Dear developers, customers, friends. As you can see, we released Unity 3 to the world today. It’s a an incredibly awesome release: both in and by itself, but also in what it means in terms of our broad vision of bringing the best game technology to everyone. And you are part of that group… well,…
Read the rest of this entryAfter much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0…
Read the rest of this entryHey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready – the beta testers and preview customers got their hands on the RC1 build a few days ago. This means we’re wrapping up this cycle and shipping soon. It also means that our pre-order rebate is about to expire, so…
Read the rest of this entryDear community! It’s been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (as well as similar technologies) from their AppStore. We commented on this right away (in a first, second, and third installment), and after some deliberation we even invented a workaround that we…
Read the rest of this entryAfter a bit of radio silence we’re back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well…
Read the rest of this entryCome get the fame and fortune that’s rightly yours at the annual awards ceremony to be held at Unite 2010. The Unity Awards is our way of honoring the best content being created with Unity. Categories We’ll be awarding a Unity Award to the winner and a runner up in each of these categories: •…
Read the rest of this entryMuseGames.com & Unity Technologies are teaming up for a new bi-monthly Unity “Prefab” based contest called The Fabricator Contest! The contest will be a regular event that will challenge members of the community to show their stuff by creating prefabs based on specific themes, and of course because it’s a contest that means winning entries…
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