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	<title>Comments on: Google, Android, and the Future of Games on the Web</title>
	<atom:link href="http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Thu, 09 Feb 2012 04:28:46 +0000</lastBuildDate>
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	<item>
		<title>By: Sell Services</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-30414</link>
		<dc:creator>Sell Services</dc:creator>
		<pubDate>Sun, 02 Oct 2011 14:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-30414</guid>
		<description>&lt;strong&gt;SceneMarket...&lt;/strong&gt;

[...]Unity Technologies Blog &#187; Blog Archive &#187; Google, Android, and the Future of Games on the Web[...]...</description>
		<content:encoded><![CDATA[<p><strong>SceneMarket&#8230;</strong></p>
<p>[...]Unity Technologies Blog &raquo; Blog Archive &raquo; Google, Android, and the Future of Games on the Web[...]&#8230;</p>
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	<item>
		<title>By: google plus games</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-30342</link>
		<dc:creator>google plus games</dc:creator>
		<pubDate>Sat, 01 Oct 2011 03:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-30342</guid>
		<description>You could certainly see your enthusiasm in the work you write. The arena hopes for more passionate writers such as you who aren&#039;t afraid to say how they believe. All the time follow your heart.</description>
		<content:encoded><![CDATA[<p>You could certainly see your enthusiasm in the work you write. The arena hopes for more passionate writers such as you who aren&#8217;t afraid to say how they believe. All the time follow your heart.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dma dev &#187; Blog Archive &#187; Porting Colossal Cave Adventure to Native Client - A place for me to post my thoughts on development and bits of code</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-29742</link>
		<dc:creator>dma dev &#187; Blog Archive &#187; Porting Colossal Cave Adventure to Native Client - A place for me to post my thoughts on development and bits of code</dc:creator>
		<pubDate>Tue, 20 Sep 2011 10:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-29742</guid>
		<description>[...] the browser. Several impressive ports have already been completed, including ScummVM, OGRE, and Unity 3D. A host of other open source libraries have also been ported and are available in the naclports [...]</description>
		<content:encoded><![CDATA[<p>[...] the browser. Several impressive ports have already been completed, including ScummVM, OGRE, and Unity 3D. A host of other open source libraries have also been ported and are available in the naclports [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-29398</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 10 Sep 2011 21:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-29398</guid>
		<description>Thank you for some other magnificent article. Where else may just anybody get that type of information in such an ideal means of writing? I have a presentation subsequent week, and I am at the look for such info.</description>
		<content:encoded><![CDATA[<p>Thank you for some other magnificent article. Where else may just anybody get that type of information in such an ideal means of writing? I have a presentation subsequent week, and I am at the look for such info.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: electronic lock lock</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-28429</link>
		<dc:creator>electronic lock lock</dc:creator>
		<pubDate>Wed, 24 Aug 2011 11:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-28429</guid>
		<description>&lt;strong&gt;electronic door lock drop bolt lock manufacturer security lock...&lt;/strong&gt;

Unity Technologies Blog &#187; Blog Archive &#187; Google, Android, and the Future of Games on the Web...</description>
		<content:encoded><![CDATA[<p><strong>electronic door lock drop bolt lock manufacturer security lock&#8230;</strong></p>
<p>Unity Technologies Blog &raquo; Blog Archive &raquo; Google, Android, and the Future of Games on the Web&#8230;</p>
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	</item>
	<item>
		<title>By: How Google Plans To Trump Facebook In Games (GOOG) &#124; TechDiem.com</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-27614</link>
		<dc:creator>How Google Plans To Trump Facebook In Games (GOOG) &#124; TechDiem.com</dc:creator>
		<pubDate>Fri, 22 Jul 2011 10:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-27614</guid>
		<description>[...] Client at the I/O developer conference earlier this year, and game development tool builder Unity posted a good explanation of why the platform is so powerful after the show [...]</description>
		<content:encoded><![CDATA[<p>[...] Client at the I/O developer conference earlier this year, and game development tool builder Unity posted a good explanation of why the platform is so powerful after the show [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: random</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-27611</link>
		<dc:creator>random</dc:creator>
		<pubDate>Fri, 22 Jul 2011 07:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-27611</guid>
		<description>The words in the text are a little bit misleading i think... It is not &quot;you don&#039;t need to download anything&quot;, it is just you don&#039;t need to click anything to download. Google Naive Client is a Chrome extension, that allows C/C++ naive code through a sandbox. There is an embed tag and a new mimetype  called application/x-nacl what Chrome could understand that this is a naive client code, and it automatically downloads and run... So this is not like Unity or any other technology is embedded within Chrome.

