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Unity 3 Feature Preview – Audio

Time for another preview video! In this one Will Goldstone gives us a tour of some of the new Audio features in Unity 3. These include a Scene View audio preview, Custom Rolloff Curves, Effects such as Echo and Distortion, Reverb Zones, and MOD file playback.

Enjoy!

Comments (29)

Sounds awesome ;)

Can’t wait

Great new sound features, love the Mod file support, is it possible to control the volume of the individual tracks inside the mod files during play time?

Is there support for surround sound ???

Ethan Vosburgh

@Danilo – Yes, there is support for surround sound. Will mentions it about 7 minutes in.

Kevin Hopcraft

Unity3D shall rule all engines before long.

Can’t wait to check out the MOD files support. Great job guys!!

AMAZING ! Is there a support for playing midi file via an external device ?

Looking awesome. I was hoping for mod support. Do you guys know of any good trackers at the moment. All my old favorites seem outdated now. Cheers :)

http://milkytracker.org/
http://openmpt.com/
Though unfortunately I don’t think my favorite tracker (Renoise) will work.

I have to say – the sound features are really my favorite in Unity 3. As cool as all the other features are – this is the game changer for me. Lovely!!! Unity FTW!!!

Impressive simplicity :)

Wow! You just gotta love Unity3!!!

These previews are awesome, its really helping tide me over until I can actually get my hands on 3.0.

@Diese440, No, we don’t support MIDI. Tracker Modules (MOD files) are related to MIDI in the way that they store info on what sound to play when. The difference is that the actual sounds in MIDI is dependent on the hardware on which it is played back, where as MOD files contain the actual sounds played back in the sequence – ensuring the same result on all devices.

Christopher von Bronsart

hhmm mod files…is it possible to export .mod from logic pro? or do we need special authoring software for that?

We support several different MOD file formats specifically:
“.mod”, “.it”, “.s3m” and “.xm”. But I am not sure if Logic pro exports one of these.

It’s fantastic !

I love the workflow but the gizmos are clearly inadequate to show reverb zones location in scene space (they still lack of z-depth, in 3.0 !!!) and interpenetration.

Christopher von Bronsart

hey joachim!
i just asked a friend of mine who is a logic (pro) pro ;)
logic does not have export options for those kind of mod files. so what seqeuncing software does?

This looks great!

Are there additional low level audio additions in 3.0? A lot of us have had issues with more detailed audio sync/loop for instance. Has this been looked at by any chance?

Quoting Søren (Audio Engineer at UT) – “You get sample-precise timing of audiosources in 3.0. All sources .Play(ed) in the same frame will start at the exact same sample-boundary. And a new overloaded version .Play(Int64 delaySamples) is also introduced to time sources precisely over time.”

THanks so much for posting that, Ethan! That is fantastic news!!

There isn’t any mention of the scripting tools for audio designers. I really hope you guys are looking into incorporating a Wwise like “event actions” scripting control system.

Can mod files be piped through the 3d sound system? I’d love to use them for sequenced sound effects as well as music.
Also is the audio buffer callback of FMod exposed? We could do anything with that little function :)

I’d like to know if we’ll be able to control which track goes to which output, I mean.. will I be able to map the sound output without inserting it into the scene and fixing it’s position somewhere related to the camera? I’m also wandering if will it support DTS or any multi channel sound file?

I wish Renoise could output to MOD!

Very cool. But please tell me that you can change the shape of the audio reverb zone to a cube instead of sphere, since most buildings and rooms are square and rectangle shaped, it seems like it would be really difficult for you to get it to align up well and overlapping outside rooms and buildings using a sphere shape.

What the above poster said.
-we have played with the beta, but the ovelapping spheres makes the effects soudn kind of strange…