And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.
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Jul
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3:21 pm
J’aime ^^
Bravo
3:22 pm
Great feature guys!!!
3:49 pm
great feature! looking forward to the day this will work on mobiles(iPhone/Android). Great for desktops for now though. Thanks Unity Team!
5:11 pm
Fantastic! Can’t wait to have some fun with this =)
And red “seigmenn” are so the best.
5:25 pm
5:32 pm
I’ve been slacking on my unity work, I really need to get back to it.
5:33 pm
Looks amazing!
6:34 pm
incredible!
6:47 pm
Will this be a Unity Pro only feature?
6:58 pm
Nice work guys, great to see this sort of progress
7:11 pm
Come on guy you have got to stop this,
this is getting ridiculous.
This is too Awesome!
I do not believe it!!!
Can anyone tell an engine which now better than Unity 3?
7:30 pm
That is simply outrageous, I can’t wait to get some free time to play
10:22 pm
You’re doing cloth? Properly moving, tearing, physics-based cloth?
That’s ridiculously cool, Pro feature or not!
12:23 am
Excelent work!
12:25 am
…And you wonder if there will be enough new features to roll out with unity 4? They Just enjoy spoiling us with all this cool stuff.
@pixnlove Unity is an engine made in heaven, Nothin comes close!
Coth is Awesome, Unity is Awesomer, you Guys are Awesomest!!
12:47 pm
Will the cloth physics support hardware acceleration ?
4:46 pm
This is hot. And Unity makes this accessible for mere mortals! You guys rock!
6:24 pm
You guys said above:
“We’re running a little behind on the Beast lightmapping video”.
Well then,hurry up with it then. I can’t wait to see it.
9:07 pm
This looks great.
Can we have some physics for aerodynamics as well please?
Thanks
9:57 pm
I’m still waiting for a quantum physics engine.
12:33 am
The cloth’s and balls’ shadow actually looked pretty good!!! Did anyone else pay attention to that?
6:51 am
When will the Beast lightmapping video be ready ?
10:13 am
@Jason: We will not support hardware acceleration for cloth for 3.0, that will probably be added in 3.x – However, even then, you won’t be able to rely on it being there, as PhysX only does HW acceleration on NVidia GPUs, and not on the Mac. That said, we have a special cloth component for skinning characters, which is multi-threaded, and extremely fast, even on non-accelerated hardware.
12:48 pm
So cloth will not have hardware acceleration yet,I understand.
I know about PhysX about Nvidia GPUs (I have a GTX 260).
But what about the other PhysX features like rigid bodies etc,…
Will that already have hardware acceleration in Unity 3D 3.0 ?
12:50 pm
Thanks for your reply Jonas.
3:42 pm
Unity just keeps getting better and better,
Great work guys.
Do you have plans to add ocean editor ?
9:48 pm
Will there be a video for the skinned mesh cloth ? I can’t get it working for the life of me. I could really use some help.
10:50 am
@Zomby138 yep, working on it
11:39 am
@Joe
Thanks! That’s great to hear. I look forward to it.
11:02 am
Any status update for the skinned cloth video ? I am about to explode.
4:39 pm
Will cloth be available for iPhone publishing?
10:11 am
Работа с тканью в Unity3D…
Unity 3 Feature Preview – Cloth Physics from Unity3D on Vimeo. UnityBlog……
5:53 pm
Can we have the demo os we can play it?
Thank you!
1:55 am
Please provide a download with the sources for the examples to play around with it!
7:15 pm
Seriously how is this demo not available to download? I cannot think of a better way of users understanding how the cloth physics work in Unity than by letting them play around inside these scenes.