And from the Chrome Naive Client SDK page:

To run Native Client applications, you must use a recent version of Google Chrome, and the .nexe modules must have been compiled by the version of the Native Client SDK matched to your version of Chrome. The table below shows which versions of the Native Client SDK match which versions of Chrome:

Chrome version	                    ... can only run Native Client modules compiled by this version of the SDK
13                                                 0.4
12                                                 0.3
11                                                 0.2
10                                                 0.1

as Google says, this is a SDK, so anyone can implement this SDK and ready to be run in Chrome browsers. %11 browser share is big... I hope this will be good for Google, Unity and all other naive client implemetors... It will be great to see good and high quality games in browser space...</description>
		<content:encoded><![CDATA[<p>The words in the text are a little bit misleading i think&#8230; It is not &#8220;you don&#8217;t need to download anything&#8221;, it is just you don&#8217;t need to click anything to download. Google Naive Client is a Chrome extension, that allows C/C++ naive code through a sandbox. There is an embed tag and a new mimetype  called application/x-nacl what Chrome could understand that this is a naive client code, and it automatically downloads and run&#8230; So this is not like Unity or any other technology is embedded within Chrome.</p>
<p>And from the Chrome Naive Client SDK page:</p>
<p>To run Native Client applications, you must use a recent version of Google Chrome, and the .nexe modules must have been compiled by the version of the Native Client SDK matched to your version of Chrome. The table below shows which versions of the Native Client SDK match which versions of Chrome:</p>
<p>Chrome version	                    &#8230; can only run Native Client modules compiled by this version of the SDK<br />
13                                                 0.4<br />
12                                                 0.3<br />
11                                                 0.2<br />
10                                                 0.1</p>
<p>as Google says, this is a SDK, so anyone can implement this SDK and ready to be run in Chrome browsers. %11 browser share is big&#8230; I hope this will be good for Google, Unity and all other naive client implemetors&#8230; It will be great to see good and high quality games in browser space&#8230;</p>
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	<item>
		<title>By: Randy Edmonds</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-24903</link>
		<dc:creator>Randy Edmonds</dc:creator>
		<pubDate>Wed, 11 May 2011 18:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-24903</guid>
		<description>Wondering if Unity3d has a presence at Google IO this year (2011)? I&#039;m anxious to know more about the native client features.</description>
		<content:encoded><![CDATA[<p>Wondering if Unity3d has a presence at Google IO this year (2011)? I&#8217;m anxious to know more about the native client features.</p>
]]></content:encoded>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-19936</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Mon, 10 Jan 2011 06:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-19936</guid>
		<description>@Red, @Mark: Native Client is not enabled in the current stable version of Chrome yet. And there are some minor things to be done on both Google&#039;s and our sides to make it &quot;fully work&quot;. So... it&#039;s not shipping yet. Stay tuned.</description>
		<content:encoded><![CDATA[<p>@Red, @Mark: Native Client is not enabled in the current stable version of Chrome yet. And there are some minor things to be done on both Google&#8217;s and our sides to make it &#8220;fully work&#8221;. So&#8230; it&#8217;s not shipping yet. Stay tuned.</p>
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	</item>
	<item>
		<title>By: Mark</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-19934</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 10 Jan 2011 00:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-19934</guid>
		<description>As already Red asked: how is it going with NaCl? 
Cause the news was May 2010.. and it would be great to see it workin.. :)</description>
		<content:encoded><![CDATA[<p>As already Red asked: how is it going with NaCl?<br />
Cause the news was May 2010.. and it would be great to see it workin.. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Our Google I/O 2010 &#171; Smart Mobile World</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-19908</link>
		<dc:creator>Our Google I/O 2010 &#171; Smart Mobile World</dc:creator>
		<pubDate>Sat, 08 Jan 2011 17:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-19908</guid>
		<description>[...] floor where the Developer Sandbox was being held, visiting booths under the Android logo. We found Unity, developing their own tools for programming Android 3D games, Laminar Research showing X-Plane for Android (we tried it on the Motorola Droid instead of the [...]</description>
		<content:encoded><![CDATA[<p>[...] floor where the Developer Sandbox was being held, visiting booths under the Android logo. We found Unity, developing their own tools for programming Android 3D games, Laminar Research showing X-Plane for Android (we tried it on the Motorola Droid instead of the [...]</p>
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	</item>
	<item>
		<title>By: Red</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-19892</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Fri, 07 Jan 2011 14:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-19892</guid>
		<description>It is 2011 now and I still can not find any up-to-date information on Unity3d on NaCl. Did you guys make any headway? A beta possibly? 

