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Archive for July, 2010

Unity 3 Preview – “Unity Bootcamp” Demo

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Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we’ve shown before.

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Unity 3 technology – Surface Shaders

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In Unity you can write your own custom shaders, but it’s no secret that writing them is hard, especially when you need shaders that interact with per-pixel lights & shadows. In Unity 3, that would be even harder because in addition to all the old stuff, your shaders would have to support the new Deferred…

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Unity 3 Feature Preview – Beast Lightmapping

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Alright everyone, it’s the preview video that you’ve all been waiting for… Lightmapping in Unity 3! Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We hope you enjoy the preview video and are looking forward to all…

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Save the date for Unite 2010!

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Yup, you read that right, it’s that time of year again, the time to get yourself ready for this year’s edition of our annual developer’s conference, Unite 2010! Unite 2010 November 10-12, 2010 Montreal, Quebec Canada Once again, Unite 2010 will bring artists, programmers, designers, researchers, publishers, and other Unity enthusiasts from around the world…

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Unity 3 Feature Preview – Cloth Physics

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And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth…

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RFP: Unity to Award 60 Android Smart Phones to Schools

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Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ago to assist with commercial and institutional licensing. In my short time here, Unity has maintained a whirlwind pace of product announcements, resource partnerships, tech demos and conference appearances. It…

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Unity and iOS 4.0, update III

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Dear community, once again I’d like to start by offering my thanks to everyone for their patience through an unclear situation. We’re grateful for the dedication and commitment many of you have shown through all this and it once again serves as another reminder of just how awesome our community is. Like everyone else who’s…

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