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	<title>Comments on: Unity 3 coming soon!</title>
	<atom:link href="http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Mon, 06 Feb 2012 19:04:14 +0000</lastBuildDate>
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	<item>
		<title>By: tutoriale kursy pl</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-18546</link>
		<dc:creator>tutoriale kursy pl</dc:creator>
		<pubDate>Thu, 28 Oct 2010 12:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-18546</guid>
		<description>Unity 3 is good but too expensive.</description>
		<content:encoded><![CDATA[<p>Unity 3 is good but too expensive.</p>
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	</item>
	<item>
		<title>By: Bud Goeller</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-17761</link>
		<dc:creator>Bud Goeller</dc:creator>
		<pubDate>Sun, 26 Sep 2010 05:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-17761</guid>
		<description>Greetings. I  truly  did some  network  surfboarding  and found  this  web log. I  made up one&#039;s mind  by  means  of this  web log put up and it is. Genuinely incredible . I definitely   truly  enjoy your  site. Perfectly , the  clod  of posting  is in guarantee  the. Real  finest on this genuinely   deserving though subject. I added it and i &#039;m hunting   forward to your  coming  site .reports. I  too   remarked that your  site has some  first class   associating   made out to it. I will  compensate   aside get. Handgrip of your rss feed  to stay  informed of any  rewrites .  Marvelous   info you received   justly here. Delight.Maintain  revise on your  wonderful  article. Thanks.I was  analyzing  something else about this on another blog . Interesting. Your perspective   thereon is diametrically. Fought  to what I  translate  in the first place. I am still  reflecting  over the various  points of view, but I &#039;m  fain  to a. Dandy  extent toward yours. And  disregarding, that&#039;s what is  thus  topnotch  about modernized   majority rule and the  market.of thoughts  on line . I will are available back  once more .</description>
		<content:encoded><![CDATA[<p>Greetings. I  truly  did some  network  surfboarding  and found  this  web log. I  made up one&#8217;s mind  by  means  of this  web log put up and it is. Genuinely incredible . I definitely   truly  enjoy your  site. Perfectly , the  clod  of posting  is in guarantee  the. Real  finest on this genuinely   deserving though subject. I added it and i &#8216;m hunting   forward to your  coming  site .reports. I  too   remarked that your  site has some  first class   associating   made out to it. I will  compensate   aside get. Handgrip of your rss feed  to stay  informed of any  rewrites .  Marvelous   info you received   justly here. Delight.Maintain  revise on your  wonderful  article. Thanks.I was  analyzing  something else about this on another blog . Interesting. Your perspective   thereon is diametrically. Fought  to what I  translate  in the first place. I am still  reflecting  over the various  points of view, but I &#8216;m  fain  to a. Dandy  extent toward yours. And  disregarding, that&#8217;s what is  thus  topnotch  about modernized   majority rule and the  market.of thoughts  on line . I will are available back  once more .</p>
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	</item>
	<item>
		<title>By: Norris Whitegoat</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-17663</link>
		<dc:creator>Norris Whitegoat</dc:creator>
		<pubDate>Thu, 23 Sep 2010 12:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-17663</guid>
		<description>Thank you for providing this inspiring article. View my own!</description>
		<content:encoded><![CDATA[<p>Thank you for providing this inspiring article. View my own!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AwesomeDude</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-14935</link>
		<dc:creator>AwesomeDude</dc:creator>
		<pubDate>Thu, 24 Jun 2010 13:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-14935</guid>
		<description>awesome, unity 3 looks so awesome, this is more awesome then other awesome game engines, how do you guys make  awesome stuff this awesome, im blown away by awesomeness because this is so awesome 
THIS IS SO AWESOME sorry i have to say it again AWESOME AWESOME AWESOME

AwesomeDude</description>
		<content:encoded><![CDATA[<p>awesome, unity 3 looks so awesome, this is more awesome then other awesome game engines, how do you guys make  awesome stuff this awesome, im blown away by awesomeness because this is so awesome<br />
THIS IS SO AWESOME sorry i have to say it again AWESOME AWESOME AWESOME</p>
<p>AwesomeDude</p>
]]></content:encoded>
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	<item>
		<title>By: Paul Oh</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-13634</link>
		<dc:creator>Paul Oh</dc:creator>
		<pubDate>Tue, 11 May 2010 16:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-13634</guid>
		<description>Hello Dears,

This is Paul from Korea, RICHIT corp. One of Unity&#039;s reseller.
So I wait for the release of the unity 3.
SAMSUNG existing in Korea market, but a mobile 1st leader.
Now you can rest assured that this is not Samsung Iphone lunched in the Korea market Also, when they become available ipad that its products are no longer in Korea is not a sales safety zone for SAMSUNG &amp; LG.