-- Just another Linux household with kids looking to play some games</description>
		<content:encoded><![CDATA[<p>It is 2011 now and I still can not find any up-to-date information on Unity3d on NaCl. Did you guys make any headway? A beta possibly? </p>
<p>&#8211; Just another Linux household with kids looking to play some games</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Five Things I&#8217;m Thinking Right Now &#124; I Am Seb</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-18581</link>
		<dc:creator>Five Things I&#8217;m Thinking Right Now &#124; I Am Seb</dc:creator>
		<pubDate>Sat, 30 Oct 2010 20:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-18581</guid>
		<description>[...] emer­gence of content-creation tools that don’t require computer-science or art degrees to use. Unity3D, which coin­cid­ent­ally was announced as an early launch plat­form for cre­at­ing con­tent [...]</description>
		<content:encoded><![CDATA[<p>[...] emer­gence of content-creation tools that don’t require computer-science or art degrees to use. Unity3D, which coin­cid­ent­ally was announced as an early launch plat­form for cre­at­ing con­tent [...]</p>
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	</item>
	<item>
		<title>By: Conozcan a Unity, el plugin del futuro</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-16505</link>
		<dc:creator>Conozcan a Unity, el plugin del futuro</dc:creator>
		<pubDate>Fri, 06 Aug 2010 15:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-16505</guid>
		<description>[...] Lo que llamó la atención era que Google OS es prácticamente Chrome (y nada más), y estos juegos estaban corriendo directamente en el navegador. El secreto? Así es; Unity. (fuente) [...]</description>
		<content:encoded><![CDATA[<p>[...] Lo que llamó la atención era que Google OS es prácticamente Chrome (y nada más), y estos juegos estaban corriendo directamente en el navegador. El secreto? Así es; Unity. (fuente) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Conozcan a Unity, el plugin del futuro &#124; arturogoga</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-16504</link>
		<dc:creator>Conozcan a Unity, el plugin del futuro &#124; arturogoga</dc:creator>
		<pubDate>Fri, 06 Aug 2010 14:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-16504</guid>
		<description>[...] Lo que llamó la atención era que Google OS es prácticamente Chrome (y nada más), y estos juegos estaban corriendo directamente en el navegador. El secreto? Así es; Unity. (fuente) [...]</description>
		<content:encoded><![CDATA[<p>[...] Lo que llamó la atención era que Google OS es prácticamente Chrome (y nada más), y estos juegos estaban corriendo directamente en el navegador. El secreto? Así es; Unity. (fuente) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crome and Unity</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14491</link>
		<dc:creator>Crome and Unity</dc:creator>
		<pubDate>Tue, 08 Jun 2010 16:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14491</guid>
		<description>[...] Chrome is going to run Unity native, i.e. without players have to download anything. [...]</description>
		<content:encoded><![CDATA[<p>[...] Chrome is going to run Unity native, i.e. without players have to download anything. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14380</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 05 Jun 2010 23:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14380</guid>
		<description>Im just most excited about Android support I love Android and cant wait till i start making games for the platform.</description>
		<content:encoded><![CDATA[<p>Im just most excited about Android support I love Android and cant wait till i start making games for the platform.</p>
]]></content:encoded>
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	<item>
		<title>By: Daniel Wind</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14283</link>
		<dc:creator>Daniel Wind</dc:creator>
		<pubDate>Wed, 02 Jun 2010 19:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14283</guid>
		<description>This is amazing guys. Hope Native Client != Active-X in regards to security concerns, so we&#039;ll be able to have Unity games without any plugin...</description>
		<content:encoded><![CDATA[<p>This is amazing guys. Hope Native Client != Active-X in regards to security concerns, so we&#8217;ll be able to have Unity games without any plugin&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: horace</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14233</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Sat, 29 May 2010 22:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14233</guid>
		<description>what if native client really takes off in a few years? theoretically it could make every other platform superfluous. the browser will be the new operating system and once native client also gets processor platform independent by using llvm ir binaries, everything that runs a browser could run your games. this would be kind of awesome and all the other unity ports would be moot. :) i think this is what google dreams about actually... well, some consoles and apple probably will block it. :p



