Unity 3 Feature Preview – Deferred Rendering
After a bit of radio silence we’re back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well as using advanced image effects that utilize the same depth and normal textures as deferred rendering.
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And stayed tuned for the Occlusion Culling video… we promise it’s almost ready