Korean customers would like escape from domestic mobile market. 
So much is expected, soon I&#039;m crazy to want to see unity 3. ^_^</description>
		<content:encoded><![CDATA[<p>Hello Dears,</p>
<p>This is Paul from Korea, RICHIT corp. One of Unity&#8217;s reseller.<br />
So I wait for the release of the unity 3.<br />
SAMSUNG existing in Korea market, but a mobile 1st leader.<br />
Now you can rest assured that this is not Samsung Iphone lunched in the Korea market Also, when they become available ipad that its products are no longer in Korea is not a sales safety zone for SAMSUNG &amp; LG.</p>
<p>Korean customers would like escape from domestic mobile market.<br />
So much is expected, soon I&#8217;m crazy to want to see unity 3. ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Higgins</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-13623</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Mon, 10 May 2010 17:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-13623</guid>
		<description>Let&#039;s catch up on some comments from the last month+...

@Jedimace1: there are some hefty physics improvements coming, more than just tweaks and we&#039;re not yet announcing the [free]/Pro feature split information, you&#039;ll have to wait just a bit longer for specifics on those. Finally, licensing of Unity is not changing with the 3.0 release.

@Albert: we think that Unity offers a compelling package that you should choose instead of UDK, especially once Unity 3 is shipped (still &quot;Summer 2010&quot;, no specific release dates just yet).

@Paolo: it&#039;s a pre-alpha demo video, there&#039;s an entirely separate demo that we&#039;re using at conferences/events where you&#039;re a soldier moving through a city environment (different city/theme), so there is at least one in the works. :)

@Patrick: Unity&#039;s support of consoles will remain as it is today, you will need to own Unity Pro, be an authorized developer with a dev kit for your console(s) of choice and then license our engine on a per-title basis. The cost structure for console licensing is definitely open for negotiation though so we can, and do, work with folks considering multiple titles or platforms (if interested, contact our sales crew at sales@unity3d.com).</description>
		<content:encoded><![CDATA[<p>Let&#8217;s catch up on some comments from the last month+&#8230;</p>
<p>@Jedimace1: there are some hefty physics improvements coming, more than just tweaks and we&#8217;re not yet announcing the [free]/Pro feature split information, you&#8217;ll have to wait just a bit longer for specifics on those. Finally, licensing of Unity is not changing with the 3.0 release.</p>
<p>@Albert: we think that Unity offers a compelling package that you should choose instead of UDK, especially once Unity 3 is shipped (still &#8220;Summer 2010&#8243;, no specific release dates just yet).</p>
<p>@Paolo: it&#8217;s a pre-alpha demo video, there&#8217;s an entirely separate demo that we&#8217;re using at conferences/events where you&#8217;re a soldier moving through a city environment (different city/theme), so there is at least one in the works. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Patrick: Unity&#8217;s support of consoles will remain as it is today, you will need to own Unity Pro, be an authorized developer with a dev kit for your console(s) of choice and then license our engine on a per-title basis. The cost structure for console licensing is definitely open for negotiation though so we can, and do, work with folks considering multiple titles or platforms (if interested, contact our sales crew at <a href="mailto:sales@unity3d.com">sales@unity3d.com</a>).</p>
]]></content:encoded>
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	<item>
		<title>By: Patrick Lorio</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-13596</link>
		<dc:creator>Patrick Lorio</dc:creator>
		<pubDate>Sun, 09 May 2010 07:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-13596</guid>
		<description>Does Unity 3 pro have the console support or is it like wii&#039;s console support presently, where you have to buy another license?

