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Unity 3 “pre order” rebate extended by 24 hours!

September 27, 2010 in Unity Products and Services by

Dear developers, customers, friends.

As you can see, we released Unity 3 to the world today. It’s a an incredibly awesome release: both in and by itself, but also in what it means in terms of our broad vision of bringing the best game technology to everyone. And you are part of that group… well, we all are!

There’s loads more to say, but today I’ll make it short: as the release came out of the blue this morning at 8.30am California time (GMT+8), we are extending the “pre order” rebate for 24 hours. So it’ll expire at 9am California time tomorrow.

So if you were planning to make use of the pre order rebate then hurry on over and order Unity 3 now:

Lots of love!

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Comments (33)

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27 Sep 2010, 12:10 pm

Most excellent! I’ll be downloading my copy when I get home! Goodbye Beta, you will be missed. :D

27 Sep 2010, 1:31 pm

awesomeness!! :D

27 Sep 2010, 1:58 pm

There were some initial scalability issues with our license servers dying under the load. This has been fixed now.

If the automatic internet activation fails for anyone you can also use the manual activation page to activate your copy:

When you select Enter Serial number, pick Manual Activation. Then Save the ILR file and upload it to the page. When you entered everything it will automatically download an ILF file which you can then load in the activation page.

In some browsers the downloaded ILF file gets an xml extension. Please remove the xml extension in order to load it into Unity.

27 Sep 2010, 1:59 pm

I do not believe this,
I have been waiting for this my entire life!
Finally…I am going to give it a go right now!

27 Sep 2010, 2:02 pm

Well done UT, well done…

It is all satisfying, but we’ll be expecting more and more from you guys, so, don’t let us down ;)

Thank you ALL

Sean Baggaley
27 Sep 2010, 2:26 pm

So when’s Unity 4 due out then?


27 Sep 2010, 3:19 pm

Wow, stick it to the android developers. +1500 and pro required? What if the developer already has a nexus one?

27 Sep 2010, 3:36 pm


Android is currently in pre-release. When we will release the final version, we will introduce the basic license just like we do for Unity iPhone.

27 Sep 2010, 4:33 pm

Big release,
Next thing to add to Unity, a powerfull and official pathfindinggg! ^^
And a visual state machine editor too. :P
Keep the nice work, and dont drink too much tonight! :D

27 Sep 2010, 5:42 pm

Finally, my persistence paid off. I managed to get the trial to activate. I’ll just replace it with the free license later! I’m so excited!

27 Sep 2010, 10:39 pm

It’s just great! I’ve been waiting for this for a long time. I want to thank the guys for their work. You’re the best! Thank you!

28 Sep 2010, 3:30 am

Congratulations, and we expect to see nothing less than great from you :)

28 Sep 2010, 4:27 am

So U3 is out but the whining hasn’t stopped! Strange.

Well I think the one feature that is desperately needed in Unity is a Time Machine that all whiners can use. Here is the code…a friend of mine showed this to me today :)

//Time machine
void open_wormhole_to_tomorrow(struct timeval *date )
sleep( 86400 ); // 60 * 60 * 24

28 Sep 2010, 5:49 am

We solved some major scalability issues in the activation server. Please try again now.

28 Sep 2010, 6:37 am

I wonder what Unity Pro license costs normally because I just don’t remember. But anyway, *if* I’m really willing to upgrading in any time future, the discounted price will be not available anymore so I have to wait for preorder discounts when Unity 4 gets released. ;-)

28 Sep 2010, 6:47 am

it’s $1499

28 Sep 2010, 7:25 am


Only $1499?
Well then I just wait a bit till the Dollar rate falls again. ;-)
This is enough time to get used to Unity 3.

28 Sep 2010, 12:38 pm

I am reading this post, I nearly all them is full of Complains,
mean and unhelpfull comments.
I do not believe this.
These guys make the dream of everyone newbies and expert come true by offering the best ever created Engine at a very affordable price including free for Commercial usage!!! and all they have is Unhappy forks.
I am amazed and I am not easily amazed.

Long life to Unity3 and all his Crew.

28 Sep 2010, 1:14 pm

Unity 3 is absolutely incredible. Good work you guys, you’re changing game development forever.

28 Sep 2010, 1:24 pm

the comments that you see are not from regular commenters of the blog. most of them are nubies that they don’t know unity. the RC 1 had bugs and surely the final version have too but totally it’s awesome.
can you find any software without bugs. unity changed many of the product parts (mono, physx and …) and use many new add ons so integration might have problems but at the worst case 3.0.1 will solve most produced bug in first 2 months.
remember 2.6.1

29 Sep 2010, 2:48 am

Unity 3 is awesome !!!

29 Sep 2010, 11:03 am

Where is the download for Unity 3 iPhone Basic (pre-ordered)?

29 Sep 2010, 12:22 pm

Unity now comes as a single product for all platforms. Just download the default Unity application.

Manon Seppen
29 Sep 2010, 3:31 pm


Including XBOX 360 ?

29 Sep 2010, 4:39 pm

@Manon: We do this on all platforms where we are legally allowed to do it. For console platforms we can not distribute the files with a publicly available build of unity.

Manon Seppen
30 Sep 2010, 4:00 am

@Joachim .

Which files are you exactly talking about ?

Joachim Ante
30 Sep 2010, 4:20 am

@Manon: Libraries and executables that are needed to build for console platforms are under NDA. Thus can not be distributed in a public build. If you want to use Unity for consoles, you usually contact We verify that you are authorized developer for that console platform. Then we give you an evaluation license to the console versions of Unity.

30 Sep 2010, 4:23 am

@Joachim: Oh yeah…forgot about that. Thanks!

Manon Seppen
30 Sep 2010, 5:01 am



1 Oct 2010, 2:20 am

oh no… i missed the rebate

9 Oct 2010, 2:42 am

Untiy is amazing!

19 Oct 2010, 7:38 am

No news for very long time…
What are you guys cooking :) ?

Manon Seppen
19 Oct 2010, 4:14 pm

They must be cooking something vey hot.
Maybe ScaleForm GFX or something ?

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