thanks to the team at Unity [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FingerGaming &#187; Unity-Powered iPhone Games Rejected from iTunes App Store - Gaming on the iPhone and iPod Touch</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/#comment-10443</link>
		<dc:creator>FingerGaming &#187; Unity-Powered iPhone Games Rejected from iTunes App Store - Gaming on the iPhone and iPod Touch</dc:creator>
		<pubDate>Sat, 14 Nov 2009 00:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10443</guid>
		<description>[...] Unity has also published a weblog post on its official website explaining the problem and the [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity has also published a weblog post on its official website explaining the problem and the [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

