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Archive for February, 2010

Summer of Code: Terrain Toolkit Released!

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This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains in Unity Editor. The project was one of the four selected projects that were selected for the Unity Summer of Code. Terrain Toolkit The Terrain Toolkit is an integrated set of tools…

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New Character Animation / 3rd Person Shooter Demo

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At Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aiming and head turning, and how to smoothly turn procedural adjustments on and off while reloading. We had prepared a tech demo demonstrating these techniques, and…

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Unity Tech signs a three-year deal with LEGO!

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As y’all know the user base for Unity is exploding and that growth includes developers across the spectrum, from games to non-games, from small development shops to large studios, from social media outlets to major media providers. Today we have news about not just a major media provider but a major toy manufacturer as well,…

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Unity and Mobile pt. 2 : The iPad Cometh

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Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-day support. If we get there or not basically depends whether on if Apple can get us early access to the device. With that out of the…

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Granny Theft Tofu

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This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weekend. Here in Copenhagen, the local branch of the Global Game Jam is the Nordic Game Jam that was held at the IT University of Copenhagen. The cool things about the…

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