My question, with a xbox 360 devkit, and Unity 3 pro, will I be able to run and test my game on the xbox 360?</description>
		<content:encoded><![CDATA[<p>Does Unity 3 pro have the console support or is it like wii&#8217;s console support presently, where you have to buy another license?</p>
<p>My question, with a xbox 360 devkit, and Unity 3 pro, will I be able to run and test my game on the xbox 360?</p>
]]></content:encoded>
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	<item>
		<title>By: Paolo Oliverio</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-13444</link>
		<dc:creator>Paolo Oliverio</dc:creator>
		<pubDate>Wed, 05 May 2010 00:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-13444</guid>
		<description>I expected to see streets populated by some character and with some kind of gameplay.
2.x doesn&#039;t have too much skinned mesh power even outperforming other software implementations, but at least now we can get some serious lighting on characters without fear about pixel lights performances.
Strange that so many engine demo set in cityes,large landscapes and don&#039;t show characters.But don&#039;t cry I will be happy to donate character models for a future demo. 
p.s. even garage games showed a city with only one character probably it&#039;s a trend.

My wishlist of  features for 3.x will be:
-headless linux server build.
-possibility to create asset bundles at runtime for procedural and user uploaded content in normal build, headless server one or as a static or dynamic library.
-A fast and easy way to render customized character in one draw call.
-Vertex texture fetch to exploit some gpu potential over the slower scripting.
-Tts capabilites on webplayer that cannot access it over plugins(even mono doesn&#039;t support system.speech .net i relly miss microsoft Anne).
-Direct loading of dds or loading of separate mipmap levels for textures and cubemaps.
-Runtime Cubemap Compression to compress cubemap generated at runtime on web player.
-asyncronous procedural texture generation(to generate asset on webplayer clientside mapzone like) support some kind of extra map generation from diffuse one ( crazybump like ).
-Partnership with an advertising company to publish in game advertising on webplayer in % revenue share on free versions and 100% user on pro versions.
-native Navigation mesh support(everyone hates waypoints or at least i hate them enough for everyone).
-native static and dynamic decal sys.
- spherical harmonics ambient therm on dynamic object as probably Beast just support it(seen on udk)but even a faker interpolated directional ambient color like source engine can work.
-More GUi power, batched one, cached?!?No visual editor just more powerfull.
-Cloth physic i don&#039;t need it but many people care about those stupid things over the olds and goods fakes.


I don&#039;t think people will read all this or the other 100k features on my long version wish list.</description>
		<content:encoded><![CDATA[<p>I expected to see streets populated by some character and with some kind of gameplay.<br />
2.x doesn&#8217;t have too much skinned mesh power even outperforming other software implementations, but at least now we can get some serious lighting on characters without fear about pixel lights performances.<br />
Strange that so many engine demo set in cityes,large landscapes and don&#8217;t show characters.But don&#8217;t cry I will be happy to donate character models for a future demo.<br />
p.s. even garage games showed a city with only one character probably it&#8217;s a trend.</p>
<p>My wishlist of  features for 3.x will be:<br />
-headless linux server build.<br />
-possibility to create asset bundles at runtime for procedural and user uploaded content in normal build, headless server one or as a static or dynamic library.<br />
-A fast and easy way to render customized character in one draw call.<br />
-Vertex texture fetch to exploit some gpu potential over the slower scripting.<br />
-Tts capabilites on webplayer that cannot access it over plugins(even mono doesn&#8217;t support system.speech .net i relly miss microsoft Anne).<br />
-Direct loading of dds or loading of separate mipmap levels for textures and cubemaps.<br />
-Runtime Cubemap Compression to compress cubemap generated at runtime on web player.<br />
-asyncronous procedural texture generation(to generate asset on webplayer clientside mapzone like) support some kind of extra map generation from diffuse one ( crazybump like ).<br />
-Partnership with an advertising company to publish in game advertising on webplayer in % revenue share on free versions and 100% user on pro versions.<br />
-native Navigation mesh support(everyone hates waypoints or at least i hate them enough for everyone).<br />
-native static and dynamic decal sys.<br />
- spherical harmonics ambient therm on dynamic object as probably Beast just support it(seen on udk)but even a faker interpolated directional ambient color like source engine can work.<br />
-More GUi power, batched one, cached?!?No visual editor just more powerfull.<br />
-Cloth physic i don&#8217;t need it but many people care about those stupid things over the olds and goods fakes.</p>
<p>I don&#8217;t think people will read all this or the other 100k features on my long version wish list.</p>
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		<title>By: RoyalGuy</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12778</link>
		<dc:creator>RoyalGuy</dc:creator>
		<pubDate>Tue, 13 Apr 2010 14:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12778</guid>
		<description>Albert, i think that is pretty possible... 