&quot;&quot;&quot;It&#039;s not “plugin free” the way, say, rebuilding on top of webgl would be. You still need to download all the code that you would download for the plugin.&quot;&quot;&quot;

it&#039;s actually exactly the same as using webgl just that you aren&#039;t limited to javascript. with webgl games you also need to download all the code for an engine written in javascript.



@ashkan: there are a lot more engines out there that are interesting. native client especially will even out the playing field for open source engines who would never have the manpower to maintain old fashioned web plugins. there for sure will be a comeback for blender&#039;s game engine on the web for example. with some work put into it, blender&#039;s engine could be quite a contender usability-wise. nobody else has a modeller/engine combination like that...</description>
		<content:encoded><![CDATA[<p>what if native client really takes off in a few years? theoretically it could make every other platform superfluous. the browser will be the new operating system and once native client also gets processor platform independent by using llvm ir binaries, everything that runs a browser could run your games. this would be kind of awesome and all the other unity ports would be moot. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  i think this is what google dreams about actually&#8230; well, some consoles and apple probably will block it. :p</p>
<p>&#8220;&#8221;"It&#8217;s not “plugin free” the way, say, rebuilding on top of webgl would be. You still need to download all the code that you would download for the plugin.&#8221;"&#8221;</p>
<p>it&#8217;s actually exactly the same as using webgl just that you aren&#8217;t limited to javascript. with webgl games you also need to download all the code for an engine written in javascript.</p>
<p>@ashkan: there are a lot more engines out there that are interesting. native client especially will even out the playing field for open source engines who would never have the manpower to maintain old fashioned web plugins. there for sure will be a comeback for blender&#8217;s game engine on the web for example. with some work put into it, blender&#8217;s engine could be quite a contender usability-wise. nobody else has a modeller/engine combination like that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vectrex</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14211</link>
		<dc:creator>Vectrex</dc:creator>
		<pubDate>Fri, 28 May 2010 13:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14211</guid>
		<description>&quot;Its not “plugin free” the way, say, rebuilding on top of webgl would be.&quot;
I believe it&#039;s almost the same. Since NaCI has an opengl layer. The best thing about this other than people not having to install a plugin (a massive blocker), is that you can use whatever code you want, you don&#039;t need to build to a specific version of the web plugin. So now unity can happily update and you can use the latest without messing about. I really hope the firefox plugin gets accepted as a standard plugin, then we&#039;re set!</description>
		<content:encoded><![CDATA[<p>&#8220;Its not “plugin free” the way, say, rebuilding on top of webgl would be.&#8221;<br />
I believe it&#8217;s almost the same. Since NaCI has an opengl layer. The best thing about this other than people not having to install a plugin (a massive blocker), is that you can use whatever code you want, you don&#8217;t need to build to a specific version of the web plugin. So now unity can happily update and you can use the latest without messing about. I really hope the firefox plugin gets accepted as a standard plugin, then we&#8217;re set!</p>
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	</item>
	<item>
		<title>By: CQ</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14194</link>
		<dc:creator>CQ</dc:creator>
		<pubDate>Thu, 27 May 2010 20:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14194</guid>
		<description>This is a bit misleading...

