Archive for 2010
Kongregate Unity Game Contest!
Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, we’ve teamed up to bring you a development contest ... Continue
Unity Asset Store update!
Hey there, Caitlyn Meeks here – your Unity Asset Store content manager! In case you haven’t heard, the Unity Asset Store is your in-editor drag-and-drop one-stop prop-shop, packed with mo... Continue
What Will You Create With Unity in 2011?
Yay, finally another Blog entry from me Wow, 2010 is almost over? What happened to the hoverboards, shiny tin foil jumpsuits and the zombie apocalypse? So I suppose I’ll have to wait a litt... Continue
Unite 2010 recap
Unite 2010 was incredible – undeniably the best Unite ever… but then every one of them has had that honor! We had visitors from as far as India, Israel, Uruguay and Australia – a total ... Continue
Unite 2010 – day 1
Dear community, friends, and Unite participants. We were off to a fantastic start of Unite yesterday! We sold out with 650 participants – nearly double the size of last year’s conference but ... Continue
Unite 2010 is upon us!
Every year Unite is the event that the whole growing company looks forwards to, crunches to make awesome, and finally gathers at – this is literally the only time every year that brings togethe... Continue
Frontline Awards nomination (and voting)
Dear community, developers, friends. Yet another wonderful thing has befallen us – Unity has been nominated for the Game Developer’s 2010 Frontline Awards in the category “Best En... Continue
Moving the bug fight forward
Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has to do. At Unity we have a growing team of test engin... Continue
Great Education Giveaway Round 1 Winners
We would like to congratulate the following schools for winning the first round of the Unity Great Education Give Away. Swinburne University of Technology AURasmussen College USCentral Piedmont C... Continue
Shader Compilation for Multiple Platforms
Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders. But Unity can run on so many platforms (some hav... Continue
Unity 3 “pre order” rebate extended by...
Dear developers, customers, friends. As you can see, we released Unity 3 to the world today. It’s a an incredibly awesome release: both in and by itself, but also in what it means in terms ... Continue
Unity 3 Feature Video – Occlusion Culling wi...
After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set u... Continue
Unity 3 Release Real Soon Now ™
Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready – the beta testers and preview customers got their hands on the RC1 build a few days ago. This means we’... Continue
Unity and iOS (solved!)
Dear community! It’s been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (as well as similar technologies) from their AppStore.... Continue
Unity 3 Feature Preview – Deferred Rendering...
After a bit of radio silence we’re back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 s... Continue
Announcing the 2010 Unity Awards
Come get the fame and fortune that’s rightly yours at the annual awards ceremony to be held at Unite 2010. The Unity Awards is our way of honoring the best content being created with Unity.... Continue
Introducing The Fabricator Contest!
MuseGames.com & Unity Technologies are teaming up for a new bi-monthly Unity “Prefab” based contest called The Fabricator Contest! The contest will be a regular event that will ch... Continue
Unity 3 – What Feature is The Dev Team Most ...
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmapping and occlusion culling, and a unified editor. As we... Continue
New Online Learning Resources
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites: First up is design3, a subscription based site created by Noesis Intera... Continue
Unity SF Summer Party
We’re having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we’re getting ready to ship Unity 3. To celeb... Continue
Unity’s New SF Hood
Last weekend the staff of Unity’s SF office were setting desks up in our new office. We’re now in the historic Jackson Square neighborhood nestled between China Town, North Beach, t... Continue
Unity 3 Preview – “Unity Bootcamp” D...
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer ... Continue
Unity 3 technology – Surface Shaders
In Unity you can write your own custom shaders, but it’s no secret that writing them is hard, especially when you need shaders that interact with per-pixel lights & shadows. In Unity 3... Continue
Unity 3 Feature Preview – Beast Lightmapping...
Alright everyone, it’s the preview video that you’ve all been waiting for… Lightmapping in Unity 3! Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen... Continue
Save the date for Unite 2010!
Yup, you read that right, it’s that time of year again, the time to get yourself ready for this year’s edition of our annual developer’s conference, Unite 2010! Unite 2010Novemb... Continue
Unity 3 Feature Preview – Cloth Physics
And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will ... Continue
RFP: Unity to Award 60 Android Smart Phones to Sch...
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ago to assist with commercial and institutional licensing... Continue
Unity and iOS 4.0, update III
Dear community, once again I’d like to start by offering my thanks to everyone for their patience through an unclear situation. We’re grateful for the dedication and commitment many o... Continue
Making history with Unity and OpenSim
As our resident virtual world enthusiast, I’m always on the lookout for Unity developers making progress in the field. One of the most recent and exciting examples of this is heralded by th... Continue
.mod in Unity
As of Unity 3.0, we are proud to give our users the possibility to use Module files for music and sound in their productions just as any other audio asset. When I started testing Unity’s ne... Continue