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Archive for October, 2010

Moving the bug fight forward

21

Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has to do. At Unity we have a growing team of test engineers who really love their job and take pride in achieving excellence, and I’d like to share…

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Great Education Giveaway Round 1 Winners

5

We would like to congratulate the following schools for winning the first round of the Unity Great Education Give Away. Swinburne University of Technology AU Rasmussen College US Central Piedmont Community College US University of North Florida US Purdue University US Rochester Institute of Technology US Champlain College US Upper Austria University of Applied Sicenses…

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Shader Compilation for Multiple Platforms

7

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders. But Unity can run on so many platforms (some having very different shader languages), yet you can write a shader once, and somehow it “just works” on all platforms. How do we…

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