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	<title>Comments on: Fridays Are For Fun!</title>
	<atom:link href="http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>By: FAFF cleanup: Sketch &#124; AngryAnt.com</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-12349</link>
		<dc:creator>FAFF cleanup: Sketch &#124; AngryAnt.com</dc:creator>
		<pubDate>Fri, 19 Mar 2010 15:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-12349</guid>
		<description>[...] some of you might have read, at Unity we have a thing called FAFF &#8211; very much the same as Google and other IT businesses are doing. It generally lets you step [...]</description>
		<content:encoded><![CDATA[<p>[...] some of you might have read, at Unity we have a thing called FAFF &#8211; very much the same as Google and other IT businesses are doing. It generally lets you step [...]</p>
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		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; New Character Animation / 3rd Person Shooter Demo</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-11985</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; New Character Animation / 3rd Person Shooter Demo</dc:creator>
		<pubDate>Thu, 11 Feb 2010 10:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-11985</guid>
		<description>[...] is that we&#8217;ve been able to improve the demo in the meantime. I&#8217;ve been spending some Fridays improving it from a pure tech demo to a small game with actual gameplay. Shoot the hovering orb [...]</description>
		<content:encoded><![CDATA[<p>[...] is that we&#8217;ve been able to improve the demo in the meantime. I&#8217;ve been spending some Fridays improving it from a pure tech demo to a small game with actual gameplay. Shoot the hovering orb [...]</p>
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	<item>
		<title>By: Unity Technologies Blog &#187; Blog Archive &#187; Granny Theft Tofu</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-11811</link>
		<dc:creator>Unity Technologies Blog &#187; Blog Archive &#187; Granny Theft Tofu</dc:creator>
		<pubDate>Tue, 02 Feb 2010 09:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-11811</guid>
		<description>[...] may have heard about Fun Fridays here at Unity HQ. Those of us who were giving the talks thought it would be a good idea to spend [...]</description>
		<content:encoded><![CDATA[<p>[...] may have heard about Fun Fridays here at Unity HQ. Those of us who were giving the talks thought it would be a good idea to spend [...]</p>
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		<title>By: 3M, and Google, and Unity! Oh my! &#124; themadpeacock</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-11093</link>
		<dc:creator>3M, and Google, and Unity! Oh my! &#124; themadpeacock</dc:creator>
		<pubDate>Wed, 09 Dec 2009 17:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-11093</guid>
		<description>[...] 3M, and Google, and Unity! Oh my!  3M call it the 15 percent rule, Google call it 20% time and now Unity has adopted what they call FAFF (Fridays Are For Fun). &#8220;I think there are a lot of low hanging fruits in Unity where somebody with drive can just do something cool that pushes us forward. Things that are hard to put in words, but just make sense when you see it done. So every Friday, developers can work on something cool, something they have been craving to do for a long time.&#8221; Joachim Ante, Unity CTO, via Unity Blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] 3M, and Google, and Unity! Oh my!  3M call it the 15 percent rule, Google call it 20% time and now Unity has adopted what they call FAFF (Fridays Are For Fun). &#8220;I think there are a lot of low hanging fruits in Unity where somebody with drive can just do something cool that pushes us forward. Things that are hard to put in words, but just make sense when you see it done. So every Friday, developers can work on something cool, something they have been craving to do for a long time.&#8221; Joachim Ante, Unity CTO, via Unity Blog. [...]</p>
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	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10643</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 20 Nov 2009 18:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10643</guid>
		<description>here is not a good place to ask these kind of questions.
you can ask questions at http://answers.unity3d.com
also you can discoss things in unity forums http://forum.unity3d.com</description>
		<content:encoded><![CDATA[<p>here is not a good place to ask these kind of questions.<br />
you can ask questions at <a href="http://answers.unity3d.com" rel="nofollow">http://answers.unity3d.com</a><br />
also you can discoss things in unity forums <a href="http://forum.unity3d.com" rel="nofollow">http://forum.unity3d.com</a></p>
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		<title>By: Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10638</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10638</guid>
		<description>I have wanted to work on a demo from the minute I got Unity!
:-D!!

I was thinking perhaps a Ragdoll demo, but I don&#039;t know enough about them...
Or maybe a bake texture demo.
Or an obstacle course demo, to show how different kinds of physics fall, but anyone could do that..</description>
		<content:encoded><![CDATA[<p>I have wanted to work on a demo from the minute I got Unity!<br />
 <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> !!</p>
<p>I was thinking perhaps a Ragdoll demo, but I don&#8217;t know enough about them&#8230;<br />
Or maybe a bake texture demo.<br />
Or an obstacle course demo, to show how different kinds of physics fall, but anyone could do that..</p>
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	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10621</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 13:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10621</guid>
		<description>sorry!! :D my english is terrible</description>
		<content:encoded><![CDATA[<p>sorry!! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  my english is terrible</p>
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		<title>By: Rune Skovbo Johansen</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10595</link>
		<dc:creator>Rune Skovbo Johansen</dc:creator>
		<pubDate>Wed, 18 Nov 2009 14:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10595</guid>
		<description>Ashkan: Nope, no relation. See the meaning of the term &quot;Girl Friday&quot; here:
http://www.google.dk/search?q=define%3Agirl+friday</description>
		<content:encoded><![CDATA[<p>Ashkan: Nope, no relation. See the meaning of the term &#8220;Girl Friday&#8221; here:<br />
<a href="http://www.google.dk/search?q=define%3Agirl+friday" rel="nofollow">http://www.google.dk/search?q=define%3Agirl+friday</a></p>
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	<item>
		<title>By: Dom</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10594</link>
		<dc:creator>Dom</dc:creator>
		<pubDate>Wed, 18 Nov 2009 14:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10594</guid>
		<description>FAFF FTW ! :D</description>
		<content:encoded><![CDATA[<p>FAFF FTW ! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10592</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Wed, 18 Nov 2009 13:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10592</guid>
		<description>nice post Aras!
i read this some months ago in your jobs page.
do you remember the date of first friday that you started this kind of new development?

another fun question: in &quot;people&quot; section Alexandra Mariner marked as girl friday, is this related to this friday developments?</description>
		<content:encoded><![CDATA[<p>nice post Aras!<br />
i read this some months ago in your jobs page.<br />
do you remember the date of first friday that you started this kind of new development?</p>
<p>another fun question: in &#8220;people&#8221; section Alexandra Mariner marked as girl friday, is this related to this friday developments?</p>
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	<item>
		<title>By: sim</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10591</link>
		<dc:creator>sim</dc:creator>
		<pubDate>Wed, 18 Nov 2009 12:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10591</guid>
		<description>GREATE!
Now add on some Freiday a simple lod system for meshes (you know add a component to your game object, add a list with distances and actions like chage to mesh or do not display - takats all) :)</description>
		<content:encoded><![CDATA[<p>GREATE!<br />
Now add on some Freiday a simple lod system for meshes (you know add a component to your game object, add a list with distances and actions like chage to mesh or do not display &#8211; takats all) <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Thomas</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/#comment-10588</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 18 Nov 2009 11:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10588</guid>
		<description>A very nice idea.
I can&#039;t live without the new snapping anymore.
-snap-</description>
		<content:encoded><![CDATA[<p>A very nice idea.<br />
I can&#8217;t live without the new snapping anymore.<br />
-snap-</p>
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