A long held dream in the development world has been the idea of “author once, deploy anywhere”. To explain what is meant by that is simple, it’s the notion of being able to author your content one time, then through the simple click of a button deploy your content on any platform you like, whether…
Read the rest of this entryI wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhone – it’s the device that really showed even disbelievers like me that you do want a general-purpose computer-like device in your pocket. The iPhone has been great…
Read the rest of this entryAs you may have heard before every friday we spend our time working on personal projects. I have been working on a Unity Javascript mode for Emacs for a few weeks ago and now is in a state that is usable enough to share with the community . As you can see it colors comments…
Read the rest of this entry2010 Trends – Unity Technologies CEO David Helgason We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Here are the trends that we think are most important for the Unity community as a whole in 2010 along with what you…
Read the rest of this entryIn my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpful if we have access to the project folder used to create the game we have broken. Seeing exactly how assets are handled and the script involved can save us a lot…
Read the rest of this entryOne of the unwritten commitments we make to our customers is that our webplayer will play back their content identically in all versions we publish. We constantly tweak and improve the webplayer. For example webplayer 2.6 added threaded background loading and improved animation culling. Each change that we make intending to improve the webplayer has…
Read the rest of this entry…I took a plane to Copenhagen. Well ok, it all started a bit before:
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