btw, the image splash looks like a bit gta IV.... interesting...</description>
		<content:encoded><![CDATA[<p>Albert, i think that is pretty possible&#8230; </p>
<p>btw, the image splash looks like a bit gta IV&#8230;. interesting&#8230;</p>
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	</item>
	<item>
		<title>By: Albert</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12513</link>
		<dc:creator>Albert</dc:creator>
		<pubDate>Thu, 01 Apr 2010 21:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12513</guid>
		<description>I have been using UDK for two months, and udk is really great to make powerful graaphics game, Unity is aimed for casual game, If Unity 3 will support The Beast, that means will be the same powerful than UDK ?.....</description>
		<content:encoded><![CDATA[<p>I have been using UDK for two months, and udk is really great to make powerful graaphics game, Unity is aimed for casual game, If Unity 3 will support The Beast, that means will be the same powerful than UDK ?&#8230;..</p>
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	<item>
		<title>By: KTH</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12512</link>
		<dc:creator>KTH</dc:creator>
		<pubDate>Thu, 01 Apr 2010 21:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12512</guid>
		<description>Our company makes cross platform games, but most of our development platforms are using (k)Ubuntu Linux. I&#039;m really amazed by what you&#039;ve done with Unity. If you could support as a development platform it would be a great reason for us to purchase a unity version. If you want to make Linux more profitable for you, you could do this... Require a pro version to get a copy of the Linux binaries. That gives an incentive for users to purchase the pro version. 

A web player for Linux would also be a great asset, but ironically it is probably not as important to me or our other developers as being able to run the development platform on Linux. On the other hand, Linux support for the web player would increase the number of people we can reach.</description>
		<content:encoded><![CDATA[<p>Our company makes cross platform games, but most of our development platforms are using (k)Ubuntu Linux. I&#8217;m really amazed by what you&#8217;ve done with Unity. If you could support as a development platform it would be a great reason for us to purchase a unity version. If you want to make Linux more profitable for you, you could do this&#8230; Require a pro version to get a copy of the Linux binaries. That gives an incentive for users to purchase the pro version. </p>
<p>A web player for Linux would also be a great asset, but ironically it is probably not as important to me or our other developers as being able to run the development platform on Linux. On the other hand, Linux support for the web player would increase the number of people we can reach.</p>
]]></content:encoded>
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	<item>
		<title>By: Jedimace1</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12382</link>
		<dc:creator>Jedimace1</dc:creator>
		<pubDate>Mon, 22 Mar 2010 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12382</guid>
		<description>Awesome new features! Can&#039;t wait to get this. I have a few questions, though. Does &quot;physics features&quot; refer to a few small fixes, or a major, much needed complete physics update to modern physics? Which features will be available in the basic version of Unity? Will the iPad be supported when the iPad is released? And, finally, as you mentioned above, how will licensing work?</description>
		<content:encoded><![CDATA[<p>Awesome new features! Can&#8217;t wait to get this. I have a few questions, though. Does &#8220;physics features&#8221; refer to a few small fixes, or a major, much needed complete physics update to modern physics? Which features will be available in the basic version of Unity? Will the iPad be supported when the iPad is released? And, finally, as you mentioned above, how will licensing work?</p>
]]></content:encoded>
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	<item>
		<title>By: Kristen</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12348</link>
		<dc:creator>Kristen</dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12348</guid>
		<description>Cant wait to see 3.0 on my computer :)</description>
		<content:encoded><![CDATA[<p>Cant wait to see 3.0 on my computer <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Joe Woynillowicz</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12332</link>
		<dc:creator>Joe Woynillowicz</dc:creator>
		<pubDate>Wed, 17 Mar 2010 04:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12332</guid>
		<description>I was at GDC and got to play with the 3.0 build and check out your new demos, and I must say it looks like it will be a monumental release. We&#039;re really looking forward to working with 3.0 as we migrate away from all of our in-house tech and start building everything with Unity.</description>
		<content:encoded><![CDATA[<p>I was at GDC and got to play with the 3.0 build and check out your new demos, and I must say it looks like it will be a monumental release. We&#8217;re really looking forward to working with 3.0 as we migrate away from all of our in-house tech and start building everything with Unity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dell Lawrence</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12327</link>
		<dc:creator>Dell Lawrence</dc:creator>
		<pubDate>Tue, 16 Mar 2010 18:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12327</guid>
		<description>I will be buying this... I keep watching the demo of Unity 3 over and over again.  Congrats to the 3D DEMO GODS who built that!  One question?  Why so many fire hydrants!  LOL!!   Seriously that demo made me drool.  Saving money now to buy this incredible RGD tool. (I agree with Koblavi on Rapid Game Dev so I borrowed the acronym!)

