GDC 2010 Wrap-Up

March 23, 2010 in Events

Unity-GDC2010-wall

Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as well as get hands on demonstrations of Unity’s elegant interface and efficient workflow. There was also a bunch of playable Unity content running on iPhones, web browsers, an in-development Broadcom chipset, a Wii, a 360, and a giant multi-touch table!

There was Unity stuff going on outside of our booth too, including sessions, presentations, and sponsorships.

Photos:

A set of photos that shows off our booth elements, a set that shows how busy the booth was, and some artsy shots of some Unity employees.

    Unity-GDC2010-crowd

    Sessions:

    Autodesk has posted a video of Adam Mechtley (of Touch K.O. and Flashbang fame) speaking about Maya, Motionbuilder, and Unity iPhone workflow and optimizations.

    Tom Higgin’s iPhone Summit session: Fastest Path from Concept to Top Paid got a write-up in TUAW and in Japanese in Inside Games.

    I wasn’t able to find a write-up of the GDC Session: Unity for people who know what they’re doing, but I hear that it was really well attended.

    Congratulations:

    Congratulations to all of the Winners and Finalists of the IGF who won a copy of Unity Pro! (Something we did as part of our IGF Gold Sponsorship.)

    IGF_Mobile_logo

    Also, congratulations to the creators of Guerrilla Bob and Tumbledrop, two Unity iPhone games which were finalists in the IGF Mobile contest.

    d2dVision-award

    And a huge Congrats to Press Play — their PC/Mac/Web/Wii game Max and the Magic Marker won the D2D Vision Award!

    Lastly, congratulations to Nathan Hansen; winner of the drawing we had at our booth for a free license of Unity Pro, and to Jeremy Sprague who won a copy of Unity iPhone in the post-show Conference Associates raffle!

    Comments (1)

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    1. Nathan Hansen

      March 26, 2010 at 4:03 am / 

      And I’ve not stopped playing with the added features since I got it :0)

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