Its not &quot;plugin free&quot; the way, say, rebuilding on top of webgl would be.  You still need to download all the code that you would download for the plugin.

Its just that you wont need your user to click a button to accept the plugin to get it.</description>
		<content:encoded><![CDATA[<p>This is a bit misleading&#8230;</p>
<p>Its not &#8220;plugin free&#8221; the way, say, rebuilding on top of webgl would be.  You still need to download all the code that you would download for the plugin.</p>
<p>Its just that you wont need your user to click a button to accept the plugin to get it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pluginless Unity? &#171; Pixel Fish Studios</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14193</link>
		<dc:creator>Pluginless Unity? &#171; Pixel Fish Studios</dc:creator>
		<pubDate>Thu, 27 May 2010 20:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14193</guid>
		<description>[...] piece of news that came out of Google I/O was that Unity could be played on Google Chrome (without the Unity plugin) through Native Client. [...]</description>
		<content:encoded><![CDATA[<p>[...] piece of news that came out of Google I/O was that Unity could be played on Google Chrome (without the Unity plugin) through Native Client. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkan</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14185</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Thu, 27 May 2010 09:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14185</guid>
		<description>@jonas yes! i was not aware of ANGLE project. i don&#039;t know how much is it&#039;s priority for google but i know that you work with them and geniuses are common at google. most of the times they don&#039;t do things wrong or with great missing features like what Apple/Microsoft do. 
@horace
this is not very important!
1 unity still don&#039;t have a great install base and unity&#039;s power is not it&#039;s plugin penetration.
2 unity&#039;s power is it&#039;s fast iteration and reusability and ...
3 even without taking web player into account just 2 or 3 other engines in less than $3000 price range can even be compared to unity. i think just torque and maybe shiva can be compared and surely they have features that unity don&#039;t and this will continue in future but for most projects and in overall unity is the best engine outthere.
cryengine or unigine might have features that unity don&#039;t have but unity has features that they don&#039;t have. their price is not comparable. i love unigine&#039;s visual capabilities but $40000 is too much even when there is no need for a plugin for my game to run on the web.</description>
		<content:encoded><![CDATA[<p>@jonas yes! i was not aware of ANGLE project. i don&#8217;t know how much is it&#8217;s priority for google but i know that you work with them and geniuses are common at google. most of the times they don&#8217;t do things wrong or with great missing features like what Apple/Microsoft do.<br />
@horace<br />
this is not very important!<br />
1 unity still don&#8217;t have a great install base and unity&#8217;s power is not it&#8217;s plugin penetration.<br />
2 unity&#8217;s power is it&#8217;s fast iteration and reusability and &#8230;<br />
3 even without taking web player into account just 2 or 3 other engines in less than $3000 price range can even be compared to unity. i think just torque and maybe shiva can be compared and surely they have features that unity don&#8217;t and this will continue in future but for most projects and in overall unity is the best engine outthere.<br />
cryengine or unigine might have features that unity don&#8217;t have but unity has features that they don&#8217;t have. their price is not comparable. i love unigine&#8217;s visual capabilities but $40000 is too much even when there is no need for a plugin for my game to run on the web.</p>
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	</item>
	<item>
		<title>By: Riya</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14179</link>
		<dc:creator>Riya</dc:creator>
		<pubDate>Thu, 27 May 2010 03:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14179</guid>
		<description>I am curious,
If a game made by Unity3D or whatever,
And run on web page through Chrome browser,
Then users buy the game through Google&#039;s payment system,
Is it a possibility can do against piracy?</description>
		<content:encoded><![CDATA[<p>I am curious,<br />
If a game made by Unity3D or whatever,<br />
And run on web page through Chrome browser,<br />
Then users buy the game through Google&#8217;s payment system,<br />
Is it a possibility can do against piracy?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14160</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Wed, 26 May 2010 05:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14160</guid>
		<description>@horace: that is true. However, NativeClient will come to Chrome (and potentially other browsers), making it easier for the competition, no matter what we do. If it takes off, we&#039;d better take advantage of it. Which is exactly what we&#039;re experimenting with.</description>
		<content:encoded><![CDATA[<p>@horace: that is true. However, NativeClient will come to Chrome (and potentially other browsers), making it easier for the competition, no matter what we do. If it takes off, we&#8217;d better take advantage of it. Which is exactly what we&#8217;re experimenting with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kristof</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14153</link>
		<dc:creator>Kristof</dc:creator>
		<pubDate>Tue, 25 May 2010 18:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14153</guid>
		<description>What? Native code running inside Chrome?..
Well, I&#039;m gobsmacked!

