Unity 3 Feature Preview – Cloth Physics

July 13, 2010 in Community, Technology

And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.

[vimeo clip_id="13294411" width="640" height="360"]

Comments (34)

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  1. papamook

    March 25, 2011 at 7:15 pm / 

    Seriously how is this demo not available to download? I cannot think of a better way of users understanding how the cloth physics work in Unity than by letting them play around inside these scenes.

  2. Mirko

    October 8, 2010 at 1:55 am / 

    Please provide a download with the sources for the examples to play around with it!

  3. itron1

    September 25, 2010 at 5:53 pm / 

    Can we have the demo os we can play it?
    Thank you!

  4. James Griggs

    September 15, 2010 at 4:39 pm / 

    Will cloth be available for iPhone publishing?

  5. Zomby138

    August 12, 2010 at 11:02 am / 

    Any status update for the skinned cloth video ? I am about to explode.

  6. Zomby138

    July 22, 2010 at 11:39 am / 

    @Joe
    Thanks! That’s great to hear. I look forward to it.

  7. Joe Robins

    July 22, 2010 at 10:50 am / 

    @Zomby138 yep, working on it ;)

  8. Zomby138

    July 21, 2010 at 9:48 pm / 

    Will there be a video for the skinned mesh cloth ? I can’t get it working for the life of me. I could really use some help.

  9. tino

    July 15, 2010 at 3:42 pm / 

    Unity just keeps getting better and better,
    Great work guys.
    Do you have plans to add ocean editor ?

  10. Jason Amstrad

    July 15, 2010 at 12:50 pm / 

    Thanks for your reply Jonas.

  11. Marielle Abbortini

    July 15, 2010 at 12:48 pm / 

    So cloth will not have hardware acceleration yet,I understand.

    I know about PhysX about Nvidia GPUs (I have a GTX 260).

    But what about the other PhysX features like rigid bodies etc,…
    Will that already have hardware acceleration in Unity 3D 3.0 ?

  12. jonas echterhoff

    July 15, 2010 at 10:13 am / 

    @Jason: We will not support hardware acceleration for cloth for 3.0, that will probably be added in 3.x – However, even then, you won’t be able to rely on it being there, as PhysX only does HW acceleration on NVidia GPUs, and not on the Mac. That said, we have a special cloth component for skinning characters, which is multi-threaded, and extremely fast, even on non-accelerated hardware.

  13. Marielle Abbortini

    July 15, 2010 at 6:51 am / 

    When will the Beast lightmapping video be ready ?

  14. Dima

    July 15, 2010 at 12:33 am / 

    The cloth’s and balls’ shadow actually looked pretty good!!! Did anyone else pay attention to that?

  15. Kevin

    July 14, 2010 at 9:57 pm / 

    I’m still waiting for a quantum physics engine.

  16. Steve Cardwell

    July 14, 2010 at 9:07 pm / 

    This looks great.

    Can we have some physics for aerodynamics as well please?

    Thanks

  17. Marielle Abbortini

    July 14, 2010 at 6:24 pm / 

    You guys said above:

    “We’re running a little behind on the Beast lightmapping video”.

    Well then,hurry up with it then. I can’t wait to see it.

  18. Kevin

    July 14, 2010 at 4:46 pm / 

    This is hot. And Unity makes this accessible for mere mortals! You guys rock!

  19. Jason Amstrad

    July 14, 2010 at 12:47 pm / 

    Will the cloth physics support hardware acceleration ?

  20. Koblavi

    July 14, 2010 at 12:25 am / 

    …And you wonder if there will be enough new features to roll out with unity 4? They Just enjoy spoiling us with all this cool stuff.

    @pixnlove Unity is an engine made in heaven, Nothin comes close!

    Coth is Awesome, Unity is Awesomer, you Guys are Awesomest!!

  21. MiselD

    July 14, 2010 at 12:23 am / 

    Excelent work!

  22. Ilsoap

    July 13, 2010 at 10:22 pm / 

    You’re doing cloth? Properly moving, tearing, physics-based cloth?

    That’s ridiculously cool, Pro feature or not!

  23. MSFX

    July 13, 2010 at 7:30 pm / 

    That is simply outrageous, I can’t wait to get some free time to play :D :D

  24. pixnlove

    July 13, 2010 at 7:11 pm / 

    Come on guy you have got to stop this,
    this is getting ridiculous.
    This is too Awesome!
    I do not believe it!!!

    Can anyone tell an engine which now better than Unity 3?

  25. Barnaby Smith

    July 13, 2010 at 6:58 pm / 

    Nice work guys, great to see this sort of progress

  26. Adolfo

    July 13, 2010 at 6:47 pm / 

    Will this be a Unity Pro only feature?

  27. Vini KR

    July 13, 2010 at 6:34 pm / 

    incredible!

  28. Wilhelm

    July 13, 2010 at 5:33 pm / 

    Looks amazing!

  29. Jesse Dorsey

    July 13, 2010 at 5:32 pm / 

    I’ve been slacking on my unity work, I really need to get back to it.

  30. Minevr

    July 13, 2010 at 5:25 pm / 

    :) cool…

  31. Mathias Røyrvik

    July 13, 2010 at 5:11 pm / 

    Fantastic! Can’t wait to have some fun with this =)

    And red “seigmenn” are so the best.

  32. ZHX

    July 13, 2010 at 3:49 pm / 

    great feature! looking forward to the day this will work on mobiles(iPhone/Android). Great for desktops for now though. Thanks Unity Team!

  33. Danilo Nishimura

    July 13, 2010 at 3:22 pm / 

    Great feature guys!!!

  34. eddy

    July 13, 2010 at 3:21 pm / 

    J’aime ^^
    Bravo

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