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Unity 3 Feature Preview – Cloth Physics

July 13, 2010 in Community, Demos, Tutorials and Tips, Tech by

And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.

[vimeo clip_id="13294411" width="640" height="360"]

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13 Jul 2010, 3:21 pm

J’aime ^^

13 Jul 2010, 3:22 pm

Great feature guys!!!

13 Jul 2010, 3:49 pm

great feature! looking forward to the day this will work on mobiles(iPhone/Android). Great for desktops for now though. Thanks Unity Team!

13 Jul 2010, 5:11 pm

Fantastic! Can’t wait to have some fun with this =)

And red “seigmenn” are so the best.

13 Jul 2010, 5:25 pm

:) cool…

13 Jul 2010, 5:32 pm

I’ve been slacking on my unity work, I really need to get back to it.

13 Jul 2010, 5:33 pm

Looks amazing!

Vini KR
13 Jul 2010, 6:34 pm


13 Jul 2010, 6:47 pm

Will this be a Unity Pro only feature?

13 Jul 2010, 6:58 pm

Nice work guys, great to see this sort of progress

13 Jul 2010, 7:11 pm

Come on guy you have got to stop this,
this is getting ridiculous.
This is too Awesome!
I do not believe it!!!

Can anyone tell an engine which now better than Unity 3?

13 Jul 2010, 7:30 pm

That is simply outrageous, I can’t wait to get some free time to play :D :D

13 Jul 2010, 10:22 pm

You’re doing cloth? Properly moving, tearing, physics-based cloth?

That’s ridiculously cool, Pro feature or not!

14 Jul 2010, 12:23 am

Excelent work!

14 Jul 2010, 12:25 am

…And you wonder if there will be enough new features to roll out with unity 4? They Just enjoy spoiling us with all this cool stuff.

@pixnlove Unity is an engine made in heaven, Nothin comes close!

Coth is Awesome, Unity is Awesomer, you Guys are Awesomest!!

Jason Amstrad
14 Jul 2010, 12:47 pm

Will the cloth physics support hardware acceleration ?

14 Jul 2010, 4:46 pm

This is hot. And Unity makes this accessible for mere mortals! You guys rock!

Marielle Abbortini
14 Jul 2010, 6:24 pm

You guys said above:

“We’re running a little behind on the Beast lightmapping video”.

Well then,hurry up with it then. I can’t wait to see it.

Steve Cardwell
14 Jul 2010, 9:07 pm

This looks great.

Can we have some physics for aerodynamics as well please?


14 Jul 2010, 9:57 pm

I’m still waiting for a quantum physics engine.

15 Jul 2010, 12:33 am

The cloth’s and balls’ shadow actually looked pretty good!!! Did anyone else pay attention to that?

Marielle Abbortini
15 Jul 2010, 6:51 am

When will the Beast lightmapping video be ready ?

15 Jul 2010, 10:13 am

@Jason: We will not support hardware acceleration for cloth for 3.0, that will probably be added in 3.x – However, even then, you won’t be able to rely on it being there, as PhysX only does HW acceleration on NVidia GPUs, and not on the Mac. That said, we have a special cloth component for skinning characters, which is multi-threaded, and extremely fast, even on non-accelerated hardware.

Marielle Abbortini
15 Jul 2010, 12:48 pm

So cloth will not have hardware acceleration yet,I understand.

I know about PhysX about Nvidia GPUs (I have a GTX 260).

But what about the other PhysX features like rigid bodies etc,…
Will that already have hardware acceleration in Unity 3D 3.0 ?

Jason Amstrad
15 Jul 2010, 12:50 pm

Thanks for your reply Jonas.

15 Jul 2010, 3:42 pm

Unity just keeps getting better and better,
Great work guys.
Do you have plans to add ocean editor ?

21 Jul 2010, 9:48 pm

Will there be a video for the skinned mesh cloth ? I can’t get it working for the life of me. I could really use some help.

22 Jul 2010, 10:50 am

@Zomby138 yep, working on it ;)

22 Jul 2010, 11:39 am

Thanks! That’s great to hear. I look forward to it.

12 Aug 2010, 11:02 am

Any status update for the skinned cloth video ? I am about to explode.

15 Sep 2010, 4:39 pm

Will cloth be available for iPhone publishing?

25 Sep 2010, 5:53 pm

Can we have the demo os we can play it?
Thank you!

8 Oct 2010, 1:55 am

Please provide a download with the sources for the examples to play around with it!

25 Mar 2011, 7:15 pm

Seriously how is this demo not available to download? I cannot think of a better way of users understanding how the cloth physics work in Unity than by letting them play around inside these scenes.

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