UT never fails to amaze me!</description>
		<content:encoded><![CDATA[<p>What? Native code running inside Chrome?..<br />
Well, I&#8217;m gobsmacked!</p>
<p>UT never fails to amaze me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: horace</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14152</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Tue, 25 May 2010 17:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14152</guid>
		<description>native client sounds awesome.

the only problem for unity... it will also make it much easier for the competition to move to the web. :)

an old fashioned web plugin is a lot of effort to pull off and maintain (supporting all the different browsers on the different operating systems, security issues,...) but once native client gets included in other browsers too, the whole 3d engine on the web thing will be much easier to do.</description>
		<content:encoded><![CDATA[<p>native client sounds awesome.</p>
<p>the only problem for unity&#8230; it will also make it much easier for the competition to move to the web. <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>an old fashioned web plugin is a lot of effort to pull off and maintain (supporting all the different browsers on the different operating systems, security issues,&#8230;) but once native client gets included in other browsers too, the whole 3d engine on the web thing will be much easier to do.</p>
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	<item>
		<title>By: jonas echterhoff</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14149</link>
		<dc:creator>jonas echterhoff</dc:creator>
		<pubDate>Tue, 25 May 2010 13:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14149</guid>
		<description>@Ashkan: as for GLES 2.0 performance on windows, I believe the current NaCl implementation does layer OpenGL ES 2.0 on top of desktop GL - but the plan is to switch that to D3D in the future.</description>
		<content:encoded><![CDATA[<p>@Ashkan: as for GLES 2.0 performance on windows, I believe the current NaCl implementation does layer OpenGL ES 2.0 on top of desktop GL &#8211; but the plan is to switch that to D3D in the future.</p>
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	</item>
	<item>
		<title>By: Lance Snider</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14145</link>
		<dc:creator>Lance Snider</dc:creator>
		<pubDate>Tue, 25 May 2010 06:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14145</guid>
		<description>That&#039;s fantastic news! You guys are awesome. I doubt ie will ever follow suite, but this&#039;ll give Unity a lot of exposure making a lot of ie users download the player. Great work, guys! Keep it up.</description>
		<content:encoded><![CDATA[<p>That&#8217;s fantastic news! You guys are awesome. I doubt ie will ever follow suite, but this&#8217;ll give Unity a lot of exposure making a lot of ie users download the player. Great work, guys! Keep it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Picking the Right Technology &#124; Bitty Bash Games</title>
		<link>http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/#comment-14144</link>
		<dc:creator>Picking the Right Technology &#124; Bitty Bash Games</dc:creator>
		<pubDate>Tue, 25 May 2010 06:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2788#comment-14144</guid>
		<description>[...] technology I was considering that is also free, gaining considerable notoriety, and like Flash, can work on any browser through NativeClient, is Unity 3D.  On top of which, the majority of my experience over the last 7 years has been in C# [...]</description>
		<content:encoded><![CDATA[<p>[...] technology I was considering that is also free, gaining considerable notoriety, and like Flash, can work on any browser through NativeClient, is Unity 3D.  On top of which, the majority of my experience over the last 7 years has been in C# [...]</p>
]]></content:encoded>
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