This is an amazing company.  To everyone who works there.  Don&#039;t ever stop being as creative and daring as you guys are now. To add Beast was brilliant but to add everything you are adding to this new release makes this the new paradigm in game dev. You are changing lives in a positive way by giving us the tools to make our dreams into a reality.  Thank You! Thank You! Thank You!!!</description>
		<content:encoded><![CDATA[<p>I will be buying this&#8230; I keep watching the demo of Unity 3 over and over again.  Congrats to the 3D DEMO GODS who built that!  One question?  Why so many fire hydrants!  LOL!!   Seriously that demo made me drool.  Saving money now to buy this incredible RGD tool. (I agree with Koblavi on Rapid Game Dev so I borrowed the acronym!)</p>
<p>This is an amazing company.  To everyone who works there.  Don&#8217;t ever stop being as creative and daring as you guys are now. To add Beast was brilliant but to add everything you are adding to this new release makes this the new paradigm in game dev. You are changing lives in a positive way by giving us the tools to make our dreams into a reality.  Thank You! Thank You! Thank You!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12326</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12326</guid>
		<description>+</description>
		<content:encoded><![CDATA[<p>+</p>
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	</item>
	<item>
		<title>By: Juan</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12325</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12325</guid>
		<description>@wangshibo on 3.0 :P ;)</description>
		<content:encoded><![CDATA[<p>@wangshibo on 3.0 <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pix'nlove</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12319</link>
		<dc:creator>Pix'nlove</dc:creator>
		<pubDate>Mon, 15 Mar 2010 23:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12319</guid>
		<description>&quot;Hope you’ll stick around with us, we’re only just getting started!&quot;
This is really and mean really exiting new!!!</description>
		<content:encoded><![CDATA[<p>&#8220;Hope you’ll stick around with us, we’re only just getting started!&#8221;<br />
This is really and mean really exiting new!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Koblavi</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12318</link>
		<dc:creator>Koblavi</dc:creator>
		<pubDate>Mon, 15 Mar 2010 22:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12318</guid>
		<description>Well David and is team have done it Again. I mean 2.5 to 2.6 was like a Major leap. but 2.6 to 3.0 that&#039;s just Amazing!! on so many levels. 

I think Unity is (consciously or unconsciously) spearheading the future of Game Development where one does not have code 10000 lines to see 1 pixel. It&#039;s gonna be like how RAD tools (VS.Net etc...) have almost snatched application development from C/C++.

Unity is rapidly moving from being a Prototyping IDE to and AAA Game Development IDE. I am proud to say that with release of Unity 3... you&#039;ll coin a new acronym in IT... R.G.D.-&gt; Rapid Game Development. and Unity will be the leading platform for that.

Thank you for the wonderful work.</description>
		<content:encoded><![CDATA[<p>Well David and is team have done it Again. I mean 2.5 to 2.6 was like a Major leap. but 2.6 to 3.0 that&#8217;s just Amazing!! on so many levels. </p>
<p>I think Unity is (consciously or unconsciously) spearheading the future of Game Development where one does not have code 10000 lines to see 1 pixel. It&#8217;s gonna be like how RAD tools (VS.Net etc&#8230;) have almost snatched application development from C/C++.</p>
<p>Unity is rapidly moving from being a Prototyping IDE to and AAA Game Development IDE. I am proud to say that with release of Unity 3&#8230; you&#8217;ll coin a new acronym in IT&#8230; R.G.D.-&gt; Rapid Game Development. and Unity will be the leading platform for that.</p>
<p>Thank you for the wonderful work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillipe</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12315</link>
		<dc:creator>Phillipe</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12315</guid>
		<description>I don´t get it!! I know there is a LOT of new features and the best plugins and support ever! but i already paid $1500 and i will need to pay another $500 to get the update and who never buy a version of unity will pay only $1200? Don´t you think is something wrong?</description>
		<content:encoded><![CDATA[<p>I don´t get it!! I know there is a LOT of new features and the best plugins and support ever! but i already paid $1500 and i will need to pay another $500 to get the update and who never buy a version of unity will pay only $1200? Don´t you think is something wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12311</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Sun, 14 Mar 2010 21:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12311</guid>
		<description>@dendrophile
oh there are 2 sets of functions for text rendering windows. as you know better than me you should use uniscribe.dll in windows to dender all texts in all languages correctly. hopefully you&#039;ll create a better GUI system that supports multilingual texts and right to left well.
keep on good work guys.</description>
		<content:encoded><![CDATA[<p>@dendrophile<br />
oh there are 2 sets of functions for text rendering windows. as you know better than me you should use uniscribe.dll in windows to dender all texts in all languages correctly. hopefully you&#8217;ll create a better GUI system that supports multilingual texts and right to left well.<br />
keep on good work guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dendrophile</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12310</link>
		<dc:creator>Dendrophile</dc:creator>
		<pubDate>Sun, 14 Mar 2010 16:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12310</guid>
		<description>@DrHotBunz
I don&#039;t think anyone has said there won&#039;t still be 2.x upgrades.  3.0 won&#039;t arrive until the summer.

@Ashkan
We&#039;ll use native PC/Mac/etc font rendering, so anything the PC/Mac can do you&#039;ll be able to do from Unity.</description>
		<content:encoded><![CDATA[<p>@DrHotBunz<br />
I don&#8217;t think anyone has said there won&#8217;t still be 2.x upgrades.  3.0 won&#8217;t arrive until the summer.</p>
<p>@Ashkan<br />
We&#8217;ll use native PC/Mac/etc font rendering, so anything the PC/Mac can do you&#8217;ll be able to do from Unity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12307</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 13 Mar 2010 10:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12307</guid>
		<description>Is there any news on the Android pricing? Will it be the same as the iPhone one?</description>
		<content:encoded><![CDATA[<p>Is there any news on the Android pricing? Will it be the same as the iPhone one?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lake Place Productions, LLC</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12305</link>
		<dc:creator>Lake Place Productions, LLC</dc:creator>
		<pubDate>Sat, 13 Mar 2010 03:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12305</guid>
		<description>Just got a copy!  Go Unity 3D.</description>
		<content:encoded><![CDATA[<p>Just got a copy!  Go Unity 3D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DrHotBunz</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12304</link>
		<dc:creator>DrHotBunz</dc:creator>
		<pubDate>Sat, 13 Mar 2010 03:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12304</guid>
		<description>I just paid over $1000 for 2.6 and don&#039;t even get a single free upgrade ? That sucks. I was expecting 2.7, 2.8 and 2.9 before I had to pay again....</description>
		<content:encoded><![CDATA[<p>I just paid over $1000 for 2.6 and don&#8217;t even get a single free upgrade ? That sucks. I was expecting 2.7, 2.8 and 2.9 before I had to pay again&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Summer</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12299</link>
		<dc:creator>Summer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 11:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12299</guid>
		<description>I&#039;m so exciting !!
I want buy it myself!
please release ASAP, I cannot wait ~~~~!!!</description>
		<content:encoded><![CDATA[<p>I&#8217;m so exciting !!<br />
I want buy it myself!<br />
please release ASAP, I cannot wait ~~~~!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12298</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 12 Mar 2010 08:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12298</guid>
		<description>@Bob
as Tom said in forum page for unity 3 it&#039;s an extra feature in unity iphone.</description>
		<content:encoded><![CDATA[<p>@Bob<br />
as Tom said in forum page for unity 3 it&#8217;s an extra feature in unity iphone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12296</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 12 Mar 2010 04:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12296</guid>
		<description>I&#039;m working on a game for the iPad. Does anyone know if the iPhone Pro license will work for the iPad or if there will be a separate iPad license that you have to buy?</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on a game for the iPad. Does anyone know if the iPhone Pro license will work for the iPad or if there will be a separate iPad license that you have to buy?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arrendondo</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12295</link>
		<dc:creator>Arrendondo</dc:creator>
		<pubDate>Fri, 12 Mar 2010 03:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12295</guid>
		<description>@uashan
you rock mam!!!;</description>
		<content:encoded><![CDATA[<p>@uashan<br />
you rock mam!!!;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/#comment-12292</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2510#comment-12292</guid>
		<description>@Joachim
thank you!!! you rock!!! what is the font rendering backend? IME makes no difference for Persian (Farsi) or Arabic languages?</description>
		<content:encoded><![CDATA[<p>@Joachim<br />
thank you!!! you rock!!! what is the font rendering backend? IME makes no difference for Persian (Farsi) or Arabic languages?</p>
]]></content:encoded>
	</item>
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